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Topic: KH3, KH3

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TopHat
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Posted on June 11, 2013 at 3:04:41 [Post link]
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KH3



KH3

KH3

KH3

KH3

KH3

Edited by TopHat on June 10, 2013 at 22:54:37

Black Dranzer.exe
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Posted on June 11, 2013 at 16:41:55 [Post link]
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I realize it's beta and all, but I expect better graphics than that for a future PS4 game


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Posted on June 11, 2013 at 19:25:10 [Post link]
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Better graphics? No thank you. That's one of the pitfalls that's wrecking the game industry right now, making games all flash and no substance. Moderate graphics in KH3 means more money to spend on making the rest of the game better.

Good graphics are nice, but I don't want a KH game that only takes two hours to complete.


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Posted on June 12, 2013 at 7:47:47 [Post link]
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And Square is back to enabling Teej.

Looks real sleek though, but I most wonder how the gameplay will go and what the story will be like.


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Posted on June 18, 2013 at 5:20:53 [Post link]
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Quote from post #232226:
Originally posted by Black Dranzer.exe
I realize it's beta and all, but I expect better graphics than that for a future PS4 game


Yeah, this.

But they know people will buy anything with the words Kingdom Hearts on it, so.


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Posted on June 24, 2013 at 19:22:48 [Post link]
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because the first thing i think of in a disney game is "i hope this game has realistic graphics"

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Posted on June 25, 2013 at 0:15:14 [Post link]
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Well no, it would be great if it was so smooth it looked like say, Snow White or such though.


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Posted on June 25, 2013 at 3:05:48 [Post link]
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Nomura has said that they built a new lighting engine from the ground up called the Kingdom Shader. Basically what it's built to do is dynamically change the lighting conditions based on the world the player is in, so Disney worlds will actually end up looking closer to their film counterparts.

The 5 seconds of "gameplay" was in a neutral/ original area, so that Disney-esque painterly feeling wouldn't be applied to it.

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Posted on June 26, 2013 at 21:14:51 [Post link]
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Quote from post #232272:
Originally posted by TopHat
Nomura has said that they built a new lighting engine from the ground up called the Kingdom Shader. Basically what it's built to do is dynamically change the lighting conditions based on the world the player is in, so Disney worlds will actually end up looking closer to their film counterparts.

The 5 seconds of "gameplay" was in a neutral/ original area, so that Disney-esque painterly feeling wouldn't be applied to it.


This seems like it'll be an utter pain in the ass to adjust on a lot of modern TVs though. I don't think I've ever found a consistent brightness that works across my PS3 games, so I'm holding my breath on this.


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Posted on July 9, 2013 at 6:57:33 [Post link]
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http://www.siliconera.com/2013/07/08/tetsuya-nomura-would-like-to-add-star-wars-to-kingdom-hearts-iii/

Take that how you will.


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Posted on July 9, 2013 at 18:01:48 [Post link]
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Sequel trilogy storyline found.

But in all seriousness, I kind of think this would own. Tell me you wouldn't play the hell out of a battle of Geonosis style fight against hundreds of heartless, and I'd call you a liar. Hell, this may be the best thing to ever happen to the prequel storyline--play it off as a goofy time visited by a boy with a magic key, a pantsless talking duck that shoots magic at people, and a dog that runs into things with a shield.


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Posted on October 15, 2013 at 6:19:55 [Post link]
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aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 

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