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BassEXE mkIII
Servbot
Inactive
30 posts
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ok not funny this game is almost completly automatic!!!:devil::devil: WHY!!!!:devil::devil::devil::devil:


*looks up, sees guillotine, screams*
AWW MAN NOT AGAIN!!!
SPLLUSHHH!!!!

S.T.Z.
Hello Zombie
Inactive
995 posts
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Yes, and I found it quite enjoyable for the most part. However not worth buying, borrow from a friend or something.


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Pocket
Old School
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782 posts
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The strategy is in building the program deck. I thought it was completel crap too when I first played it but it eventually got more challenging and fun.

Hey Victor:., you need 6 more posts to reach 1000. I'm waiting for a speech of some sort. :lol:


Jack of all trades.
Master of none.

S.T.Z.
Hello Zombie
Inactive
995 posts
Quote

Quote:
Originally posted by Pocket
The strategy is in building the program deck. I thought it was completel crap too when I first played it but it eventually got more challenging and fun.

Hey Victor:., you need 6 more posts to reach 1000. I'm waiting for a speech of some sort. :lol:


Blurdy hell, I need a speech now? Bah, I'lll write one up later..

And now the staying on topic part-
I found the deck building to be easy up until the fire navis myself, note this was with Protoman/Blues the first time around. Until then I didn't need much planning atall.


#mmpc lurker
I request that Doc bans every single last member of this board, then does a merry little dance in his underwear. Just for the hell of it. Don't copy and paste this into your signiture.
note; I don't post much anymore.

Pocket
Old School
Offline
782 posts
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For a guy with 350 HP, MagicMan is really hard... He dodges all sorts of attacks and he's got invis, guard and other really annoying chips...

Stupid Meteor5... :madgo:


Jack of all trades.
Master of none.

BassEXE mkIII
Servbot
Inactive
30 posts
Quote

I think it is kind of fun after a wile but the part I hate most is the fact that you can't do anything about winning or loseing exept the 2 slot in chips that you can only use once even if it fails. I just finished the E and those fire navies are hard without a guard and water chips. The chip hp is also kind of stupid.

off topic: congrats Victor :D:)

[Edited on 31-3-2004 by BassEXE mkIII]


*looks up, sees guillotine, screams*
AWW MAN NOT AGAIN!!!
SPLLUSHHH!!!!

ZeroEXE_2
Destruction Incarnate
Inactive
374 posts
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I think they made it a bit to easy, since they allow you to change your program deck between each battle, aslong is you have a good folder then it isn't too hard to win.


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Pocket
Old School
Offline
782 posts
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There's a tournament battle that doesn't let you change the deck between battles. It's so much harder...


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Master of none.

BladeMan.EXE
Just A-Lurkin' Now
Inactive
1624 posts
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Automatic or not, I'm getting it, and I care not what you sayeth of it. Uh-oh, reading Romeo and Juliet in English is warping my mind.


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axlgs
17th unit mavrick hunter
Inactive
311 posts
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i bought it and it is pritty easy cuz i have aqua and fire auras ecept i can't get past metalman in the b class with the fire navis.

[Edited on 31-3-2004 by axlgs]


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Jay78
Ketchuppy Monkey
Inactive
91 posts
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I have it and I've beaten I't:D:P:cool:;D
My starting navi was protoman. The trick to beating elemental themed tornaments (like the fire, water, grass, and electricty) is to pick a element (like water) beat that tornament, then beat the one its good against (in this case fire). Do this and soon you will beat the game. Also use the auto-battle function:D


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Mana.EXE
Chaotic Child
Inactive
287 posts
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The game confused me to no end at first, but I eventually figured out strategies for every type of opponent.

All of the enemies decks have a weakness. If an enemy uses a lot of guards use "Break" chips such as gutpunch or wrecker. No matter how weak the chip is it'll delete the guard chip in a snap. If the enemy doesn't dodge of course.

For the navis with really annoyingly strong chips, try using the chips that will attack their deck instead of really strong chips. I use whirlpool since it automatically deletes one chip no matter how high its HP is.

Jay78 pretty much told everyone how to deal with elementals. :P I'd suggest using stage chips to put yourself at an advantage.


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Pocket
Old School
Offline
782 posts
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The best strategy I could come up with was the "panlout + shadow" combo. It's pretty self-explanatory but basically the only thing that can pierce a Shadow guard is a sword chip but swords can't get past hole stages so you're pretty much invincible unless you attack when the opponent has a guard that counters (Guard, CrsShld1, 2, 3, Shadow1, 2, 3 etc.)

I like to keep heatman, magnetman, iceman and woodman in my folder so If I face an elemental navi, I can switch my starting navi and get an attack bonus with my 'native attack'.


Jack of all trades.
Master of none.