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Kenorland special: Roleplay factions!, Update by Doctacosa

A special communication from Coneva!


My fellow Test Subjects, it is time for a new experiment.

Welcome to the first Creeper’s Lab Story Roleplay.

Many Years ago, two siblings were thrust from their ancestral home due to the devastating wars between the Ghasts and the Piglins. Though a volatile land of fire and lava, the siblings had called it home… Until the day they were forced through a portal into a new world to seek refuge until they could safely return. But, alas, the portal was destroyed in a crushing blow to the Piglins, as the battles raged on, cutting the siblings off from their homeland entirely.

Though they tried, over and over, the pair could not replicate the magic that had brought them to this strange land. So, they made the decision to start anew- to tame this new world and make it theirs.

But this world, green and wet, caused a rift to develop between the siblings- for one of them missed their home and sought to recreate what was lost in the dry heat and danger found in the deserts and badlands; while the other was enchanted by the cool relief offered by the vast, blue oceans which covered this world, and desired to create a new civilization.

The siblings argued endlessly over their growing differences, until finally, unable to reconcile, they parted ways in anger, each vowing to outdo the other, or die trying.

  • Two civilizations at war, each trying to be bigger and better than the other.

Meanwhile, the hardy mountainfolk, well established in their homes high in the, often snowy, mountains, had finally established a trade agreement with the peaceful plainsmen far to the East, securing access to items that had been, until now, rare and hard to obtain. The agreement would be mutually beneficial, but due to the great distance between their cities, the two societies decided to build a road to safely connect them.
This wouldn’t seem a hard task, however, the shortest route between them would cross the turbulent domains of the desert and ocean peoples.

  • Two civilizations at peace trying to establish a safe trade road – will it work? Can they keep the peace and not take sides?

Now it is up to you- will you carry on the mission of your people? Or will you go rogue? Will you join the world and all realms in peace? Or bring it all to ruin?

Gameplay

When you spawn in, you will ma...

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