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First on the agenda:

http://www.youtube.com/watch?v=W9uvQ_k8gqs

This was added in the newest patch. The head of the TF2 team is being really vague about it- stating "who and who doesn't hear these in-game right now is important- no one has guessed correctly so far." News should be coming up soon in another (Christmas?) update within the next couple of weeks.


EDIT: Apparently these new voices can only be heard by Demoman and Soldier. They replace the default voices 10% of the time, but only as those two classes.

I smell a class update!


EDIT: Up until 20 minutes ago Robin Walker had 3 "undefined" weapons for Demoman and Soldier equipped. There's no way to deny it now- a class update for Demoman and Soldier is definately on it's way.

Doc, you lucky dog, getting your favorite class updated so soon after joining the community. I had to wait forever for my Spy update (not that I use any of the new weapons anyway...) :V


EDIT AGAIN: TF2 blog just updated, and oh boy is it a doozy.

http://www.teamfortress.com/war/administrator/

Let's hope for some more tomorrow.

Edited by Teej on December 9, 2009 at 15:05:19.

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Kinda has me upset on the inside, I can't even play TF2 anymore. :(


Fight, Megaman! For everlasting peace! ~ :o

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What.

When did this happen

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Quote:
Originally posted by Teej
What.

When did this happen


Well, my laptop doesn't seem to like to play TF2, so that's one reason, but the main reason is because my desktop kinda blew up due to an inconvenience on my part, which requires in me replacing the motherboard/cpu, havn't done that yet, so..


Fight, Megaman! For everlasting peace! ~ :o

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I should have time to play this weekend, so be on the lookout for my presence on Xfire and Steam! I've been meaning to play in the past few days, but things have been busier than usual.


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The one week-end where I'm not home for the most part...D:

There's always the winter break, I presume. heh.


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THIS IS WAR!

http://www.teamfortress.com/war/part1/index.htm

Every day this week, the update pages will update for each class, revealing weapons, achievements, etc.

But here's the twist: During this week, Valve will keep tally of Demomen killed as Soldier and vice versa. Whoever gets the most kills gets ANOTHER weapon on top of their planned three. This should be fun~

I'll be playing as Soldier, down with the cyclops!

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Well, I'll give the Valve team something: they know how to write those updates! It almost makes you want to stand up, grab a random weapon and rush to the front line.

Come to think of it, I haven't tried the Demoman class a single time. I'll have to fix that eventually... but after we're won this war only!


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Neat update, even before the unlocks. If you play as Demo or Soldier, you get an in-game kill counter that displays your war effort, and the splash screen is now the soldier and demo butting heads.

EDIT: End of day 1: 61 one-eyes maggots blown to smithereens.


EDIT 2: Doesn't look like we're getting a weapon update today.

Quote:
In the sixteen hours since war was declared between the Demoman and the Soldier, a whopping 2,681,005 kills (and counting) have been tallied. That's bloody astonishing! And it's all thanks to you! You should all be proud of yourselves!



Those of you worried that you're missing prime exam-studying time right now, keep in mind you're now participating not only in the bloodiest war Team Fortress 2 has ever seen, but the bloodiest battle, ever, of all time. I don't want to oversell how big this is, but I am not exaggerating when I say that this war can be seen from space. If a prospective employer isn't impressed by reading that on your college transcript, watch out—you might be applying for a job as a five-year-old girl.

Hah!

Saxton Hale


Soldiers are winning the war by 100,000 kills so far, 200 of those being mine. :3

Edited by Teej on December 11, 2009 at 20:32:11.

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Rising Dragon: You do realize double-posts are okay when its for updates, right?

That being said:

The Soldier is winning, so we get demoman info today.

http://www.teamfortress.com/war/demo/

Here's the comic explaining the backstory from the Demoman's POV.

http://www.teamfortress.com/demomanupdate/index.htm#item_1

Here's his first two weapons.

The sword drops your max health, but each time you land a kill you get some health and speed (caps at 4 kills)

It cannot crit unless paired with his second weapon's special ability:

His shield gives you resistance to fire and splash damage. It's alt fire is a charge- a melee attack after a mid-range charge lands a mini-crit, and a full range melee attack gives you a full crit. It replaces the sticky bomb launcher.

Edited by Teej on December 14, 2009 at 22:20:55.

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The shield sounds like something that'd get really handy while fighting off a few pyros. These are hard to avoid once they get a chance to get close to you.


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I wonder if the shield can defend against a pyro airblast. Those will still be effective in dealing with an Eyelander-equipped cyclo--err, Demoman.


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
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And we've got our first Soldier weapon!

http://www.teamfortress.com/soldierupdate/index.htm#item_1

The Direct Hit. It's a rocket launcher for those who are good at leading shots and hitting enemies. The blast range is 70% smaller, but it shoots ALOT faster and is ALOT more powerful. A useless tool for a beginning soldier, but once you learn to play a bit I can see it being a flat out upgrade.

The comic to today, as usual, can be seen here:

http://www.teamfortress.com/war/soldier/

There will also be a free weekend, so if you don't own tf2, you can give it a test run when the update hits. Pre-load here:

teamfortress.com

Edited by Teej on December 15, 2009 at 19:36:56.

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And we've got the rest of our weapons~

http://www.teamfortress.com/soldierupdate/index.htm#item_2

The soldier gets a pickaxe melee replacement. The more damage you take, the faster you run and the more damage you do. Now, here's the kicker: At full health, it still does the same damage as the shovel! This is a direct -upgrade-, no matter how you look at it.

The bugle enables a rage meter. When you damage/ kill enemies, the meter fills. When full, you can pull out a bugle and anyone near you lands 100% minicrits. Sounds like it could be great for defending teams!

http://www.teamfortress.com/demomanupdate/index.htm#item_3

The demoman's third unlock is...another sticky replacement? This one looks like an amazing defensive tool. It doubles your sticky count, and allows you to plant different clumps together and detonate them all at seperate times by pointing and clicking at them with the laser sight taped to the gun! As a drawback, they are no longer viable for close combat and detonating them in midair (Odds are damage is reduced dramatically within the first few seconds of dropping them, making them useless for a combat weapon but a great defense "sit and wait" weapon, but this is just me guessing.)

Today's blog update tells us why we don't have a winner yet and why the update will launch in the game later in the evening, plus it gives us the greatest image ever conceived.

Quote:
Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!

Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.

Please note: Beginning now, we're going to start transitioning the new inventory system into the game. Until the update goes live later today, you will not have access to your inventory.


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Now the Heavy's getting it on with the Scout's mom. Must be the corporation doorknob.


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
"I worship the supreme comrade Cossack!"
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And, as predicted, the soldiers stay victorious!

We get a nice pair of boots that reduce splash damage when rocket jumping. It replaces the shotgun.

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That'll be helpful with the Direct Hit. No one uses the shotgun anyway.

Edited by RisingDragon on December 17, 2009 at 19:01:28.


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
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Quote:
Originally posted by RisingDragon
That'll be helpful with the Direct Hit. No one uses the shotgun anyway.


Exactly my thoughts. Bring on the boots!!


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Looking for me elsewhere? Maybe look at my Fediverse account for some more-or-less random postings! If you're a gamer, check out my Osmium profile. I'm building that tool!

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I do but I guess that's irrelivent.


Love the crafting system, doesn't detract at all.


Basically it's just a way to recyle duplicate items. Certain combinations of deplicates gives you scrap metal. Mix scrap metal together to get regained metal. Mix those to get refined metal. Mix three of those to get a hat, or use one of them and a class icon to get another weapon for that class.

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Every update has its errors, unfortunately. The item preview for the Spy is messed up concerning his watch, and if the Red Team is victorious in a match, the weapon crit glow stays attached to the weapons when the team switches around and remains that way until the server switches.

And on top of that, they really don't want to give out the items. I've gotten two Demoman milestones and its only given me one of the weapons... and I already had it thanks to a random drop.


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
"I worship the supreme comrade Cossack!"
"OugharagarraaahhHHH: When 'Ow' just won't cut it."
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CAPCOM: We put the "No" in Innovation.

Blink
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I'm finally switching to the PC version! I should have it up and running in ~5 days or so. Do people here play in pubs, or is there a specific server?


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5 days, huh? Looks like you'll miss out on all the bugs they aren't fixing this weekend.

Finally got one of the Soldier weapons; the Direct Hit. Unfortunately, I got it from a random drop; I still don't have the Equalizer I should be getting for the first milestone. Annoying.


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
"I worship the supreme comrade Cossack!"
"OugharagarraaahhHHH: When 'Ow' just won't cut it."
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CAPCOM: We put the "No" in Innovation.

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Quote:
Originally posted by Blink
I'm finally switching to the PC version! I should have it up and running in ~5 days or so. Do people here play in pubs, or is there a specific server?


Pubs. We -did- have a server but since so few of us played at that time it was sorta forgotten...gonna have to ask Dr. Light about setting it up again.

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My friend recently got it for the PC as well--I'm getting pretty used to using WASD/mouse as opposed to the controller. I shouldn't be overly awful by the time I get it.

Excited to play with you all!


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There is no playing with Teej when he's a spy or a soldier. There is only dying. >______>


"Why do you care that I care that you care enough to care that I care for caring?" "Conversation isn't your strong point, is it?"
"I worship the supreme comrade Cossack!"
"OugharagarraaahhHHH: When 'Ow' just won't cut it."
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CAPCOM: We put the "No" in Innovation.

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Neat I finally get a quote for a signature.

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I spy check neurotically in the 360 version, but I assume that spies in the PC version know how to be a little sneakier/better over all. After watching my friend play the PC version, I've noticed that the skill level is higher overall.

As for Soldiers...oh god. Nine out of ten teams I've seen are 4-6 soldiers, 4-6 demoman and then a few randoms. Damn this update.


What makes me a good Demoman?
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I was pro soldier/ spy BEFORE this update though. :V

After I got my weapons the hype had died down so I'm back to spying, which is fun since it's easy to pick a class to disguise as.

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Blink: Just give it a bit of time, the game will balance itself out once people get their shinies. It seems to happen with every update.

I'll add you to Steam the next time I login. If you happen to have Xfire, you should add me on your list: it's the best way to know when I'm available for some gaming.


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Yeah, I figured. Apparently, it's been like that for every class update.

My Steam ID is actually ClawWarudo--the ION Gamma thing was made prematurely :P. I don't currently have an XFire, but I will set one up!


What makes me a good Demoman?
If I were a bad Demoman, I wouldn't be sittin' here, discussin' it with you now would I? Image
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