[ACDC School] -> Enter the school and go to classroom 5-A. -> Dex lost his floppy either in one of the left drawers or the blackboard. Search the lower-left container, on the left-side drawers. -> Head to the principal\'s office on the first floor (right). -> Jack in the administrator office\'s network system and take the Stone Cube * (top-right) and the HP Memory (lower-left). -> Talk to Mayl in the main hallway and receive Roll R. -> Talk to Yai on second floor, hallway. -> Talk to Dex in classroom 5-A. -> Take the umbrella in classroom 5-B. -> Return back to the principal\'s office. -> There is a Regu-Up 1 in the lower row, middle system. [Principal\'s PC] -> Talk to the Navi in the crossroad in Area 1 (center). -> As Lan, go to classroom 5-B and turn on the light switch next to the door. -> Take 600z next in the square MegaMan and the Navi is standing in. -> Walk down one square, and left one square, take Key Disc 1. -> Walk down one square and take Regu-Up 1. -> Walk back to the 3 gates and open the lower gate using Key Disc 1. -> The first chip is fake and contain a group of enemies. -> At the end, take Key Disc 2. -> Open the north gate using Key disc 2 and encounter another fake chip. -> Take the Recover-10 * and Key Disc 3. -> Open the east gate with Key Disc 3 and go to Area 2. -> Talk to the Navi. -> As Lan, head to the administrator office and open the lights. -> On the square MegaMan is, there is a 1200z chip. -> Go to north-west Area and take the Password C. -> Go to south-west Area and take Spread Gun P. -> The lower chip is fake but the other chip contains Password B. -> Go back, but navigate south onto the pencil tiles, and head south to find a HP memory. -> The north part of the pencil tiles have Password A. Take it. -> Return back to the Navi and head north to find FlashMan. BOSS: FlashMan (elec 300 HP) -> A high tech looking Navi. -> Move fast, and hope that FlashMan do not break out his light bulb attack. Staying on the second and third column will make sure FlashMan will never use Area Steal. A bamboo sword could be what the Doctor\'s ordered for. -> Specialty: flash ground pound (15 HP), homing ball energy (15 HP), light bulb (stun), Area Steal -> Weakness: wood type [ACDC Town] -> Receive e-mail from Mayl and Dex. -> Meet Dex in the park and participate in a friendly match against GutsMan (300 HP). If MegaMan beat GutsMan really fast, he will give you GutsMan G. Receive Dex\'s P-Code. -> Return home and go to bed.