Quote from post #231878:
Originally posted by The Helldragon
* ProtoMan is immensely weak to Break chips in that he ends up taking x4 damage instead of x2. An AuraHead plus a DrillArm wastes him in one shot.
Nice catch, elemental attacks were doing 4x damage instead of the expected 2x. Fixed.
* If you click the Battle link during a battle, then go back into the battle, you get a new selection of chips as if the battle just started, including any preselected chips. However, any damage inflicted still stays. This lets you whittle any Navi down to nothing and I imagine it'd play havoc with PVP battles.
I'm aware of flaws about that. A full redesign is required, which I might do at the same time as defensive minigames get added. Please don't abuse until then! PvP battles run using slightly different rules and aren't as affected by that.
* DrillArm doesn't cost any CP to use.
DrillArm isn't officially in the game, it's part of the testing folder that you acquired.
It's values aren't all set properly as a result.
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