One thing a lot of people complained about for Mega Man Universe was its revamped "American cartoon" based grumpy Mega Man art style. Before that, Mega Man Powered Up got equally rough treatment for its cutesy super deformed art direction.
Seems that every time Mega Man tries to get updated to modern hardware nowadays, he gets a new art style. I'm sure they try to do this to both distinguish the new brand and appeal to a wider audience, but it seems like every time they alienate part of their fan base. I wonder if they'd be better off not creating a new style at all?
With Mega Man 9 they returned to the old MM3-6 style to nearly universal acclaim. It's old, it's simple, it's what people remember, and out of those three games I mentioned, it's the only one to garner a sequel. Do gamers just not want a new art style for Mega Man? Is Capcom just making things harder for themselves trying out all these new artistic directions?
Personally, I was more than happy to give both Powered Up and Universe's art style a try. But it seems to me that with both of these games, if they hadn't gone to such extremes (in fact they're practically polar opposites) with the promotional art, the games may have actually sold and reviewed far higher (or at least some fans would have had much less to complain about). Would Capcom be better off reusing the old styles (and that could be MM7 or MM8 or Complete Works re-releases art as well) over and over? Or is pushing the envelope an important thing to do as well? Would people just complain anyway, citing developer laziness? Is it a total catch 22? What do you guys think?
p.s. I didn't just create this post to get an achievement... OR DID I?
Topic: Art Direction
Can't please everybody... or can you?