Sailor Scout - Defeat an enemy with the power of Love
(>ლ )
Edited by kagato on November 18, 2016 at 21:29:23
Chuck Norris doesn't need garbage collection because he doesn't call .Dispose(), he calls .DropKick().
You asked, I deliver: there are now 50 NEW ACHIEVEMENTS to hunt down!
As some of you know, we used to have 150 targets, but I was forced to scale it down to 100 after the update to Minecraft 1.8 broke our older stats tracking system. After switching to a new plugin plus coding several new functionalities on my own, I've restored 32 of the missing 50; 18 targets are brand new to this batch! Some of the existing ones have been rebalanced as well.
Some are easy to understand:
DurDurPurPur - Craft a stack of purpur bricks
Others not so much...
Sailor Scout - Defeat an enemy with the power of Love
Lots more player statistics are now tracked compared to before; this required a significant amount of effort, but it means that there are several new possibilities of tracking. We've got 50 achievements added tonight; if you're all good boys and girls, more could be added eventually. ;-) You can view the new set of objectives right here!
Note that I had to develop a new stats plugin from the ground up to track some targets, which means that some of the data is only counted as of NOW. If you already had earned an achievement at some point, it's still yours even if it was hidden for a while. If you were underway, however, some will be restarting from scratch. This is an unfortunately effect of relying on others systems. I've taken to handling part of this on my own to avoid future breakage.
This also marks the return of head drops during PvP battles. You've seen it in action during last Halloween's event, and it's now back in a permanent fashion. Get your collection going, or keep expanding your ongoing one!
Happy hunting!
P.S.: Smitten by God is back. It's tracked by the new plugin, so previous lightning strikes don't count unless you had scored it earlier. Good luck! :-D
Chuck Norris doesn't need garbage collection because he doesn't call .Dispose(), he calls .DropKick().