This update took more time to put together as I had to carefully design some new components. Web pages aren't exactly meant to synchronize content between various users in near real-time, so getting it right can be tricky. No active features are being introduced this time around, but more of the important groundwork has been laid. The only visible effect right now is a slight slowdown of PvP battles, which is required to keep all players in sync.
- Each chip and character's buster now has an attack speed and range (currently unused)
- Each character (including players) now have a movement speed (currently unused)
- More background stuff!
I'm aiming for this one to be the last "preparations" update before the defense system hits, but I might squeeze in an extra batch of changes not directly related to this. Stay tuned!