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Gundamn
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1043 posts
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SEGA’s Vice President of Marketing, Sean Ratcliffe, sat down with Game Daily for an in-depth interview and discussed the lack of quality control in the Sonic the Hedgehog franchise.

It is about time. Ratcliffe said:

“Some of that criticism is probably warranted. We definitely recognize that a franchise that has been going as long as Sonic, you really have to put a huge amount of effort in to make sure that you maintain that quality, and arguably a disproportionate amount of effort. However, I would say we recognize it, which is why you’re seeing us this year taking the first steps in making sure the quality is right, and we’re constantly looking at innovation. We can’t just stand still with Sonic; we’ve got to be looking at different ways to develop the character, different genres, and so on.”

He added:

“So your point [about quality] is a fair one, and it’s a challenge to Sega to make sure we’re pushing and making sure the quality is there with Sonic. Do we get concerned about it? Yes, of course we’re always concerned about how we’re developing that franchise. And a lot of time and effort is spent discussing how we develop Sonic.”

You know, SEGA, it is great that you have finally admitted that you have been dropping the ball over and over, constantly one-upping terrible games with more terrible games, but it is 2008. You are way late to the party. To finally acknowledge our discontent after years of disappointment, only to call Unleashed the “first steps to greatness” is an embarrassment. Some people are spurned beyond repair and PR damage control is hardly going to work. It is also a joke that you claim innovation to be a Werehog and a comically large sword. Oh, wait, you have more to say? Yes, please dig yourself a bigger hole:

“I think the Sonic next-gen experience in terms of quality, that was relatively early in the next-gen cycle when lots of developers were just coming to grips with the technology. It’s not a huge surprise when you try to get something out for launch or thereabouts and the quality is not optimal.”

Whatever helps you sleep at night, pal.

Source: GameDaily

You know It took them long enough to relise that the new games suck.


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Breakman
Shlorpian in disguise
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1784 posts
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You know, after reading this, I came to a realization. I don't think Sonic's jumps in game genres is a lack of "quality control". All the new Sonic games I've played are great in art direction and have relatively bug-free game play.

The problem with Sonic is that he's just all over the place when it comes to continuality. So really, the problem with Sega is a lack of creative control. They have a lot of ideas, but feel they wouldn't take off well if they created a new set of characters, settings, etc. They pick their mascot and his already established world to make sure the game sells. I wish that in the future, Sega would be a little more adventurous on creating a whole new franchise.

Really, when trying to be "innovative", you'll find that most of your ideas (in this case, games) will be flops in many people's eyes. There are two reactions a company could do when a game is successful or fails: revert to past (successful) concepts or go in a different direction.

Edited by Breakman on August 10, 2008 at 16:22:16.

Ray
Chocobo
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804 posts
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at least the music in the sonic games was never a let down. the cotollr were sometimes a little buggy, and the camera was a b***h half the time. but overall i enjoyed all the games (except StH 06, still haven't beaten that one >_< until that moment, ill hate that game :P)

the games aren't that bad. although a little bit more time could have been the difference between just right enough and good. i'm happy with the new approach in Unleashed. going back to the roots, with a new engine.

we shall see


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