More power to ya, Doc. I'm definitely eager to continue playtesting and offering feedback. By any chance, besides defensive actions, do you know what other "big wins" you want to tackle with the game first?

More power to ya, Doc. I'm definitely eager to continue playtesting and offering feedback. By any chance, besides defensive actions, do you know what other "big wins" you want to tackle with the game first?
Beyond the defense system, what I'd like to include for an improved first version is focused around the following points:
- Chip effects (paralyze, freeze, confuse, blind, healing bonus, chip break and so on) to allow a greater variety of moves and strategies in battle. Part of the Battle Network experience is focused on the tactics one decides to use, and we need more options to that front. Everything, from Navis to viruses and chips will benefit from this.
- A better indication of the battle flow in multiplayer, with clearer display of damage received and dealt from/to opponents. Reading the battle log provides the information, but key details should be more visible. This is part of the visual refresh that comes from the defense system.
- An improved way to select battles to fight against the computer. The current set of tiers was put together very quickly as I was running out of time and is no way what I want to have eventually. As a start, there should be several groups of opponents available to be fought, possibly of rising difficulty, so that a player can't be stuck on a single battle (hellooooo, ProtoMan V2!) and unable to do any further progress.
There are also the ongoing goals of bug fixes and improvement to the game balance, of course.
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