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BassEXE mkIII
Servbot
Inactive
30 posts
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ok not funny this game is almost completly automatic!!!:devil::devil: WHY!!!!:devil::devil::devil::devil:


*looks up, sees guillotine, screams*
AWW MAN NOT AGAIN!!!
SPLLUSHHH!!!!

S.T.Z.
Hello Zombie
Inactive
995 posts
Quote

Yes, and I found it quite enjoyable for the most part. However not worth buying, borrow from a friend or something.


#mmpc lurker
I request that Doc bans every single last member of this board, then does a merry little dance in his underwear. Just for the hell of it. Don't copy and paste this into your signiture.
note; I don't post much anymore.

Pocket
Old School
Inactive
782 posts
Quote

The strategy is in building the program deck. I thought it was completel crap too when I first played it but it eventually got more challenging and fun.

Hey Victor:., you need 6 more posts to reach 1000. I\'m waiting for a speech of some sort. :lol:


Jack of all trades.
Master of none.

S.T.Z.
Hello Zombie
Inactive
995 posts
Quote

Quote:
Originally posted by Pocket
The strategy is in building the program deck. I thought it was completel crap too when I first played it but it eventually got more challenging and fun.

Hey Victor:., you need 6 more posts to reach 1000. I\'m waiting for a speech of some sort. :lol:


Blurdy hell, I need a speech now? Bah, I\'lll write one up later..

And now the staying on topic part-
I found the deck building to be easy up until the fire navis myself, note this was with Protoman/Blues the first time around. Until then I didn\'t need much planning atall.


#mmpc lurker
I request that Doc bans every single last member of this board, then does a merry little dance in his underwear. Just for the hell of it. Don't copy and paste this into your signiture.
note; I don't post much anymore.

Pocket
Old School
Inactive
782 posts
Quote

For a guy with 350 HP, MagicMan is really hard... He dodges all sorts of attacks and he\'s got invis, guard and other really annoying chips...

Stupid Meteor5... :madgo:


Jack of all trades.
Master of none.

BassEXE mkIII
Servbot
Inactive
30 posts
Quote

I think it is kind of fun after a wile but the part I hate most is the fact that you can\'t do anything about winning or loseing exept the 2 slot in chips that you can only use once even if it fails. I just finished the E and those fire navies are hard without a guard and water chips. The chip hp is also kind of stupid.

off topic: congrats Victor :D:)

[Edited on 31-3-2004 by BassEXE mkIII]


*looks up, sees guillotine, screams*
AWW MAN NOT AGAIN!!!
SPLLUSHHH!!!!

ZeroEXE_2
Destruction Incarnate
Inactive
374 posts
Quote

I think they made it a bit to easy, since they allow you to change your program deck between each battle, aslong is you have a good folder then it isn\'t too hard to win.


You will never live in the future. By the time you get there it will be the present and will seem less impressive...

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Pocket
Old School
Inactive
782 posts
Quote

There\'s a tournament battle that doesn\'t let you change the deck between battles. It\'s so much harder...


Jack of all trades.
Master of none.

BladeMan.EXE
Just A-Lurkin' Now
Inactive
1624 posts
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Automatic or not, I\'m getting it, and I care not what you sayeth of it. Uh-oh, reading Romeo and Juliet in English is warping my mind.


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~Dwarven Vow #4~
Don't depend on others. Walk on your own two feet.
^ Apply the above to video game help unless you have no other choice.

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axlgs
17th unit mavrick hunter
Inactive
311 posts
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i bought it and it is pritty easy cuz i have aqua and fire auras ecept i can\'t get past metalman in the b class with the fire navis.

[Edited on 31-3-2004 by axlgs]


I'm finally back!


Jay78
Ketchuppy Monkey
Inactive
91 posts
Quote

I have it and I\'ve beaten I\'t:D:P:cool:;D
My starting navi was protoman. The trick to beating elemental themed tornaments (like the fire, water, grass, and electricty) is to pick a element (like water) beat that tornament, then beat the one its good against (in this case fire). Do this and soon you will beat the game. Also use the auto-battle function:D


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Mana.EXE
Chaotic Child
Inactive
287 posts
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The game confused me to no end at first, but I eventually figured out strategies for every type of opponent.

All of the enemies decks have a weakness. If an enemy uses a lot of guards use \"Break\" chips such as gutpunch or wrecker. No matter how weak the chip is it\'ll delete the guard chip in a snap. If the enemy doesn\'t dodge of course.

For the navis with really annoyingly strong chips, try using the chips that will attack their deck instead of really strong chips. I use whirlpool since it automatically deletes one chip no matter how high its HP is.

Jay78 pretty much told everyone how to deal with elementals. :P I\'d suggest using stage chips to put yourself at an advantage.


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Pocket
Old School
Inactive
782 posts
Quote

The best strategy I could come up with was the \"panlout + shadow\" combo. It\'s pretty self-explanatory but basically the only thing that can pierce a Shadow guard is a sword chip but swords can\'t get past hole stages so you\'re pretty much invincible unless you attack when the opponent has a guard that counters (Guard, CrsShld1, 2, 3, Shadow1, 2, 3 etc.)

I like to keep heatman, magnetman, iceman and woodman in my folder so If I face an elemental navi, I can switch my starting navi and get an attack bonus with my \'native attack\'.


Jack of all trades.
Master of none.