By Mega Boy
megaboy@sympatico.ca
Version 4.0 (Final version) - November 22nd 2001
You can find a useful HTML version of this file and maps at:
http://www.interordi.com/mega_man_pc/mmbn/index.php/
http://www.ibis-research.com/MM/
Why a HTML version, you ask? This guide could use a LOT of cross-referencing!
In nano-seconds, you can find information about Battle Chips or
enemies,
where to find them and their stats.
Save this file on your computer for offline browsing.
This guide can be used for either Rockman EXE or MegaMan Battle Network.
Read at least sections 11 to 14 before asking me any questions,
but if you ask me obvious questions that are already answered here, I will ignore them.
Check also if you have the last version of this guide,
new information you want could be there.
This guide should be used to find out "where to find what" in the game.
There is also a small walkthrough at the end to help you if you
ever get stuck.
This guide is not much into the story's game, because I don't want to spoil anything.
Note: Most of the data found in this guide was taken from a Japanese guide I bought.
I haven't done any of the work, aside from the translation.
You can use this guide whether you have the Japanese or American version.
If the names has been changed in the American version, the Japanese names
will be shown in "square brackets": [].
Also, as for the enemy names, I used the name of the chip they give
instead of their real japanese names. That way, it's easier to recognize them.
V 2.0 Updates:
- Added Battle Chip Perfect Data section.
- Added Enemy Perfect Data section.
- Added Map of the Internet Areas.
- Added a special thanks at the end of the guide.
- Did small corrections not worth mentionning.
V 3.0 Updates:
- Added Battle System section.
- Added FAQ section.
- Added Cleaning section.
- Added effects of Combos.
- Added the conditions for entering some Internet areas.
- Added the appearances of the enemies in the Enemy Data section.
- Converted some Japanese names to English.
- Cleaned the walkthrough a little.
- Corrected a few things I hadn't noticed in version 2.
V 4.0 Updates:
- Converted the remaining Japanese names to English.
- Changed the Real-world locations section altogether.
- Added scenario 6 info and other things in the FAQ section.
- Expanded the Items list
- Added maps! (Check the link above)
- Corrected many things here and there.
V 4.1 Updates:
- Mye-mail has changed! (megaboy@sympatico.ca)
- Corrected many things here and there.
TABLE OF CONTENTS
-----------------
| 1- | Battle system |
| 2- | Characters |
| 3- | Real-world locations |
| 4- | Virtual locations |
| 5- | Internet areas |
| 6- | Shops |
| 7- | Exchanges |
| 8- | Battle Chips |
| 8a- | Battle Chip Perfect Data |
| 9- | Combos |
| 10- | Enemy Data |
| 10a- | Enemy Perfect Data |
| 11- | Busting Level |
| 12- | Chip Trader machines |
| 13- | Walkthrough |
| 14- | Final hints |
| - Menu | |
| - Cleaning Chip Folder | |
| - Important Items | |
| - FAQ |
Pre-battle:
Battle:
Post-battle:
Since the areas are not identified in the game, I will try to give you
You can also get detailed maps of the Internet and other areas at:
1- BATTLE SYSTEM
----------------
The battle system may be confusing at first, but it becomes natural in no time.
When you enter a battle, you are on a field of squares. The 3x3 square grid on the
left is your area and the 3x3 square grid area on the right is the enemies' area.
A window will appear showing 5 random Battle Chips from your deck.
There are two ways to choose your Battle Chips:
1- You can choose the same kind of Battle Chip of any letter.
(Ex: Cannon B, Cannon A)
2- You can choose different Battle Chips of the same letter.
(Ex: Sword S, Steal S and StoneMan S)
After you choose your Battle Chips, you select the "OK" button or you can select no
chip and select "ADD" to add one more row of Battle Chips on the next turn to a
maximum of 15 chips. Then the battle begins.
Your Battle Chip icons will appear over your head and you can use
them one after the other at any moment with the A-button.
You can also use your Buster (B-button) as much as you want and charge it if you got
an upgrade.
When the custom gauge on the top of the screen is full and blinking, you can press the
L-button or R-button to access the Battle Chip Window again.
If you had unused Battle Chips when you re-enter the window and you choose new one,
you will lose them for the rest of the battle.
Your Busting Level will be shown from 1 to 10 or S.
The better the rating,
the better the chance to get more money or a good Battle Chip.
This rating is explained in detail in the Busting Level section.
Your Battle Chips always stay in your deck, so don't be afraid to use them.
Your HP will always be refilled when the battle in over, so don't worry if you
finish a battle with low HP.
2- CHARACTERS
-------------
This is a little Who's who.
3- REAL-WORLD LOCATIONS
-----------------------
You will visit various places during the game.
Area:
Place you can visit.
Scenario:
Scenario when you will be able to enter there.
Enemies:
Enemies found. (Talk to their owner)
Items:
Items found or given by people, depending on the scenario sometimes.
Also, exchanges can happen, check the Exchange section for details.
Access:
Computers you will be able to jack-in.
Area:
ACDC Town [Akiharacho]
Scenario:
1
Enemies:
ProtoMan (scen 8)
Items:
Dentures (scen 4), Pa's memo
(scen 7), Exchanges 4, 5, 6, 12
Access:
None
Area:
Lan's house
Scenario:
1
Enemies:
None
Items:
Recov10 A
Access:
Lan's PC, Oven, Dog's house
Area:
ACDC Elementary School
Scenario:
1
Enemies:
None
Items:
Repair A, Recov50 A,
HPMemory, Escape H,
Spreader J, X-Panel1 B
(all in scenario 2), Exchanges 1, 2, 3, 16
Access:
School's network
Area:
Mayl's house
Scenario:
2
Enemies:
None
Items:
None
Access:
Mayl's piano, Mayl's servbot
Area:
Yai's house
Scenario:
2
Enemies:
None
Items:
10000 Zennies (scen 5)
Access:
Yai's telephone, Yai's portrait
Area:
Dex's house
Scenario:
2
Enemies:
GutsMan
Items:
/Dex (Dex's link) (scen 3)
Access:
Dex's PC, Dex's game console
Area:
Metroline station
Scenario:
3
Enemies:
None
Items:
Tickets, Exchange 11
Access:
None
Area:
Higsby's store
Scenario:
4
Enemies:
NumberMan
Items:
Chip Trader machines, Shop,
Hig memo (scen 7),
WWW Pass (scen 8)
Access:
None
Area:
WWW's Metroline entrance
Scenario:
8
Enemies:
None
Items:
None
Access:
None
Area:
Metroline station
Scenario:
3
Enemies:
None
Items:
Tickets
Access:
None
Area:
Sal's stand
Scenario:
3
Enemies:
WoodMan
Items:
/Sal (Sal's link)
Access:
Sal's register
Area:
Lobby
Scenario:
3
Enemies:
None
Items:
Exchanges 7, 9
Access:
Lobby's TV, Soda machine 1,
Soda Machine 2
Area:
Dad's lab
Scenario:
3
Enemies:
None
Items:
SciLabID (scen 4)
Access:
Dad's PC, Dad's monitor
Area:
Water Works
Scenario:
4
Enemies:
IceMan (scen 5)
Items:
HPMemory, WWW PIN (scen 6),
Exchanges 8, 15
Access:
Water Works Network, Water Works control panel
Area:
Masa's stand
Scenario:
6
Enemies:
SharkMan
Items:
HPMemory
Access:
Masa's register
Area:
Restaurant
Scenario:
6
Enemies:
None
Items:
Exchange 13
Access:
Recycled PET
Area:
Power Plant
Scenario:
6
Enemies:
None
Items:
Exchange 17
Access:
Power Plant network
Area:
Metroline station
Scenario:
5
Enemies:
None
Items:
Tickets
Access:
None
Area:
Den Block 3
Scenario:
5
Enemies:
ProtoMan (scenario 7)
Items:
Exchange 10
Access:
Den network
Area:
Den Central
Scenario:
5
Enemies:
None
Items:
None
Access:
Den network
Area:
Den Block 4
Scenario:
5
Enemies:
None
Items:
None
Access:
Den network
Area:
Den Town summer class
Scenario:
5
Enemies:
None
Items:
Barrier A, Yuri Memo (scen 7),
Exchange 14
Access:
Den class blackboard
Area:
Den Block 1
Scenario:
5
Enemies:
None
Items:
None
Access:
Den network
Area:
Den Block 2
Scenario:
5
Enemies:
None
Items:
None
Access:
Den network
Area:
Miyu's shop
Scenario:
5
Enemies:
SkullMan
Items:
/Miyu (Miyu's link)
Access:
Miyu's mirror, Miyu's vase
Area:
WWW Lair
Scenario:
8
Enemies:
Life Virus
Items:
hub.bat
Access:
WWW network
4- VIRTUAL LOCATIONS
--------------------
There are many places you can jack-in with your PET.
Area:
Computer you can log on.
(A "*" means it's a boss zone)
Enemies:
Enemies found.
Items:
Mystery Data crystals found only once, at a specific place.
(A "*" means it's a special item, not Battle Chip, nor zenny)
Access:
Access to the Internet area, if applicable.
5- INTERNET AREAS
-----------------
The Internet is very vast and swarming with dangerous viruses,
but it also hides precious items.
a mental image of the extent of the internet:
(8) (16)
/ /
(7) (12) (15)
/ / /
(6) (11) (14)
/ / /
(5) (10)--(13)
/ \ /
(4) (9)
/ /
(2)--(3)
/
(1)
http://w3.arobas.net/~tommy/index.html
Area:
Area on the Internet.
Enemies:
Enemies found. (A "*" means the enemy is found at a specific place)
Random:
Random Mystery Data found under crystal form.
Items:
Mystery Data crystals found only once, at a precise location. (A "*" means it's locked)
Accesses:
Other areas you can access: shops, Internet,
computers.
6- SHOPS
--------
Shops are mostly found on the Internet,
but the store next to Lan's house sells items too.
They sell upgrades for MegaMan or
Battle Chips.
Shop:
Internet area where you can buy items<./TD>
(For Higsby's store, the number indicates the scenario)
Item:
Name of the items.
Price:
Price of the items in Zennies.
Qty:
Quantity of items you can buy.
7- EXCHANGES
------------
There are some people that will give you Battle Chips
if you meet certain conditions. if you fulfill the condition,
you can get rare Battle Chips!
Person:
People that will exchange.
Location:
Area where you can find him/her.
Scen:
Scenario when you can find him/her.
Condition:
Condition to meet.
What you get:
What you will get for fulfilling the condition.
8- BATTLE CHIPS
---------------
Battle Chips are the heart of MegaMan Battle Network.
It would be very difficult to win the game without using them.
Battle Chips are cards that can be carried into battles to
enhance your attacks or defenses.
A more thorough list can be found in the next section.
#:
Number of the Battle Chip in your library.
Name:
Name of the Battle Chip.
Type:
Element assigned to the Battle Chip.
Dam:
Standard damage done by the Battle Chip.
(It can change depending on your enemies
protections and weaknesses)
Stars:
Level (or value) of the Battle Chip.
Letters:
Possible letters for the Battle Chip.
Desc:
Short description of the Battle Chip effect.
#
Name
Type
Dam
Stars
Letters
Desc
1
Cannon
None
40
1
ABCDE
Hi-powered shot
2
HiCannon
None
80
2
FGHIJ
Hi-powered shot
3
M-Cannon
None
120
3
KLMNO
Hi-powered shot
4
ShotGun
None
30
1
KMNQR
Hi-powered shot
5
CrossGun
None
30
1
CEFJK
Hi-powered shot making a "X" pattern
6
Spreader
None
30
2
HIJKL
Hi-powered shot on nine squares
7
Bubbler
Water
50
1
AKLPS
A bubble explodes on nine squares
8
Heater
Fire
70
2
CFGKO
A bubble explodes on nine squares
9
MiniBomb
None
50
1
CEJLP
Bomb thrown 3 squares ahead
10
LilBomb
None
50
1
BDGOT
Bomb thrown 3 squares ahead hitting one column
11
CrosBomb
None
70
2
BDHJL
Bomb thrown 3 squares ahead hitting a "+" pattern
12
BigBomb
None
90
4
BGOST
Bomb thrown 3 squares ahead hitting nine squares
13
Sword
None
80
1
BKLPS
Sword attack 1 square ahead
14
WideSwrd
None
80
1
CKMNS
Sword attack on 1 column
15
LongSwrd
None
80
2
DENOS
Sword attack on 2 squares ahead
16
FtrSword
None
100
3
BKLPS
Sword attack 3 squares ahead
17
KngtSwrd
None
150
4
BCEGH
Sword attack 3 squares ahead
18
HeroSwrd
None
200
5
BDFIG
Sword attack 3 squares ahead
19
FireSwrd
Fire
100
2
BFGNP
Fire sword attack 1 square ahead
20
AquaSwrd
Water
150
3
AMNOP
Water sword attack 1 square ahead
21
ElecSwrd
Elec
120
3
EGLOS
Elec Sword attack 1 square ahead
22
Muramasa
None
0
5
CEGJK
Applies your damage to your enemies
23
ShokWave
None
60
1
CKLNP
Wave attack on 1 row
24
SoniWave
None
80
2
CDJMS
Wave attack on 1 row
25
DynaWave
None
100
3
CEMSR
Wave attack on 1 row
26
FireTowr
Fire
100
2
EFLMT
Fire wave attack on 1 row
27
AquaTowr
Water
120
2
ACGHR
Water wave attack on 1 row
28
WoodTowr
Wood
140
2
BCHKN
Wood pillars attack on 1 row
29
Quake1
None
90
1
AEHKQ
Weight thrown 3 squares ahead
30
Quake2
None
120
2
BCIKQ
Weight thrown 3 squares ahead hitting one column
31
Quake3
None
150
3
CDHMQ
Weight thrown 3 squares ahead hitting a short "+" pattern
32
GutsPnch
None
60
1
BHMNT
Punch attack 1 square ahead
33
IcePunch
Water
80
2
BHMNT
Water punch attack one square ahead
34
Dash
None
50
1
BDGLO
Dash attack on 1 row
35
Howitzer
None
150
4
ACGHO
Bomb thrown 3 squares ahead
36
TriArrow
None
40+
1
ABCDE
3 arrows shot on 1 row
37
TriSpear
None
50+
2
FGHIJ
3 spears shot on 1 row
38
TriLance
None
60+
4
KLMNO
3 lances shot on 1 row
39
Ratton1
None
80
1
ABCDE
Seeking mouse shot ahead
40
Ratton2
None
100
2
FGHIJ
Seeking mouse shot ahead
41
Ratton3
None
120
3
KLMNO
Seeking mouse shot ahead
42
Wave
Water
80
3
ADILM
Water wave advancing on every row
43
RedWave
Fire
100
3
BEJNP
Fire wave advancing on every row
44
BigWave
Water
160
4
CHKLQ
Water wave advancing on every row
45
Gaia1
None
100
3
CDLOT
Explosion advancing on every row
46
Gaia2
None
130
4
CFKPS
Explosion advancing on every row
47
Gaia3
None
160
5
CGMNT
Explosion advancing on every row
48
Thunder1
Elec
90
1
AEGHS
Elec ball moving on the enemy squares
49
Thunder2
Elec
120
2
BCFIL
Elec ball moving on the enemy squares
50
Thunder3
Elec
150
3
DFGKN
Elec ball moving on the enemy squares
51
RingZap1
Elec
100
1
GHMNP
Creates an elec ball around you
52
RingZap2
Elec
100
2
CEGJL
Creates an elec ball around you
53
RingZap3
Elec
100
3
ABORT
Creates an elec ball around you
54
Typhoon
None
30
1
ABDEG
3 hits wind attack
55
Huricane
None
30
2
GIJKL
5 hits wind attack
56
Cyclone
None
30
3
EFGHI
8 hits wind attack
57
Snakegg1
Wood
130
1
BEGMN
Snake moving on the enemy squares
58
Snakegg2
Elec
140
2
CEHNP
Snake moving on the enemy squares
59
Snakegg3
Fire
150
3
ACFLS
Snake moving on the enemy squares leaving fire where it lands
60
Drain1
None
50
2
ABDKO
Dash Attack and steals HP
61
Drain2
None
70
2
ACHNT
Dash Attack and steals HP
62
Drain3
None
90
3
AEFLQ
Dash Attack and steals HP
63
BodyBurn
Fire
100
4
EFKMN
A fire shield surrounds you
64
X-Panel1
None
0
2
BDGLS
Breaks 1 square ahead
65
X-Panel3
None
0
3
BDGLS
Breaks 1 column ahead
66
Hammer
None
0
2
AFIMQ
Removes 1 square ahead
67
MetGuard
None
0
1
ACEGL
Protects for 3 seconds (Button A)
68
IronShld
None
0
2
ABORT
Protects as long as you hold button
69
Recov10
None
0
1
ACEGL
Recovers 10 HP
70
Recov30
None
0
1
ACEGL
Recovers 30 HP
71
Recov50
None
0
1
ACEGL
Recovers 50 HP
72
Recov80
None
0
1
ACEGL
Recovers 80 HP
73
Recov120
None
0
2
ACEGL
Recovers 120 HP
74
Recov150
None
0
2
ACEGL
Recovers 150 HP
75
Recov200
None
0
3
ACEGL
Recovers 200 HP
76
Recov300
None
0
4
ACEGL
Recovers 300 HP
77
Steal
None
0
3
AELPS
Steals 1 column of enemies area
78
Geddon1
None
0
3
FHJLN
Breaks every square of enemies area
79
Geddon2
None
0
4
ABEIK
Removes every free squares, including yours
80
Escape
None
0
3
FHJLN
Quit battle
81
Interupt
None
0
3
FHJLN
Tries to remove an enemy
82
Repair
None
0
1
AGHKS
Resets all squares to normal
83
TimeBom1
None
80
2
EGJLQ
Drops a time bomb ahead and creates a shockwave
84
TimeBom2
None
120
3
CFJLS
Drops a time bomb ahead and creates a shockwave
85
TimeBom3
None
160
4
ABGOP
Drops a time bomb ahead and creates a shockwave
86
Cloud
Water
30
1
BGHOR
Rain travels on one column
87
Cloudier
Water
50
2
ADIMP
Rain travels on one column
88
Cloudest
Water
100
3
CFJKO
Rain travels on one column
89
Mine1
None
160
2
GHMNP
Hides a mine in enemy area
90
Mine2
None
180
3
CEGJL
Hides a mine in enemy area
91
Mine3
None
200
4
ABORT
Hides a mine in enemy area
92
Dynamit1
None
100
3
BGOQS
Drops a grenade ahead and damages in direction it's pointing
93
Dynamit2
None
120
3
ACKMN
Drops a grenade ahead and damages in direction it's pointing
94
Dynamit3
None
150
3
GKMOP
Drops a grenade ahead and damages in direction it's pointing
95
Remobit1
Elec
80
1
ACFNO
Drops a robot ahead and a probe shoots every square under it.
96
Remobit2
Elec
100
1
BDEHI
Drops a robot ahead and a probe shoots every square under it.
97
Remobit3
Elec
120
1
GJKPQ
Drops a robot ahead and a probe shoots every square under it.
98
Lockon1
None
10+
1
CDHIL
Drops a machine gun ahead and locks on an enemy
99
Lockon2
None
15+
2
BEGHM
Drops a machine gun ahead and locks on an enemy
100
Lockon3
None
20+
3
ADKNO
Drops a machine gun ahead and locks on an enemy
101
Candle1
None
0
2
CFIPS
Candle recovers slowly your HP
102
Candle2
None
0
3
BEGJL
Candle recovers slowly your HP
103
Candle3
None
0
4
ADHKM
Candle recovers slowly your HP
104
Anubis
None
0
5
CLMQT
A statue drops and produces poison that hurts enemies
105
IceCube
Water
0
2
ACILM
An ice block is dropped and protects you
106
RockCube
None
0
3
BEGMO
A stone block is dropped and protects you
107
BstrGard
None
0
3
AGKNR
Replaces your gun with a shield
108
BstrBomb
None
0
4
DHJOT
Replaces your gun with a bomb launcher
109
BstrSwrd
None
0
4
BELPS
Replaces your gun with a short sword
110
BstrPnch
None
0
4
CFIMQ
Replaces your gun with a fist
111
SloGauge
None
0
2
HKNOQ
Makes your custom gauge slower
112
FstGauge
None
0
2
ACELN
Makes your custom gauge faster
113
Invis1
None
0
2
IJLOQ
Makes you invulnerable for a moment
114
Invis2
None
0
3
ACFJM
Makes you invulnerable for a moment
115
Invis3
None
0
4
BDHKN
Makes you invulnerable for a moment
116
DropDown
None
0
5
ABORT
Makes you invisible until you attack
117
Popup
None
0
5
CDHKN
Makes you invisible while not attacking
118
IronBody
None
0
2
CDLQR
Body made of iron for 30 seconds
119
Barrier
None
0
2
DFMRS
A barrier protects you once from damage
120
BblWrap1
Water
0
2
CEGIM
A bubble surrounds your body
121
BblWrap2
Water
0
2
DFHKN
A bubble surrounds your body
122
BblWrap3
Water
0
3
ABLQR
A bubble surrounds your body
123
LeafShld
Wood
0
3
CDFKQ
Turns one hit into HP
124
AquaAura
Water
0
2
DELRS
An energy shield protects you
125
FireAura
Fire
0
3
BGINT
An energy shield protects you
126
WoodAura
Wood
0
4
CFJOQ
An energy shield protects you
127
LifeAura
None
0
5
AHKMP
An energy shield protects you
128
Roll
None
60
3
R
Attacks one enemy and recovers 30 HP
129
Roll2
None
80
4
R
Attacks one enemy and recovers 50 HP
130
Roll3
None
100
5
R
Attacks one enemy and recovers 80 HP
131
GutsMan
None
40
3
G
Wave attacks on every row and breaks all squares in enemy area
132
GutsMan2
None
70
4
G
Wave attacks on every row and breaks all squares in enemy area
133
GutsMan3
None
100
5
G
Wave attacks on every row and breaks all squares in enemy area
134
ProtoMan
None
140
3
B
Wide Sword attack
135
ProtoMn2
None
160
4
B
Wide Sword attack
136
ProtoMn3
None
180
5
B
Wide Sword attack
137
FireMan
Fire
100
3
F
Fire stream in front of you
138
FireMan2
Fire
120
4
F
Fire stream in front of you
139
FireMan3
Fire
150
5
F
Fire stream in front of you
140
NumbrMan
None
10*
3
N
A dice is thrown and the result is multiplied by the damage on every enemy
141
NumbrMn2
None
20*
4
N
A dice is thrown and the result is multiplied by the damage on every enemy
142
NumbrMn3
None
30*
5
N
A dice is thrown and the result is multiplied by the damage on every enemy
143
StoneMan
None
100
3
S
3 stones are dropped randomly 3 times on enemy area
144
StoneMn2
None
100
4
S
4 stones are dropped randomly 3 times on enemy area
145
StoneMn3
None
100
5
S
5 stones are dropped randomly 3 times on enemy area
146
IceMan
Water
60
3
I
Ice wave advances on each row
147
IceMan2
Water
80
4
I
Ice wave advances on each row
148
IceMan3
Water
100
5
I
Ice wave advances on each row
149
ColorMan
None
90
3
C
A water wave is released on the upper row and a fire wave on the lower one
150
ColorMn2
None
110
4
C
A water wave is released on the upper row and a fire wave on the lower one
151
ColorMn3
None
130
5
C
A water wave is released on the upper row and a fire wave on the lower one
152
ElecMan
Elec
90
3
E
Thunder attack on each enemy
153
ElecMan2
Elec
120
4
E
Thunder attack on each enemy
154
ElecMan3
Elec
150
5
E
Thunder attack on each enemy
155
BombMan
Fire
120
3
B
Cross Bomb attack
156
BombMan2
Fire
140
4
B
Cross Bomb attack
157
BombMan3
Fire
160
5
B
Cross Bomb attack
158
MagicMan
None
100
3
M
Fire attack on the central row
159
MagicMn2
None
120
4
M
Fire attack on the central row
160
MagicMn3
None
140
5
M
Fire attack on the central row
161
WoodMan
Wood
60
3
W
Wood pillars advance on each row
162
WoodMan2
Wood
80
4
W
Wood pillars advance on each row
163
WoodMan3
Wood
100
5
W
Wood pillars advance on each row
164
SkullMan
None
150
3
S
A skull head is dropped on 1 enemy
165
SkullMn2
None
180
4
S
A skull head is dropped on 1 enemy
166
SkullMn3
None
210
5
S
A skull head is dropped on 1 enemy
167
SharkMan
Water
90
3
S
A shark fin advances on each row
168
SharkMn2
Water
110
4
S
A shark fin advances on each row
169
SharkMn3
Water
130
5
S
A shark fin advances on each row
170
PharoMan
None
100
5
P
A laser attack on each row
171
PharoMn2
None
120
5
P
A laser attack on each row
172
PharoMn3
None
140
5
P
A laser attack on each row
173
ShadoMan
None
80
5
S
3 blades are thrown on enemies
174
ShadoMn2
None
90
5
S
3 blades are thrown on enemies
175
ShadoMn3
None
100
5
S
3 blades are thrown on enemies
176
Bass [Forte]
None
200
5
F
Powerful attack on all squares
8A- BATTLE CHIP PERFECT DATA
----------------------------
This section should be used as a quick chart to know where you can get each Battle Chip.
Note that each chip listed here can be found in the Chip Trade machines.
#:
Number of the Battle Chip in your library.
Name:
Name of the Battle Chip.
Letter:
Possible letters for the Battle Chip.
Where:
Where you can get the chip:
¤: New game start
#: Event
~: Mystery Data
°: Shop
¶: Random Mystery Data
*: Enemy
None: Chip Trade machine only.