So is laurasia's end available to explore then?
Topic: DynMap and FastCraft are back!
Update by Dr. Cossack

DynMap is back online!
The team behind DynMap finally found a workaround for the frozen entities problem that some of you saw during our tests on Nena. I've uploaded the newest version, so you can once again track yourself and others! The maps themselves need to be regenerated to include the latest changes; that's going to run for several hours at least.
FastCraft is back online!
The quick crafting utility makes its return as well, in a newly recoded version. As a reminder, FastCraft allows you to quickly craft items based on what's currently in your inventory, without needing to place items in the crafting grid first. This is disabled by default: type in /fc toggle to enable or disable it. It will display the new interface over any existing crafting table.
End resets disabled in Laurasia
Considering that I couldn't find any working solution to cleanly reset Laurasia's End, I've disabled that entirely. There will be no resets in the coming future, although that might return if something can be done about it. As such, any permanent construction work should still happen within Rodinia's End only.
So is laurasia's end available to explore then?
Yes! I've made sure that an exit portal is available so that people can't get stuck over there.
The admin formerly known as Dr. Cossack.
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