Lately I have been trying to create a new card game based on the regular deck of cards. It also involves 3 dice to play.
The following rules are basic and subject to change if necessary.
Hearts are Fire elementals, Fire defeats Wind.
Daimonds are Rock elementals, Rock defeats Aqua.
Clubs are Wind elementals, Wind defeats Rock.
Spades are Aqua elementals, Aqua defeats Fire.
Aces can beat 2-5, low numbers.
Tens can beat 6-9, high numbers.
Jacks, Roll one dice. The number you roll depends how many cards you can pick up: 1-3 pick up one more card, 4-6 pick up two more cards.
Queens, Roll two dice. 2-4 points, pick up one card, 5-8 pick up two cards, 9-12 pick up three cards.
Kings, Roll three dice. 3-7 points, pick up two cards, 8-12 points, pick up three cards, 13-18 points, picks up four cards.
Jokers, Roll three dice. 3-5 points, one card, 6-9 points, two cards, 10-12 points, three cards, 13-18 points, four cards.
Scoring, each person has 100 hit points. Each person plays a card, if they play the same element, low and low. It is a draw. High and high is a draw. If there is a low and high of the same element, the high number wins and takes the cards, but doesn't damage the enemy.
Draws, the two cards are added to the pick up pile.
To damage the enemy, the proper elements are needed to do so. The damage is calculated by numbers only, not face cards. If a player draws a Heart 3 (fire) and the other plays a Spade 3 (aqua), no damage is calculated, but the Spade 3 picks up the two cards. If there is a Heart 6, and Spade 5, it results in a draw. If there is a Heart 2, and Spade 9, the damage would be 7 points to who ever played the Heart 2. If any other element is played besides the damaging element, the player with the higher number gets the cards.
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Any questions so far, now keep in mind, these could change up a little bit. C&C is also needed, be honest other wise.
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The Dice rolls have been fixed.
Edited by Yllisos Zanon on November 12, 2009 at 18:46:08.
Their coming to take me away, hee hee haw haw hoo hoo
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You cannot kill what you did not create