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Topic: TF2 Halloween 2011

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TopHat
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Posted on October 28, 2011 at 1:56:27 [Post link]
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http://www.teamfortress.com/bombinomicon/


http://www.teamfortress.com/veryscaryhalloween/

It reveals the boss battle for this year, but I don't wanna spoil it.

Edited by TopHat on October 27, 2011 at 18:37:53


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TopHat
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Posted on October 28, 2011 at 2:33:03 [Post link]
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PATCH NOTES

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Halloween 2011 Event
Viaduct has been haunted and is now... Eyeaduct!
One full multi-piece costume set has been added for each class
Random gifts containing costume pieces drop in Eyeaduct on registered servers
2 new Halloween 2011 achievements
Any unusual hats uncrated during the event will be Halloween-themed
New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
Updated effects for The Cow Mangler 5000
Updated in-game abuse reporting tool to include option for reporting abusive game servers
Added mapcycle_halloween containing all Halloween event maps
Fixed team colors and styles not updating properly in store previews
Fixed bug in reputation trend status display for registered servers
Fixed a problem that could cause repeated stutters after joining a server
Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!


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Dr. Cossack
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Posted on October 28, 2011 at 3:36:32 [Post link]
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Looks promising. I'll give this a spin this weekend. :)


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Posted on October 28, 2011 at 5:01:36 [Post link]
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Already got some of the new stuff. Add me on Steam (TheHelldragon) so we can try to get the Bombinomicon together!

TopHat
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Posted on October 28, 2011 at 7:49:05 [Post link]
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Edited by TopHat on October 27, 2011 at 23:50:13


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TopHat
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Posted on November 3, 2011 at 1:50:31 [Post link]
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Leave it to Valve to make a Halloween update the day after Halloween

http://www.teamfortress.com/post.php?id=6687

Whenever you defeat Monoculus, he comes back tougher and smaller. If he disappears (aka you dont kill him fast enough) his level is reset to 1.


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Posted on November 3, 2011 at 4:43:29 [Post link]
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Valve Time strikes again, huh?

These changes remind me of what we said about fighting a harder version of Monoculus. I think it's a good idea to add some variety in those matches that last more than the average!


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