Wasn't it stated somewhere that Snake was a "gift?"
I'm not sure where I read that at, though.
Topic: Super Smash Brothers Brawl
OMG IT'S....Just Look

Wasn't it stated somewhere that Snake was a "gift?"
I'm not sure where I read that at, though.
We'll see.
UGH, FINALLY, now I don't have to double post.
So it's now confirmed Brawl will use a HAVOC physics engine.
http://www.havok.com/content/blogcategory/37/78/
Notice the list of games. Look down until you find Brawl. Yay for sources!
ALSO take a nice gander at that list. Indiana Jones and Halo 3 will also be using this engine. THAT in itself should say something.
This pretty much confirms Wave Dashing no longer exists. This is awesome information, IMO. Although they probably won't use it to it's full potential, it's good to see their choosing quality like THIS for the game.
Edited by Teej on August 25, 2007 at 19:44:17.
Why does this mean that there'll be no more Wave Dashing?
Better physics engine...of course it's a Nintendo game, so it'll be a bit more wacky (lol wacky. When was the last time I used that word?) it should be a bit more tightened up...the possibility of it staying is there, but it got really slim now.
I bet it'll be kept. It's a vital gameplay maneuver.
Vital? Meh.
Was it purposely designed by the game programmers? No.
>__>
Neither were combos in Street Fighter.
I remembered reading somewhere that the term "wavedash" was actually written somewhere in Melee's debug codes...I don't have a source for this, of course, but it does make me think that wavedashing wasn't a complete accident.
Haha, way to shoot holes in my already flimsy contribution, Teej. XD
Now I feel stupid twice. Once about the "Black Hole" and now about the wave dashing. What are these things? I'm sure I've done them, but just don't know what they pertain to.
Wavedashing refers to an exploitation of the game's physics engine to move more efficiently. To perform it, you have to airdodge diagonally into the stage's surface. When the character makes contact with the surface, instead of continuing to airdodge, the character slides across the stage for a small distance. Connecting multiple wavedashes makes for a more efficient method of movement with less lagtime.
the Black Hole is a combination of certain characters and weapons, which can create a sphere of characters which hold eachother in the air. when you jump in it it will only take a second or two to reach 999% damage and when you get out of it you will bew shot to the end of the screen and you die.
check This Link for a written explanation on how to do it
Check this Video for a nice example
wher using Ness, you get what i like to call a Super Nova Glitch
i tried it once with friends, really nice
Soooo... latest update is another Assist Trophy... Andross.
This one happens to be the low-graphic, original version of him seen in the first game... the really big mask-like face. He moves to the back of the screen, inhales (which throws everyone around a bit) then starts spewing polygonal panels across the battlefield.
So, what is that stuff he spews, anyway? Barf?
Other updates include Superspicy Curry (FLCL, anyone?) and and an explanation on special moves.
Edited by RisingDragon on August 28, 2007 at 17:31:19.
Every time there's a How to Play update, it features Meta Knight. I'm starting to think Sakurai's using these as a loophole to show us more of MK...little teacher's pet. <_>
Here's how we post updates over at my other forum. Today's update is the Pokemon Trainer's special moves.
The Pokémon Trainer commands three types of Pokémon. His down special move is a Pokémon Change, so each Pokémon has three special moves!
That’s nine in all. Amazing!
<Squirtle Up Special Move: Waterfall>
Squirtle splashes up the water torrent.
<Squirtle Side Special Move: Withdraw>
Is this the turtle’s so-called shell? It slides along the ground.
<Ivysaur Standard Special Move: Bullet Seed>
It fires a rapid seed barrage straight up in the air!
<Ivysaur Up Special Move: Vine Whip>
It can grab the edge with its whip! That was TOO close!
<Charizard Standard Special Move: Flamethrower>
We just had to have this. It is Charizard, after all.
<Charizard Side Special Move: Rock Smash>
It smashes rocks with its head. Bam! A solid hit from this delivers a mighty blow!!
Supplement your shortcomings and take advantage of your strengths. You must cooperate to push on!
Heh, SO many people on GameFAQs are upset over Rock Smash...nerf the blasted Lizardon, I say!
Totally.
He should have Porygon-Z, Mudkip and Dusknoir. >__>
Bidoof for a final smash.
The Eggplant Wizard should be an assist trophy...and he should turn you into a Mudkip.
An eggplant wizard has turned you into a Mudkip! Is this awesome? (Y/N)
THD, grow a sense of internet rankings. Bidoof and Mudkip pretty much rule the internet now.
This update has provided the coolest picture EVER.

Did I already mention the physics engine? Brawl is running off of the Havok engine, which is the same thing that Halo 3 and Assassin's Creed is running off of. Just goes to show that Nintendo can still run with the best of them!
...but wait, I just went to Havok's site to get a source, and Brawl has been taken down from the list of titles! It was there yesterday, I'm sure...Guess Sakurai wants this kept under wraps.
Edited by Mr.Mettaur on August 30, 2007 at 18:24:56.