Quote:
Originally posted by Bryan
What\'s the maximn Regular memory?
i have 48. Note: this is for mmbn3
I have 49. There\'s probably more. With a Gameshark of course.:P
To Rockmaniskool:
Cutman
HP: 600
The first thing you will notice when you start the battle is the two stones
that are placed in the middle square for both you and Cutman. Forget about
destroying the stone, as it takes too long.
First off, Cutman will come up to you and try to cut you with his scissors; it
only has a one square range, so you can avoid it easily. After that, Cutman
will place a moving scissors in you territory, that scissors will constantly
move around in an anti-clockwise direction. Getting cut by that HURTS, and you
should avoid that. After this is done, Cutman will repeat the above attack or
he sometimes will throw out a flying scissors that will reach the end of that
column, stay out of its way. The fight with Cutman is pretty easy; you should
have no trouble defeating him.
Cutman V2
HP: 800
The same as Cutman except for more HP, use the same methods as you\'ve used in
defeating Cutman.
Cutman V3
HP: 1000
This fight is tough and annoying. Cutman can now summon two moving scissors in
your territory, this makes your movement space very limited, plus the fact that
his attacks hurt more and more, you should definitely finish him off quickly,
playing an endurance battle with him is no good.
Shadowman
HP: 800
Shadowman is hard, and all of his three attacks have an incredibly high
accuracy.
1.Shadowman will jump up into the air to shoot 3 shadow blades at you. Move as
quickly as you can to move them.
2.Shadowman will create two dummies that move around trying to get you mixed
up. Just shoot them once to make them disappear, and concentrate on beating the
real one.
3.Shadowman will release a fire attack that travels all the way down to the
end. If you haven\'t destroyed the dummies yet, they too, will spit fire.
Special attack: After you\'ve drained 90% of his HP, Shadowman will summon two
statutes in your area. Don\'t be fooled, they are NOT made of stone and they
WILL attack! They follow you around and swipe their swords or poke them at you.
The only thing good here is that they do not block off you attacks so you can
still deal damage to Shadowman.
After a long and hard fight, you should finally be able to destroy Shadowman.
Shadowman V2
HP: 1200
A ditto of the first one with more HP, I think he has now gained the Muramasa
attack. He will teleport to the square before you and give you the damage you
gave him, for example, you drained 1000 HP out of him, then when he hits you,
you take 1000 damage! However, this attack is very easy to avoid. Before he
attacks, he stops at your column for 1 second, so move around continuously at
this time to avoid his deadly attack. Beat him? Good, now get ready for
Shadowman V3.
Shadowman V3
HP: 1600
To put in simple words, the V3 of Shadowman is VERY HARD. First of all, he has
1600 HP, and his attacks all cost more than 200 HP. Do not engage in a fight
with him before getting your HP to 800 or above!
He now does his \"Shadow Blade\" attack more often, and the dummies he summons
regenerate at an incredible speed, that is, you destroy one, and another one
pops out! His Muramasa attack is now the most deadly attack as he only uses
this attack after he\'s lost 1300+ HP, get hit by it once and you are finished
forever.
The two statues now move more swiftly and they do more damage as well, they
even seem to know how to restrict your movements and block your attacks. Again,
this is a boss you\'ll want to delete quickly. Navi chips work the best here.
Knightman
HP: 800
This boss is probably the easiest boss in the game. He starts off being a rock
statute standing at the last row, and he will only take 1 HP of damage from any
chips (including your buster) at this time. After a while, he \"defrosts\"
himself and he will take normal damage now. If you are staying in the middle
column, he will throw a spiked ball at you, as it is flying at a very low
speed, it can be avoided easily. If you are not standing in the middle column
at the time of the attack, he will throw the ball into the air and 3 rocks will
land on random squares, they cast a shadow before they land, so get out of the
shadowy square right away.
After losing half his HP, Knighman will jump up and move forward one space, by
doing so, he also cracks all the panels, at this time of the fight, you\'d
better be off the middle column or he\'ll smash you to smithereens with his
ball. His \"rocks\" rarely land on you so you can be sure of that, after 10
seconds, the panels recover and the whole process repeats again. You should
have had deleted him by now.
Knightman V2
HP: 1200(unconfirmed as I\'ve forgot)
An upgraded version of Knightman, only thing different is that he now \"jumps\"
more often, so you should delete him as quickly as possible.
Knightman V3
HP: 1500
Knightman is getting more and more furious now. He now \"jumps\" every 10
seconds, that is the time used to fill up the custom gauge once, so watch out
for that. His attacks have a higher accuracy now. He has also gained a new
attack: After he has jumped three times, that is, jumped to the row just before
you, he will swing that spiked ball his around if you are standing right before
him, he will also make a cheap attempt to steal your space, by this time, if
you still haven\'t killed him, you\'d better do so.
Magnetman
HP: 1000
The fight with Magnetman is tough and dangerous. Magnetman stays at the last
row for the most of the time and you won\'t be able to hurt him with you swords.
The middle column is also a \"magnet panel\", if you try to go up or down one
row, you\'ll be pulled back to the middle very soon, this is one thing.
Magnetman does not usually attack; instead, he sends magnets that home in on
you. When you see a magnet approaching, move to the last row and just when the
magnet is about to hit, move forward, you should be able to avoid the magnet
(they are not too hard to avoid anyways). Magnetman only has 2 attacks, one he
will use after sending 4-5 magnets to attack you, and the other after his HP
drops below 400.
The first attack: Magnetman will float up to the up most row and charge, after
2 seconds, he will release a slow-moving magnet ball that will follow you
around, this is harder to avoid, just go up and down repeatedly until it flies
out of the screen.
The second attack: After his HP drops below 300, Magnetman will constantly
create another blue Magnetman and they will come crashing in the column you are
standing in and attempt to squash you. Move swiftly to avoid the attack.
Magnetman will also add another line of magnet panel after a while.
Magnetman V2
HP: 1400
Not too much different from Magnetman except for the fact he has 400 more HP.
Just refer to Magnetman section.
Magnetman V3
HP: 1800
Holy god! Magnetman has now 1800 HP! Worse yet, the magnets appear FAR MORE
frequently and it hurts more and more. A single \"squash\" from Magnetman will
also cost you loads of HP. I recommend using a terrain changer for this one.
Just change the terrain to the one you like. Forestbombs would be a very good
choice here.
Freezeman
HP: 1000
The battle with Freezeman is annoying and tough. First of all, the terrain is
in full ice and that makes the whole battle \"slippery\". Freezeman will
instantly turn into an ice statue once you get into battle. He cannot be hurt,
and he keeps sending waves and waves of attacks to you. The first thing you
should do is to \"cut open\" the ice statue. It has 100 HP, so it may take a
while, but it isn\'t all that hard. After that, Freezeman will try his best to
blow you into the last row, at the same time, he attacks. He has only two
attacks.
First attack: Ice spikes will rise from the ground, and they will track your
position. The best way to avoid crashing into them is to stay at the back row,
then when the spikes are nearly at your area, move around quickly to avoid
them.
Second attack: 3 ice spikes will fall randomly onto you area, this attack is
very easy to avoid, just watch out of the shadows they cast and back out of
that area.
Freezeman V2
HP: 1200
Duplicate of the first one except with more HP and the ice statue has 150 HP.
Refer to Freezeman section if you need help.
Freezeman V3
HP: 1400
Upgraded version of the V2. The ice statue has a further increased HP of 200.
This battle is very tough, make sure you pack in a lot of good electrical
chips, and make sure they are piercing!