Okay people, here’s Morph again, bearing news!
Please note that this post will be really long and contain a mass amount of spoilers!
PA’s
Spoiler (click to toggle)
ZOMGZ THE PA’S R THE RETURNZ!!1!!!
In BN6, there will be PA’s based on the other BN games! And GUESS WHAT!
THE DRAK MESSIHA R THE RETURNZORZZ!!!
“Dark Messiah
Waraningyou-Waraningyou-Forte F
(VDoll-VDoll-Bass F)
Damage per Hit: 300
Number of Hits: 1/2 (Depending on enemy position)
Number of Copies/Folder: 1
Description: Tribute to the Secret P.A. from Rockman.EXE 2 and the wandering Dark Shadow, Forte! A shadow of Rockman appears, holding out a Gospel Head that does a Flame Breath, dealing Fire damage, then Forte jumps in, charges up (pretty damned quickly too), then unleashes a DarkSword slash, dealing Sword damage. This P.A. was considered to be the most damaging P.A. back in EXE2, but it was only performed by people who had access to the Gospel Chips back then, and those Chips were either from Capcom events or by hacking, so this P.A. was not considered to be legitimate back then.
Range of Hit:
PPPEEP PPEEPP PP121P
PMEEEP + PMEEPP = PM221P
PPPEEP PPEEPP PP121P”
Yes, it’s EXTREMELY weakened. *whine*
And here are the TWIN LEADERS: COLONEL AND PROTOMAN!
“Twin Leaders
BluesSP B-NaviScout *-Colonel *
ColonelSP C-NaviScout *-Blues *
Damage per Hit: 200
Number of Hits: (Depending on enemy position)
Number of Copies/Folder: 1
Description: A tribute to Rockman.EXE 5 and the two heroic Leaders of Team of Blues/Team of Colonel! Blues and Colonel appears side-by-side (like Blues and Rockman in Double Hero) and charges up. Blues will strike first by doing a WideSword in front of the closest enemy, then Colonel does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits. Back in EXE5, Blues and Colonel each lead a team of Navis who go through Libration Missions to librate Internet areas taken over by Nebula\'s dark powers. They were taken hostage by Nebula during the storyline, but the other leader came with support from the \"Support\" member of the team to drive the dark power out of the captured leader\'s body. They also gave Rockman the sixth Soul Unison. This P.A. itself behaves identically to the Secret Chip \"TwinLeaders\" in EXE5, which is unobtainable in the US version of ToB/ToC, but available in Twin Leaders, the DS version of EXE5.
Range of Hit:
PPPPPP PPP111
PMPPEP --> PMPP3P
PPPPPP PPP111
PPPPEP PP1P2P
PMPPPP --> PMP21P
PPPPPP PP1P1P
E = Closest enemy
1 = 1 hit
2 = 2 hit
3 = 3 hit”
And now, straight from BN3, but modified for the case…
“Master Cross
FirePunch3-AquaNeedle3-ElecPulse3-RiskyHoney3 A
Damage per Hit: 100
Number of Hits: 6
Number of Copies/Folder: 2
Description: Tribute to the coolest yet most clogging P.A. from Rockman.EXE3!
Rockman splits into 3, then launches a hit with each Cross he has (in order, Aqua, Tomahawk, Tengu, Ground, Dust in Faltzer, Heat, Elec, Slash, Killer, Charge in Greiga; active Cross becomes the first to appear) dealing 100 damage each, then the 3 Rockmen in Crosses charge up and launch a huge explosion that hits the whole field for another 100 damage. Back in EXE3, Rockman used Styles to power himself up, so the P.A. was called Master Style. Now that Rockman uses Crosses instead, they changed the name to Master Cross. This P.A. was performed with FOUR MEGA-CLASS CHIPS. While
the effect was extremely cool (and still is), it was later considered to be worthless since it always takes forever to show up in the Custom Screen. I don\'t think it\'s any better in this game......
Range of Hit:
PPPEEE
PMPEEE
PPPEEE”
Again, weakened. *sniff* I LOVED Master Style! Why, Capcom, WHY?
Now, the power of the lights of our galaxy combine!
“Sun and Moon
Ryuuseigan R-Attack+30 *-Uninstall R
Damage per Hit: 40 (Meteors)/200 (BlueMoonRay/MeteorRedSun)
Number of Hits: 1/6 (Depending on enemy position)
Number of Copies/Folder: 1
Description: Tribute to Rockman.EXE 4, the return of MeteorRedSun and BlueMoonRay! A MeteorRedSun appears above Rockman, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invisibility, wrecks the NaviCustomier enhancements for the rest of the battle, and dealing 200 damage. Finally, it switches back to MeteorRedSun, then crashes 3-panel ahead to deal 200 damage to 3x3 area around the panel it drops, also cracking all panels. Talk about broken...... This P.A. originated from the first obtainable Giga-Class Chip from EXE4, MeteorRedSun and BlueMoonRay. Back in EXE4, these two Chips were actually able to be powered up by defeating the opposite version in many TriBattle NetBattles. However, I haven\'t seen ANYONE patient enough to boost them up to the maximum damage......
Range of Hit:
PPPSSS
PMPSHS
PPPSSS
H = Focus of attack
S = Splashed damage from final crash”
And now, THE HEROZ R THE RETURNZZ ONEZZ MORE ZOMGZ!!!
“Double Hero
WideBlade-LongBlade-BluesSP B
Damage per Hit: 60
Number of Hits: 10
Number of Copies/Folder: 1
Description: Tribute to Rockman.EXE and Rockman\'s lifelong rival, Blues! Blues appears by Rockman, they both charge up, and blasts/slashes the crap outta all enemies on the enemy\'s side of the field. Decreasing the enemy\'s area does not increase the number of hits. This P.A. originated from Rockman.EXE and was considered the cheapest P.A. at the time, besides GutsShoot (which is basically like a 500-damage Cannon). This P.A. also existed in EXE2 and 3, and the damage and number of hits varied in all these games. However, it is completely nerfed in this game in that it is only capable of dealing 600 damage (unmodified) now.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Assuming that the field is not modified by Steal/Point Chips.”
At least THIS one has gained in strength…
And now:
ZOMGZ TEH BOKTAI FANZ R GOIN WILDZ!!!1!!
“Cross Over
Django-V2-V3 D
Damage per Hit: N/A
Number of Hits: N/A
Description: A tribute to Django the Solar Boy, from the Boktai (Bokura no Taiyo in Japanese) series! This P.A. will be a bit complex to explain, so bear with me: Rockman and Django appears on opposite sides of the battle field, on the same row. Django will fire off his Gun Del Sol in a WideSword range 2-panels ahead of him, while Rockman pelts the row with his RockBuster. Each character\'s attack deals 360 damage, so if the enemy is caught in between, 720 damage will be dealt. However, if the enemy DOES get caught in the middle of both characters\' attacks, they will both pull out a sword and do a CrossSlash centered on the victim who already ate 720 damage, dealing 100 damage to the X and 200 to the center of the X. Whew, that was long. Django is the main character from Konami\'s Boktai/Bokura no Taiyo series, and is cameoed in EXE games since Rockman.EXE 4 due to Keiji Inafune (producer of EXE series) and Hideo Kojima (producer of Boktai series) are good friends and Hideo Kojima\'s son is a fan of Rockman.EXE. Rockman.EXE himself also cameoed in Boktai 2, as a supportive character in a sidequest.
Range of Hit:
Rockman\'s Attack:
PPPPPP
PMEEEE
PPPPPP
Django\'s Attack:
PPPEPP
PPPEPD
PPPEPP
Cross Slash:
PP1P1P
PPM2DP
PP1P1P
1 = 1 hit
2 = 2 hit
(Rockman and Django automatically teleports to the space shown for Cross Slash)”
I’m gonna LOVE DA GAME!!! XDDDDDDDDDDDDDDDDDDDDDDDDDDD
Oh and…
Spoiler (click to toggle)
BodyGuard returns, doing 10 times 100 HP damage. SuXX0RZ
And don’t forget the Souls! They are now named Crosses (Dangit! How confusing with the Bass Cross and Sol Cross!), and have more advantages:
Spoiler (click to toggle)
…first, NO TIME LIMIT! But you Cross Out when you get hit by an attack of your weakness, after it does 2x damage… Also, you may only Cross in normal, angry or Full Synchro modes. Not when you are tired.
Second: NO CHIP SACRIFICES! You just press UP on the D-pad, supposedly, and the Cross List will appear. Also, IT DOES NOT TAKE UP A CHIPS SPACE IN THE CUSTOM SCREEN’S SELECTED BATTLECHIPS LIST!!!
Now for the Souls, erm… CROSSES…
“--------------------------------------------
Faltzer Version Crosses
--------------------------------------------
Enough of my babbles already; let\'s go into the good stuff!
++++++++++++++++++++
Aqua Cross
++++++++++++++++++++
Obtain: Finish Shuko-chan\'s Mission in Seaside Area, then defeat AquaMan.
Properties:
- Charge up Aqua Chips by holding A button to deal 2x Damage.
- 5% HP Recovery when charged-up Aqua Chips are launched.
- No slipping on ice.
- Charged Buster turns into a BubbleShot that deals 20+(10xAttack) Aqua damage
and hits one panel behind the enemy/object that got hit.
- Weak against Elec attacks.
++++++++++++++++++++
Tengu Cross
++++++++++++++++++++
Obtain: Finish Fuuten Roushi\'s Mission in Green Areas, then defeat TenguMan.
Properties:
- Wind Chips gain a +10 attack bonus.
- Auto-AirShoes. As in, walking over cracked panels doesn\'t break them, and can
walk over broken/missing panels.
- Charged Buster turns into Tengu Racket, which pushes all enemies back to
their back row (works even if it didn\'t connect), dealing 40+(20xAttack) Wind
damage if it connects.
- Press B + <- to cause a Suikumi (Fan) that sucks enemies to their front
row and blows their aura/barrier away (with a rather funny/humiliating arc).
Deals no damage.
- Weak against Sword attacks.
++++++++++++++++++++
Tomahawk Cross
++++++++++++++++++++
Obtain: Finish Dingo\'s Mission in Sky Areas, then defeat TomahawkMan.
Properties:
- Charged Wood Chips deal 2x damage.
- Cannot be affected by ANY status ailments.
- Charged Buster turns into Tomahawk Swing, which cuts a DreamSword range (with
a rather large delay) for 40+(20xAttack) Wood damage.
- Weak against Fire attacks.
++++++++++++++++++++
Ground Cross
++++++++++++++++++++
Obtain: Finish Horisugido Tarou\'s Mission in Central Areas, then defeat
GroundMan.
Properties:
- Breaking Chips gain a +10 attack bonus.
- Landing a hit with Breaking Chips will cause a maximum of three rocks
dropping in enemy areas randomly.
- Auto-SuperArmor.
- Charged Buster turns into Ground Drill, which works like the DrillArm Chip
that deals 10+(10xAttack) Breaking damage.
- Weak against Cursor attacks.
++++++++++++++++++++
Dust Cross
++++++++++++++++++++
Obtain: Finish Mister Press\'s Mission in UraInternet Areas, then defeat DustMan.
Properties:
- Dust Recycling allows discarding up to 5 Chips in the Custom Window to have
the same number of Chips replacing the discarded ones. Only works once per
battle.
- Press B + <- to suck in an obstacle, then fire it off with B button for 200
damage.
- Charged Buster turns into Scrap Reborn, which fires a ScrapRobot that hits
the closest enemy on Rockman\'s row for 50+(10xAttack) Breaking damage.
- Weak against Cursor attacks.
--------------------------------------------
Greiga Version Crosses
--------------------------------------------
Here\'s the Crosses in Greiga version of Rockman.EXE6. Funny thing is that
we get TWO Fire Crosses here, just like we get two Breaking Crosses in Faltzer.
++++++++++++++++++++
Heat Cross
++++++++++++++++++++
Obtain: Finish Hinoken\'s Mission in Seaside Areas, then defeat HeatMan.
Properties:
- Fire Chips gain a +50 attack bonus.
- Buster Attack increases by 1.
- Charged Buster turns into FireArm (my, how original) that burns 3 panels
ahead (hits more than once to Viruses moving towards you), dealing
30+(20xAttack) Fire damage.
- Weak against Aqua attacks.
++++++++++++++++++++
Slash Cross
++++++++++++++++++++
Obtain: Finish Pakuchii Faran\'s Mission in Green Areas, then defeat SlashMan.
Properties:
- Sword Chips gain a +50 attack bonus.
- Charged Sword Chips will turn into a Sonicboom that flies to the end of enemy
area and hits the same range and damage as the Chip itself. (So charging
Sword and LongSword does pretty much the same thing except for the 20 more
damage from LongSword, but WideSword\'s Sonicboom can hit above and below the
row Rockman was standing on as well.)
- Using ANY Sword-elemental Chip will give the Charged Buster (Wide Slash) a
+50 attack bonus. This may only be performed once per battle, and does not
work for time-freezing Chips or PAs (*coughDreamSwordcough*).
- Charged Buster turns into Wide Slash, which releases a slashwave that hits a
WideSword range to up to 2 panels ahead (so it\'s, in a way, a DreamSword-
ranged attack) for 60+(20xAttack) Sword damage.
- Weak against Breaking attacks.
++++++++++++++++++++
Elec Cross
++++++++++++++++++++
Obtain: Finish Elec-fujin\'s Mission in Sky Areas, then defeat ElecMan.
Properties:
- Elec Chips gain a +50 attack bonus.
- Charged non-elemental Chips paralyzes enemies if they connect.
- Charged Buster turns into Thunder Bolt, which hits the whole row in front of
Rockman for 40+(20xAttack) Elec damage.
- Weak against Wood attacks.
++++++++++++++++++++
Killer Cross
++++++++++++++++++++
Obtain: Finish Dark Kirisaki\'s Mission in UraInternet Areas, then defeat
KillerMan.
Properties:
- Cursor Chips gain a +30 attack bonus.
- Non-elemental Chips cause instant death to Viruses and bugs to Navis if the
number \"4\" is present in their HP.
- Charged Buster turns into Killer Death Beam, which pierces through enemies
dealing 40+(20xAttack) Cursor damage.
- Weak against Wind attacks.
++++++++++++++++++++
Charge Cross
++++++++++++++++++++
Obtain: Finish Kurogane-sensei\'s Mission in Central Areas, then defeat
ChargeMan.
Properties:
- Charge Fire Chips for up to +100 attack bonus. The longer the Chip is
charged, the more attack bonus it gains.
- One more Chip becomes selectable in the Custom window for each turn passed
while using this Cross.
- Charged Buster turns into Charge Tackle, which makes Rockman dash 3 panels
ahead, dealing 30+(20xAttack) Fire damage to anything in his way.
- Weak against Aqua attacks.”
So now we have in one version two Fire Crosses, and in the other two Breaking ones. Nice.
BTW, Aim, I guess these are all. I think we won’t get Colonel or Proto Cross… ;_;
Now, the Beast Out and Beast Over, as well as Beast Cross shall be explained:
Spoiler (click to toggle)
“ The power of the Beasts work like this:
- Beside Rockman\'s Emotion Window, there\'s now a Emotion Counter.
- When Rockman is in Normal mode (blue background, Rockman with normal
face with mouthguard in Emotion Window), the counter stays there.
- When Rockman uses 50% of the power of the Beasts to achieve a Beast Out,
the counter goes down by 1 every turn.
- Should the counter reach 0 and the battle is not ended yet, Beast Out
automatically ends. Rockman enters Tired mode (green background, Rockman
with tired face with mouthguard down). The Crosses equipped before is
automatically unequipped and cannot be equipped again in the same battle.
In this status Rockman can still equip Crosses, but there is a different
Emotion window for him.
- If you activate Beast Out while Rockman is in Tired Mode, you unleash
100% of the Beast\'s power and achieve Beast Over (The Over is supposedly
from either \"Overdrive\" or hell, \"Take over\").
- In Beast Over mode, you lose control of Rockman. He goes into battle
like DarkInvisble in EXE5. As in, teleports around randomly, unleashes
Chip attacks (those uploaded to him on that turn, that is) randomly, and
basically goes crazy.
- If the Beast Over mode ended without the enemies deleted, Rock enters
Extreme mode. Int Extreme mode, RockBuster is set down to 1/1/1, no
Crosses can be used, and he also suffers massive loss of HP in the form of a
Glitch. In other words, you\'re screwed.
That\'s the common part about the BeastOuts in the two versions. So what about
the UNCOMMON part? Here they are:
Faltzer:
- Auto-FloatShoes and AirShoes. As in, pretty much floats in the air, Broken
Panels and Cracked Panels pose no effect to Rockman.
- Non-elemental Chips gain a +30 attack bonus.
- Press and hold B to fire Faltzer Feather that hits to the end of enemy\'s area
on Rockman\'s row, and up to 3 Panels ahead of Rockman, dealing the same
damage as Rockman\'s Attack rating.
- Press and hold A to charge non-elemental Chips to use Faltzer Claw, slashing
in a LongSword then a WideSword range, dealing 50+(10xAttack) damage per
slash.
- Targets an enemy automatically. When executing attacks, Rockman goes close to
the enemy VERY quickly before executing the Chip attack.
Greiga:
- Auto-SuperArmor.
- Non-elemental Chips gain a +30 attack bonus.
- Press and hold B to fire Greiga Vulcan that hits to the end of the enemy\'s
area on Rockman\'s row only, dealing the same damage as Rockman\'s Attack
rating, but fires VERY fast.
- Press and hold A to charge non-elemental Chips to use Greiga Claw, slashing
in a LongSword then a WideSword range, dealing 50+(10xAttack) damage per
slash.
- Targets an enemy automatically. When executing attacks, Rockman goes close to
the enemy VERY quickly before executing the Chip attack.”
So better don’t get into Extreme Mode guys. ‘kay?
“
--------------------------------------------
Beast Crosses (Both Versions)
--------------------------------------------
Beast Cross is basically a mix of Beast Out and Crossing. To activate a Beast
Cross, you can do it in two ways:
- Beast Out first, then equip a Cross on the next turn. You can use the Beast
Out for one turn before the Cross is equipped, but the Beast Cross will only
last for two turns.
- Equip a Cross first, then Beast Out on the next turn. You can use Beast Cross
for three turns if you do it this way, but if you get hit by a weakness
attack before you Beast Out, you cannot use Cross Beast on the next turn.
Considering that Beast Cross is a mix of Beast Out and Cross, it has the
advantages and disadvantages mixed from the two of them too:
- The bonus from the Cross and the Beast Out both presents.
- Beast Out\'s Buster replaces normal charged Buster from Crosses.
- The Emotion Counter still counts down for Beast Cross.
- The weakness from the Cross still applies.
- The targetting from Beast Out stays.
As mentioned in the previous section, once the Emotion Counter reaches 0, BOTH
the Cross AND the Beast Out will be cancelled. If you activate Beast Over while
Rockman has a Cross equipped, the Cross will be cancelled automatically.
Finally, the Beast Cross gives Rockman a new Chip charge for non-elemental
Chips as listed below:
Faltzer Version:
- Aqua Beast: Launches Aqua Spiral, a water tornado hitting two panels ahead
for 10+(10xAttack) non-flinching Aqua damage up to 5 times.
- Tengu Beast: Launches Tengu Storm, firing a tornado that hits two panels
ahead of Rockman plus a WideSword range one panel following,
dealing 30+(20xAttack) non-flinching Wind damage. Three hits for
enemies caught in the WideSword-ranged area.
- Tomahawk Beast: Launches Wing Boomerang, firing two Boomerangs that start
from the top and bottom and circles enemy\'s back area before
returning, dealing 50+(20xAttack) non-flinching Wood damage
to anything in the way.
- Ground Beast: Launches Drill Drive, with Rockman charging ahead with a
DrillArm, in green-glow INVINCIBILITY, hitting each panel ahead
of him with two hits of 90+(20xAttack) Breaking damage.
- Dust Beast: Launches Dust Shooting, with Rockman flying into the air and
raining 6 Scraps randonly into the enemy, dealing 80+(20xAttack)
Breaking damage each and cracks Panels that got hit.
Greiga Version:
- Heat Beast: Launches Great Fire, spitting out fire on the panel directly
ahead of Rockman and then a DreamSword range following it (so up
to 7 panels) for 50+(30xAttack) Fire damage. FireGospel, anyone?
- Slash Beast: (No, not the one from MMX4) Launches Slash-X, executing a
CrossSlash that does 50+(30xAttack) Sword damage (2x if the
enemy is right in front of Rockman) to the locked-on enemy. If
the enemy is not on Rockman\'s row, Rockman will only move enough
so the edge of the X would hit the enemy.
- Elec Beast: Launches Big Thunder, spitting out lightning in the same range as
Great Fire, dealing 40+(30xAttack) Elec damage.
- Killer Beast: Launches Killer Tail Arrow, dropping a Killer Arrow on the
locked enemy, dealing 70+(30xAttack) Cursor damage and causing
Bugs to the enemy if it survived the arrow.
- Charge Beast: Launches Charge Bite, with a growl that stuns all enemies, then
fires a Greiga face into the locked-on enemy, dealing
70+(30xAttack) Fire Damage.”
*ish daydreaming possibilies…*
I think I will put all those five PA’s in my folder, even though they prolly suck for the bigger part.
I’ll now give you the list for elemental weaknesses besides the usual:
Sword > Wind > Targetting > Breaking > Sword.
And now, we’ll be going to the new system with chips in your folder, and their MB.
Spoiler (click to toggle)
“ Megabyte System
Chip megabytes are an important aspect for tagging, presetting,
and number of chips you can put in folder.
A. You cannot preset chips higher than your regular memory.
B. You cannot tag chips with a combined MB more than 60.
C. # of a particular chip you can put into folder.
a. 0-19 MB - 5
b. 20-29 MB - 4
c. 30-39 MB - 3
d. 40-49 MB - 2
e. 50+ MB – 1 ”
And now the Navis’ names and chips:
Spoiler (click to toggle)
The clown one is CircusMan, the book guy is JudgeMan and the last ElementMan.
The DS chips are gone, replaced by the EX chips, whatever they are. Save the Django chips, which are Django, Django V2, and Django V3.
Giga Chips, gotta love them:
Spoiler (click to toggle)
Giga Class Chips Falzer
01: Forte Another F 95
HEEEEEEEEEEEEEEEEEEEEEEEEEEE”SSS BAAAAAAAAAAAA-HAAAAAAAAAAAAAAACK!!!
02: Meteor Knuckle N 90
ZOMGZ THE NEBULAGREY!!!
03: Cross Slash D 93
Colonel’s at it again…
04: Satio Batch J 99
WTF! I’M SO gonna get it!
05: Bug Lightning V 80
WOAH! BUGGIES!!! TEHUSEFULNESIZGIVINMEAHEARTATTACKZOMGZ!!!
Giga Class Chips Greiga
01: Forte F 95
And again, we have our favo cloak freak!
02: Gigant Hook H 92
W. T. F. If Doc would only be a pirate… =P
03: Delta Ray Edge Z 82
ITZA BACK ZOMGZ! DELTA ALL OVER DA PLACE! I love that Greek letter… =P
04: Colonel Force Q 90
WTF? Colonel AGAIN?! O.o
05: Bug Rise Sword V 80
Bug. SWORD. WOOHOO!!! XDDD
Now for how they work:
“Falzer Giga
001. ForteAnother
Codes: F / Stars:***** / Damage: 160
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and sends out Four Hells Rolling wheels. They
basically go across all panels and home in one enemies. A single enemy can get
hit up to 4 times. Any obstacles that are in the way will put a complete stop
to the Hells Rolling Wheel.
Range:
--- --- --- --- --- ---
| | | | X | O | | F - Forte
--- --- --- --- --- --- X - Hells Rollin Wheel
| | F | | X | X | Y | Y - Enemy hit
--- --- --- --- --- --- O - Potential Obstacle stopping the attack
| | | | X | X | X |
--- --- --- --- --- ---
002. MeteoKnucle
Codes: N / Stars:***** / Damage: 100
Element: Break / MB: 90
Flinching? Yes.
Description: 16 fists rain down on random enemy panels, cracking and breaking
the panels they hit.
Range:
Hits whole enemy field.
003. CrossSlash
Codes: C / Stars:***** / Damage: 250
Element: Sword / MB: 93
Flinching? Yes.
Description: Colonel appears and hits enemy area in an X-cross pattern.
Range:
--- --- --- --- --- ---
| | | | Y | | Y | C - Colonel
--- --- --- --- --- --- X - Enemy hit
| | C | | | X | | Y - Panels also hit
--- --- --- --- --- ---
| | | | Y | | Y |
--- --- --- --- --- ---
004. SaitoBatch
Codes: J / Stars:***** / Damage: None
Element: Normal / MB: 99
Flinching? No.
Description: Megaman gets Custom + 2 and max buster.
Range:
Megaman
005. BugThunder
Codes: V / Stars:***** / Damage: Elec
Element: Normal / MB: 80
Flinching? No.
Description: Makes Megaman\'s Chargeshot a dark thunderball that follows
enemy around. Paralyzes on contact for 200 damage. Uses a bugpiece
for every charge shot.
Range:
Follows opponent around.
006. Forte
Codes: F / Stars:***** / Damage: 60
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and hits every enemy panel 8 times, each hit
being 60 damage.
Range:
Hits whole enemy field.
------------------------------------------------------------
Greiga Giga
007. GiantHook
Codes: G / Stars:***** / Damage: 240
Element: Break / MB: 92
Flinching? Yes.
Description: Giant Hook hits the first two enemy columns, then hits the last
two columns.
Range:
--- --- --- --- --- ---
| | | | 1 | 2 | 1 | M - Megaman
--- --- --- --- --- --- 1 - Columns hit once
| | M | | 1 | 2 | 1 | 2 - Column hit twice
--- --- --- --- --- ---
| | | | 1 | 2 | 1 |
--- --- --- --- --- ---
008. DeltaRayEdge
Codes: Z / Stars:***** / Damage: 260
Element: Sword / MB: 82
Flinching? Yes.
Description: Blues appears and slashes the opponent with a Widesword. If
you press A after he slashes the enemy, but BEFORE he teleports, he will slash
again. Do it one more time, and Protoman will do a final slash and make a
Delta Symbol. Enemy must be either on the front center panel, or the center
panel, in order to make all three hits.
Range:
--- --- --- --- --- ---
| | | B | | | | B - Blues and first hit
--- --- --- --- --- --- X - Enemy
| | | | X | 2 | | 2-3 - Second and third hits
--- --- --- --- --- ---
| | | 3 | | | |
--- --- --- --- --- ---
009. Colonel Force
Codes: Q / Stars:***** / Damage: 30
Element: Normal / MB: 90
Flinching? No.
Description: Colonel\'s army come out of every panel on your side of the field
that\'s not broken or occupied with an obstacle and fire 3 times.
Range:
--- --- --- --- --- ---
| C | C | C | X | X | X | M - Megaman (One colonel soldier appears here too)
--- --- --- --- --- --- C - Colonel\'s army
| C | M | C | X | X | X | X - Area hit (it travels straight down the row)
--- --- --- --- --- ---
| C | C | C | X | X | X |
--- --- --- --- --- ---
010. BugSword
Codes: V / Stars:***** / Damage: Sword
Element: Normal / MB: 80
Flinching? No.
Description: Makes Megaman\'s Chargeshot a dark dreamsword. Uses a bugpiece
for each successful charge shot
Range:
--- --- --- --- --- ---
| | | | X | X | | M - Megaman
--- --- --- --- --- --- X - Area hit
| | | M | X | X | |
--- --- --- --- --- ---
| | | | X | X | |
--- --- --- --- --- ---
”
I really, really, really, really, really, really, really, REALLY, love Capcom now.
Oh and, don’t read this, people, for it is the one thing that could spoil the entire game, the entire fun of playing the BN games any longer! This, is the spoiler of DOOOOOMMM!!!:
Spoiler (click to toggle)
I ATE YOUR SHORTS!!!
~Meh. No I did not. Yet. I edited this piece out, for it was just too plain spoilerish. It could spoil a great amount of stuff. I should not even have known it, or even put it in a spoiler. Really.~
Don’t read it. I should prolly edit right after posting this so it should not contain this. It is all I have ever hoped for to happen in the games, but you should play the game to get to know it, like I should have done.
Now I’m going, almost. For:
Spoiler (click to toggle)
DIVEMAN’S IN DA GAME ZOMGZ!!!
Now I’m really going.
All the above information was taken from , but brought to Interordi by Yours Truly, Morphman.
~The edited part has been put between ~[put edited part here]~ ~
[Edited on 17-12-2005 by Morphman]