Thanks, Fred! It\'s comments like that which give me reason to work harder, thanks buddy and thanks to everyone else for your support and feedback!
As for Phobos\' weakness Goku, I was considering one of two possibilities. One would be to have Megaman begin with the power already acquired. The second, and more fun option is as follows. Players will have to use to boss room to injure Phobos. The room will be big so you will have room to manuever. This goes back to what I said earlier that the old way of beating bosses has been changed to fit my game. Since I want the game to be hard, normal Plasma shots from Megaman do not injure the bosses and charged shots only remove about 2 hit points from the Seeker\'s energy meter. So, will have have to use your heads and see how you could use what is around you to your advantage. I haven\'t worked it out yet and I want to discuss it with Ace about the programming aspect of such an idea.
As always, with the most of my posts, here is a new animation. It isn\'t a lot mind you, just THE FEARSOME SHADOW MET, TREMBLE WITH FEAR!!!!! Okay, he\'s not all the scary but he will be, expect adjustments and edits to his core body, an evil look, and more wicked attacks. As for now, enjoy this simple sketch of what I want his colors to be and him excecuting a projectile attack. Later guys!
http://www.angelfire.com/mech/distantshadows/Shadow_Met.gif