I almost forgot about these! Mega Man Network Transmission, for the Nintendo GameCube, was released yesterday in North America. While this game is a platformer (unlike the previous RPG titles), I've heard it was quite challenging, with many hidden spots everywhere. But fear not! MegaBoy has created a set of maps for this game, just like the ones he did for the first three MMBN titles. Those were popular enough to deserve a set for the GameCube spin-off title, so here they are! These maps were created according to the Japanese release of the game, and will be updated when MegaBoy gets through the English version. See the maps here!
After much coding, I'm happy to reopen the FanArt archive! It has been totally recoded, and should be much nicer to view and use from now on. I still have to fix some minor details in the next few days, but hopefully you shouldn't notice anything.
Be sure to give it a look! If you want to see only the newly added or updated pictures, simply follow this link. If you wish to contribute a picture to the archive, be sure to read the guidelines, then send it to me and I'll add it. A few pictures were lost in the recent crash, and you can also resubmit those if you wish to.
Updates will be done on a regular basis, whenever I have a few pictures to update. The new system makes it really easy for me to update the archive, so it shouldn't go unattended for months anymore. ;-)
This page is part of Dr. Cossack's Lab: Mega Man PC Website and of Interordi. All pages are © 2000-2020 by Stéphane Lemay, a.k.a. Dr. Cossack. Don't take anything on this page for public use without contacting me first. Capcom created Mega Man, Roll, Dr. Cossack and all related characters, and they own the full rights toward their use. The Dr. Cossack and Kalinka sprites are by Auto, of the Rockman Robot Centre. Thank you for visiting!