... Riiiiight...
You know, we should have a contest on this thing. Edit your first post here to make it say it\'s a contest, and that the best #X teams will be put together. Enter limit should be... well what about a month or so from now?
Anyway, I\'m busy with writing stuff on what my game should be like, I\'ll put the characters here, but I\'ll have to put the features here as well, or you won\'t be able to understand some things. Enjoy!
Quote:
Features:
It\'s 3D, you can play it on your own, with three other players, or online.
In the game, you can make choices to influence the storyline. Characters can turn from good to evil and the other way around.
You have magic there (yes original, huh?) with 9 basic elements: Fire, Water, Ice, Lightning, Wind, Nature, Earth, Light, Darkness, which all have their own spells and magical creatures.
Healing powers aren’t elemental, at least not an element already named, as well as other sorts of magic that don’t do damage, such as teleporting and mind reading.
There are special Elemental Power Orbs, which you can attach to weapons, or even people or monsters, to increase it’s power. Of course, there are EPO of each element.
You can hunt for magical creatures to capture them to be your pals, they have special abilities as well.
You have weapons that differ from clubs, swords and bows to lasers, machine guns and tasers – these are very rare – to magical staffs, enchanted daggers and kunai.
There are several humanoid races:
Humans (Duh...), who have talent with magic, fighting, technology and a lot more;
Ducloids, bird-like people who can easily learn abilities by just looking when somebody else uses them;
Haevs, strong half-giants who are skilled in smithing;
Carnagons, who have great magical powers and are skilled archers;
Elimantalizz: half-demons related to an element. They have much power in that one element, but cannot use any other magic than Healing, which has no element. They are also very skilled with Ninja techniques and martial arts.
Murratis: beast-like humanoids who are good with controlling captured creatures as well as summoning Dainor; and lastly:
Dainor, the spirits of the void between this universe and the next - the afterlife, they can (almost) fully come into both worlds, and can be summoned by those skilled at that. They can do powerful attacks, either related to their element, if they have one, one of another element, or a non-elemental, mainly Healing, skill.
Characters:
These first ones will be available at some point in the beginning of the game, and they are all, in some way, biologically related. They are humans, but also have ancestors of other races, and some of them have become Gods when they were in the Void:
Vimcent: has the ability to annoy you to the death, suffocate you with cherry tomatoes, and useless questions (\"Why do morons act moronic?\"). He and Dark are hybridroid-daemon-humans. And yes, it’s Vimcent, not Vincent. He is quite a lunatic, yeah. He uses twin daggers, which can contain an Orb, or he uses a plain stick, for battle.
Dai-Reks: Vimcent\'s twin, sorta. Vimcent and he were actually partly magically, partly technologically, partly naturally, \'created\'. He is skilled with both swords and other weapons, as well as with using magic of all and no elements, and he\'s good with technology, too. He\'s a Daemon Lord, he has gone throught various \'evil transformations\', before returning to a real human form. He can summon Demons and such to take care of things he doesn\'t want to bother about. Sometimes it seems like he has more than one, or even two, personalities. He\'s a bit of a dreamer, and doesn\'t look like a fighter, but he\'s more than he might look. He has an Unelemental Orb sealed into his body. It can come partly out of his skin at all points on his body, most times the forehead, or the back of his hand. In his sword he can put Orbs of all elements, since it has 9 holes on the back side of it. People call him \'Dark\' most times.
Aniria: Dai-Reks\'s younger sister, she, as a decendent from the Ice and Water Goddesses, is a powerful, cold, and above all, a b*tchy person. Believe me, her heart is probably -1K! She can be caring at some times, though. Though it is in some cold way. Her goal is to find her long lost twin sister. She is good with Ice and Water magic, and can summon the Ice and Water Goddesses, Ira and Thessatlant, from a certain point in the game.
Robey: Aniria\'s younger brother. Instead of having powers similiar to his Icey ancestor, he\'s the \'Hot dude\' of the family. And, you guessed it, he\'s more like his Fire God ancestor. He\'s grumpy, hot-headed, bad tempered, awfully good-looking, and has a bit of an ego sometimes, but yet he has little self-confidence. He is good at martial arts and using the fists. He has one big sword, and a smaller one to use in battle. He’s good with Fire magic and can summon the Fire God, Infernis, from a certain point in the game.
Ebora: Robey\'s little bro, a young, energetic, hyperactive boy. He\'s creative and smart, and the lightning force of his time, like the Lightning God before him. He loves travelling, and also likes to learn new things, though he can hardly read, and just can\'t sit still to listen. He\'s a martial artist like Robey, since he was taught by him, and he fights with two daggers or his boomerang for ranged attacks. He’s good with Lightning magic and can summon the Lightning God, Blitzar, from a certain point in the game.
Other ‘Secret’ Characters, these are later available in the game:
Rui: a human thief, who lives with a Murrati man named Girnon. He has some magic skill, mainly the Dark and Lightning elements, and has learned Ninja skills on his own. When he first meets the company, he doesn’t feel like joining, but after the entire Law Squads of the city he lives in are sent after him, he still does so. He has his twin katanas on his back, and has smoke grenades, which he uses to create a curtain of smoke, after which he teleports to strike the enemy from behind, or make a quick getaway. He, like Dark, has an Orb sealed into him. Element undetermined.
Murriot: half an Elmantalizz, half a Carnagon, she is skilled at all kinds of magic, save the Art of Healing. She fights with a self-made sword made out of bamboo, and also has a bow.
Triygor and Ilichnue: Haev brothers. After they had lost their mother, and later on their father and brother as well, they fled from their home between the mountains. They are good at making weaponry, like swords, arrow and spearheads, and shuriken. They use axes in battle, IF they battle that is. They are kinda pacifistic.
Runnelt: A young Ducloid. Has some skill in Dark and Light magic. When he is mainly good, his ‘wings’, for as far as a Ducloid has them, are like those of a white pigeon. If he’s mainly evil, his wings transform to those of a bat-like creature. When none of those two has the upper hand, his wings are crow-like. He mainly uses a stick in combat, or a rechargeable mini-laser. He’s the son of a Clan Lord, which is something like a king, making him some sort of a prince.
Muso: an old Murratis male, he has a Olquis, a bunny-cross-kitty-cross-birdy-like creature, by his side. The Olquis, named Haigun, has two small mini-machine-Magnums hanging below it’s wings, and is naturally strong in the Art of Healing. Muso himself is strong with summoning.
Not playable Characters:
Lissia: a spirit in the void to the afterlife. She can go to both worlds, but not in whole. A part of her has always got to be in the Void. She is Aniria\'s long lost twin sister. She can aid you in battle after you met her, but only if the health of all team members is below one half. She then heals all to the maximum and does one Non-elemental ‘Holy Spirit Force’ attack, which is quite powerful. Simply because that attack becomes of the element the enemy is most vulnerable to.
[Edited on 10-10-2005 by Morphman]
[Edited on 10-10-2005 by Morphman]