So I had this thought. I'm currently making a story right now that I hope to one day turn into an RPG, but there are so many things that must be taken into precaution.
The biggest thing I'm concerning about personally is whether or not I'm copying an idea that has already been done. I try to work closely with some of the games I'm more familiar with as well as reading some story lines from games I haven't played to make sure I'm not copying them. Kind of hard, since it seems like everything has already been done. Or at least all of the good ideas have already been used.
Do you suppose cliches are a good thing or a bad thing? Does the fate of the world really need to come into play at all? Do you prefer a gradual story that keeps you consistent with everything thats going on or do you like a twist, in which everything you thought you knew about the story changes?
Personally, I think some cliches are acceptable. The fate of the world, a zero to a hero, face off against the ultimate evil, all of that just comes without saying. I like a story that leaves you with a good feeling inside after completing it, despite some of the possible hardships and rough times the characters had to face. Conflict is another big thing. The characters can't always feel like they can do whatever they want. Their motives must be constantly interfaced in the various events. I find that if you do anything less then a cliched story, it makes you wish there was more there then what the story offered. Unless you prefer variety.
So, how about anybody else? What do you personally think constitutes a good RPG story?
Topic: What makes a good RPG story?
What do you look for in an RPG's storyline?







