http://www.teamfortress.com/bombinomicon/
http://www.teamfortress.com/veryscaryhalloween/
It reveals the boss battle for this year, but I don't wanna spoil it.
Edited by TopHat on October 27, 2011 at 18:37:53

http://www.teamfortress.com/bombinomicon/
http://www.teamfortress.com/veryscaryhalloween/
It reveals the boss battle for this year, but I don't wanna spoil it.
Edited by TopHat on October 27, 2011 at 18:37:53
PATCH NOTES
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Halloween 2011 Event
Viaduct has been haunted and is now... Eyeaduct!
One full multi-piece costume set has been added for each class
Random gifts containing costume pieces drop in Eyeaduct on registered servers
2 new Halloween 2011 achievements
Any unusual hats uncrated during the event will be Halloween-themed
New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
Updated effects for The Cow Mangler 5000
Updated in-game abuse reporting tool to include option for reporting abusive game servers
Added mapcycle_halloween containing all Halloween event maps
Fixed team colors and styles not updating properly in store previews
Fixed bug in reputation trend status display for registered servers
Fixed a problem that could cause repeated stutters after joining a server
Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!
Looks promising. I'll give this a spin this weekend.
The admin formerly known as Dr. Cossack.
Looking for me elsewhere? Maybe look at my Fediverse account for some more-or-less random postings! If you're a gamer, check out my Osmium profile. I'm building that tool!
Already got some of the new stuff. Add me on Steam (TheHelldragon) so we can try to get the Bombinomicon together!
Edited by TopHat on October 27, 2011 at 23:50:13
Leave it to Valve to make a Halloween update the day after Halloween
http://www.teamfortress.com/post.php?id=6687
Whenever you defeat Monoculus, he comes back tougher and smaller. If he disappears (aka you dont kill him fast enough) his level is reset to 1.
Valve Time strikes again, huh?
These changes remind me of what we said about fighting a harder version of Monoculus. I think it's a good idea to add some variety in those matches that last more than the average!
The admin formerly known as Dr. Cossack.
Looking for me elsewhere? Maybe look at my Fediverse account for some more-or-less random postings! If you're a gamer, check out my Osmium profile. I'm building that tool!