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After interviewing Q Games President Dylan Cuthbert about PixelJunk Eden, we hit him up on some questions with a franchise he helped create for Nintendo – Star Fox. As most Star Fox fans would agree, there were few Star Fox titles worth playing: Star Fox, Star Fox 64, and Star Fox Command. Not surprisingly, Cuthbert was involved in the creation of all three.

Since the release of Star Fox Command on the Nintendo DS, there hasn’t been a Star Fox title for quite a while. Considering the fact that there hasn’t been a Star Fox title released on the Wii so far, most would believe that this year will be the year where Fox McCloud will climb into his Arwing for his first Wii Star Fox voyage.

So will Cuthbert and Q Games be at the helm? Not likely….



G4: Would you like to do another Star Fox game?

Dylan Cuthbert: (Laughter) After Command? Uhh, not yet. Maybe in another 10 years. I’ve made three.

G4: Well there hasn’t been one for the Wii yet…

Cuthbert: The problem with that is that it’d be a big project, like 100 people on the staff. It’s just not something we really want to do. I’m sure someone will make it. Maybe they’ll go back to Namco.

G4: I hope not, personally. (laughs) I’d rather you did it.

Cuthbert: Well, maybe in the future, you never know. Star Fox is an interesting brand. It has a very hardcore audience. People like those furries a little too much. (laughs)

G4: Oh! People are going to love that quote. (laughs) I have to ask you, why do you think it was always difficult for developers when Fox got out of the Arwing. Fox is a pilot, but they’d always get him out of…like the tank, the tank was cool, but it still felt like an Arwing - Why do you think people wanted to take him out of being a pilot and have him run around on foot?

Cuthbert: I think that’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up. But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.

G4: So you’d never like to make one for Wii where you control it with the Wiimote on it’s side?

Cuthbert: Yeah, no the Wii controller would be a bit too hard to use. I don’t know…maybe the new one…

G4: Motion Plus?

Cuthbert: Yeah. Maybe that’d be more fun to play with. I don’t know. The Wii is a bit more of a toy, I think.

So Star Fox fans, it’s not looking like Q Games will be heading up Star Fox Wii. We’ll bet it’ll either be internally with Nintendo, or they’ll farm it out to a third party such as Namco (please God, no!) We’ll have the rest of our full interview with Dylan Cuthbert and Baiyon and everything PixelJunk Eden next week.


Source~

I can tell you a lot of fans were RAAAAEG when this was announced, but then, some voiced that they wanted Nintendo to pick it up again, or Namco, or Rare, etc.

Personally, whatever is made I'll play it, just because I overall like Starfox in general.

Edited by Dr. Light on April 6, 2009 at 20:20:20.


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Originally posted by Dr. Light
Personally, whatever is made I'll play it, just because I overall like Starfox in general.


This coming from the guy who hasn't played Star Fox Command yet...?

Personally, I wouldn't mind at all if Nintendo asked Namco to produce a new game. I had a lot of fun playing through it, the stages were varied (yes, I like the on-foot missions), and the orchestral soundtrack rocked. Besides, Assault has something big missing from Command: voice acting. It adds a lot of flavor to the game.


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Originally posted by Dr. Cossack
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Originally posted by Dr. Light
Personally, whatever is made I'll play it, just because I overall like Starfox in general.


This coming from the guy who hasn't played Star Fox Command yet...?

Personally, I wouldn't mind at all if Nintendo asked Namco to produce a new game. I had a lot of fun playing through it, the stages were varied (yes, I like the on-foot missions), and the orchestral soundtrack rocked. Besides, Assault has something big missing from Command: voice acting. It adds a lot of flavor to the game.


Hey, I told you I don't plan on owning a DS anytime soon, or DSi, or any form or variation! :P

Namco did alright with Assault, I liked it. Still prefer the Arwing missions to be honest though, shooting aparoids on the ground got repetitive, but then again I can't complain because a lot of games are like that to make up for lost time.

Command I've head mixed reviews about to be honest, and I won't judge the game based on those alone, I still think because it is a Starfox game it is worth playing, and in all actuality, any game is worth playing at least once.


Fight, Megaman! For everlasting peace! ~ :o