Keiji Inafune was recently promoted to oversee all of Capcom's production studios. He'll obviously have less time to focus on the Mega Man franchise as a whole. With the popularity of Mega Man 9 and 10, odds are that a number 11 will be released eventually. Now, imagine that the Capcom managers come to you to design that new game. What would you do? Another NES-like title? A shiny, modern 2D platformer? An on-rails 3D game? Something else? What about the enemies? The music?
If you were to ask me which of the original series' games is my favorite, I probably wouldn't come up with Mega Man & Bass spontaneously; but whenever I replay that game, I feel like they got the formula near perfection. With some changes, and some ideas borrowed from older games, I'd end up with my ideal game set in the original series.
Story
I don't care about the overall plot that much (this isn't Battle Network). If more than one character is playable, each deserves at least some sort of introduction to explain his motives for being in the fight. Two or three lines of changed dialogue doesn't really cut it. Keep at least the pictured cutscenes, as seen in Mega Man 9 and 10, which are a nice change from only having moving sprites.
Two castles are a must, or at least some sort of fake villain to draw things out a bit. There's no way we can avoid a match against Dr. Wily at the very end of the game, but there's room for something more to happen before that. Mega Man 4 to 6 are among my favorites because of that: you defeat the eight robot masters, go after the apparent culprit, then get ready for a showdown against the mighty Dr. Wily.
Graphics / Style
I like the 8-bits look, but it's got many games done like that already. I'd rather get a modern-looking, sprite-based game will no real technical limitations. Mega Man & Bass took the detailed Mega Man 8 graphics and refined them by having less cartoony animations and better level layouts while remaining consistent with the NES classics... and that was only on the SNES! Modern consoles can do much better, and I'd like to see what Capcom's talented staff could put together. Leave the 3D graphics to the X series.
Gameplay
Multiple characters are fun, but not required. If more than one option is available, though, I think it's a good idea to have some varied gameplay instead of being merely offered throw-away options that are all the same. Capcom got this part right so far, but I think it's worth mentioning. Oh, and Mega Man needs to be able to slide. Seriously.
There's no denying that the day Mega Man got his charging MegaBuster, the Master Weapons got less interesting, poweful and fun to use. It's easier to charge up and fire at everything that moves instead of carefully selecting weapons. Mega Man & Bass is another case where they got it right: the weapons are varied and balanced. I often find myself using the Lightning Bolt, the Ice Wall or the Remote Mine, despite having access to charge shots or Bass' rapid fire.
I can do with the idea of having two sets of four stages to select from instead of facing directly all eight robot masters at once, but only if there's a good reason for that. Mega Man 7 split things up but didn't really benefit from it, unlike Mega Man 8 which had later levels requiring you to use the first four master weapons. Mega Man X5 was also fun: make four of the levels key to the plot and four more available right away, only for their purpose to be revealed later on.
You are in charge of the sequel. What do you do with it?
The admin formerly known as Dr. Cossack.
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