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Topic: Inafune kickstarting game that totally isn't Mega Man

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TopHat
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Posted on September 1, 2013 at 1:01:21 [Post link]
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http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=live

Just kidding it's pretty much Mega Man.

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Posted on September 1, 2013 at 1:16:40 [Post link]
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Oh wow, that's badass. I'm going to pass this on to all my MM friends. Go Keiji!


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Posted on September 1, 2013 at 6:13:52 [Post link]
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As I was telling Wind in chat, the most impressive thing to me is that they've got IntiCreates on board to handle the development. Those are the guys who made the entire Zero and ZX series, plus Mega Man 9 and 10. That, more than anything else, gives me the impression that this game could really be something nice.


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Posted on September 1, 2013 at 6:29:53 [Post link]
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Above all else I hope this gets funded just so Capcom can feel dumb about canceling all the MM projects.

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Posted on September 1, 2013 at 8:04:41 [Post link]
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I really...REALLY want this to work.

Probably the first kickstarter I'll back.

in b4 8bit.


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Posted on September 1, 2013 at 16:19:22 [Post link]
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Less than 16 hours after the project began, we're at 500,000+. That's more than 50% of the 30 day goal. This is happening. I told you, Doc. Within 48 hours it's be done. And I guarunte we're gonna hit that top stretch goal of 2.5 million. We've already hit one fifth of that in under a day.

EDIT - Project is funded in less than 48 hours total time. Now working on stretch goals.

Edited by WindRider739 on September 2, 2013 at 10:58:10


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Posted on September 2, 2013 at 20:25:04 [Post link]
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Just reached over a million dollars.

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Posted on September 2, 2013 at 21:11:11 [Post link]
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Tri-Edge and I, and bout 30 of our collective facebook friends have just been sitting at our computers cheering at the number going up. About every 20 minutes Tri-Edge or I will yell ANOTHER TWO THOUSAND! from the other room. I'm pretty sure we're about as excited as if we were receiving the money ourselves.


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Posted on September 4, 2013 at 15:29:26 [Post link]
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I am in such heavy anticipation for this. Looks like the good ol' thing, and with all those people on board, those specific people, hopes are high for sure.


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Posted on September 17, 2013 at 22:24:31 [Post link]
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We have breached the dollar amount required for console release!


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Posted on September 18, 2013 at 0:58:40 [Post link]
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Thus leading to some much needed exposure once the game actually gets released for all to purchase and play. Good job, team. :)


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Posted on September 26, 2013 at 15:04:03 [Post link]
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So they're adding a character that is totally not Zero.


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Posted on September 26, 2013 at 18:20:59 [Post link]
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I so want this game. I'd love it if it came to Android.

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Posted on September 26, 2013 at 21:18:50 [Post link]
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I already 'donated' 20 bucks myself.


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Posted on September 26, 2013 at 21:44:44 [Post link]
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Quote from post #232555:
Originally posted by chad78
I so want this game. I'd love it if it came to Android.


I've played my share of Android games, and while the touch screen works well in several genres such as RPGs, I'm not convinced that a Mega Man-grade platformer would handle nicely...

... but then, they did release Mega Man X1 on the iPhone.


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Posted on October 1, 2013 at 19:01:03 [Post link]
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It's been a month, folks - and what a crazy month indeed. We saw a reorganization of the stretch goals several times over, but overall I'm excited as hell at how this has turned out. Today saw the breaching of the 3.5 MILLION dollar mark, ensuring that we will have a PS Vita version of the game. MORE importantly, we will have a 3DS version of the game, which is something we actually CARE about. We are guarunteed current AND next generation console releases. I am more excited today for gaming in general than I have been in well on a decade.


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Posted on October 2, 2013 at 0:34:51 [Post link]
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If it's not too hard, I might actually get Mighty 9 on 3DS.

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Posted on October 2, 2013 at 2:34:00 [Post link]
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And we're getting a chiptune-remixed version of the soundtrack! Hurray!


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Posted on October 8, 2013 at 9:17:44 [Post link]
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I'm so happy this is happening!! :D I'm also excited that they got the original composer for the MegaMan series on board--that soundtrack is gonna be amazing!



~Juno~


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Posted on October 9, 2013 at 1:31:20 [Post link]
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Competitive and co-op play, multiple soundtracks, available on every platform and handheld... Mighty No. 9 is going to have a lot of things people have wished Mega Man games had.

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Posted on October 11, 2013 at 7:33:04 [Post link]
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Quote from post #232603:
Originally posted by Sb20
Competitive and co-op play, multiple soundtracks, available on every platform and handheld... Mighty No. 9 is going to have a lot of things people have wished Mega Man games had.


Co-op?! 0_0 Holy crap! Could you imagine if the X series had been given co-op? Sigma wouldn't stand a chance!! :D
I wonder who your partner will be for No. 9. :) Have they said yet?



~Juno~


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Posted on October 11, 2013 at 7:41:14 [Post link]
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They've mentioned / confirmed a playable Call stage (Roll counterpart)


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Posted on October 11, 2013 at 9:23:02 [Post link]
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I'm really hoping they use some of the designs not chosen for Call for secondary characters.


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Posted on February 5, 2014 at 14:30:32 [Post link]
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And now with a live action movie...? Whaaaaaaat?


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Posted on July 6, 2014 at 16:24:07 [Post link]
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They're now going for more funding and an animated series!

With a 6-11 target age for the TV show, that's something that I'd most likely skip over... but hey, it could get some kids excited about blue robots fighting bad guys!


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Posted on October 15, 2014 at 3:17:44 [Post link]
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Inafune releasing beta that totally doesn't look bad visually, has bad music, almost no actual platforming and a maximum of three enemies on the screen at all times.



Just kidding he just did all that.

WHAT HAPPENED.

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Posted on October 15, 2014 at 4:17:26 [Post link]
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Loss of the kickstarter funding, I think. There's been some major controversy over the game lately, and people pulled their support. Some of it had something to do with GamerGate, IIRC, but the main issue was the person selected as the go-between for the developers and fans/supporters being one of the worst possible choices.


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CAPCOM: We put the "No" in Innovation.

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Posted on October 15, 2014 at 11:06:42 [Post link]
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It's hard to say if the music is bad: its sound is too low compared to the sound effects, so it's barely noticeable. Here's hoping for some volume controls. What stands out to me is how utterly bland the dialog font is, but they're currently in beta: there's plenty of time to change that later on.

Besides, I was expecting you to post something else...


Inafune announcing new character that totally isn't Zero.




Just kidding its pretty much Zero.


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Posted on October 15, 2014 at 19:40:31 [Post link]
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It's half Zero, half Bass.


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Posted on July 7, 2015 at 17:04:55 [Post link]
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Live Action movie in the works

I wasn't sure if I should post this here or in the Bad Movies topic, because I'm really not sold on the idea of live action for this. This is even more notable since an anime series is supposedly in the works, which seems like a better match...


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