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XIAYOU
Xiayou the Met
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277 posts
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unkown can u email them to me?PPPPPLLLLLLLLLEEEEEEEAAAAAAAASSSSSSSSSSEEEEEEE!!!!!!::D:D



P.S. that picture is my fan character.


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XIAYOU
Xiayou the Met
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277 posts
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I drew up a pic today and i got a special coloring aid. I thought it was funny so I scanned it. Here it is:

Image


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Unknown - Zero Program
Robot master
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I would email them to you XIAYOU but I want to leave some of the Bosses as a surprise. By the way, your fan character rocks, me like.

Alright, I\'m posting these animations. I finished these a while ago and the new ones I\'m working on won\'t be done for a while. I still haven\'t figured out what Sniper Joe\'s Weapon will do. So far I have it worked out that Megaman will take less damage. Also, Sniper Joe\'s sheild which Megaman will gain, will not simply reflect bullets. The sheild will absorb projectiles and when it reaches a certain point or becomes fully charged, the shield will release a powerful blast.

Now onto the animations. The first is of Phobos. When you watch it it might seem confusing. In a nutshell, Phobos doesn\'t really have arms or legs. He emits shadows from his chest and they take the form of arms and legs. Future attacks I plan to draw are giant shadow fists and claws with and extremely wide reach.

Finally, I have another new element I want to add to the Megaman game. The animation is still incomplete so be gentle, lol. I showed this to Ace the other day and now I want to share it with the rest of you. The animation is of a Seeker I haven\'t shown. I won\'t describe it since you should really see it for yourselves. Enjoy!

http://www.angelfire.com/mech/distantshadows/Phobos_-_Formation.gif
http://www.angelfire.com/mech/distantshadows/Freon_-_Finishing_Move.gif

SuperGoku4
Don't worry, I'm not dead!
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394 posts
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The Phobos one wasn\'t confusing. I like the idea of the shadows becoming arms. The last one was awesome.


XIAYOU
Xiayou the Met
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277 posts
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unknown love the new freon animation. SWEET!!!!:Dbut i still want to add the idea of the arcade style. Like you choose a person, bosses metool megaman and you fight in like a big tournament going against the people you didn\'t choose. Sorry for asking again but can u at least send me 2 of the bosses or a little number. Im dying to think of what u hatched up LOL!:lol:


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ProtoZeroX
Ultimate Maverick
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59 posts
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Make his head not like megaman\'s.... ok?:D


Shadow Ninja Maverick in Zero's body......

SuperGoku4
Don't worry, I'm not dead!
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If you read you\'d know they need to look like Megaman\'s head. It\'s part of the story.


Unknown - Zero Program
Robot master
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98 posts
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Ok guys, new animations coming up. I would have posted them last night as promised but I was tired from taking my brother to the airport. Anyway, here they are. One is of another Enemy Ability, Sniper Joe\'s and the other is of Megaman using a boss weapon. He is showing the regular and charged version in the clip. Both animations are not at 100% completion since I still need to add more frames and effects. I\'m still contemplating on showing one or two more of the boss characters. If I do, I will post them later. Enjoy! Also, thanks for comments everyone, I appreciate the feedback!

http://www.angelfire.com/mech/distantshadows/Enemy_Ability_-_Sniper_Joe.gif

http://www.angelfire.com/mech/distantshadows/Synergy_Weapon_-_Combo.gif


This is, madness!

-Megaman
Megaman: Distant Shadows

XIAYOU
Xiayou the Met
Inactive
277 posts
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unknown please show the bosses. Your the best fusion artist there is. I liked the way the sniper joe thing turned out. Please inform me when later exactly is......if you can. PEACE.


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Unknown - Zero Program
Robot master
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98 posts
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Well, XIAYOU, later will be about now. This will be the last boss I reveal. I\'ve shown 6 and that leaves 6 more that you\'ll have to wait for. It might be a long, long wait but in my opinion it will be more than worth it. Also, I was designing Psycho\'s Chamber. It isn\'t much yet as I do intend to add more obstacles and so on.
http://www.angelfire.com/mech/distantshadows/Chrono.gif
http://www.angelfire.com/mech/distantshadows/Psycho_-_Chamber.gif


This is, madness!

-Megaman
Megaman: Distant Shadows

Nayus Dante
Superstar!
Inactive
862 posts
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I know its a little late into the post, but when u said u wanted fusion sprites, and someone else said something about multiple sprites combined, i though u might like to see my avatar. made it in 15 minutes when i was bored. never made custom sprites before this one. ive recolored mets and given them arms and stuff but that was not that good. Ive never used MMF but im pretty good with TGF. if i can help in any way, as the programs are not much diff, only upgraded, tell me and i can help rip sprites and stuff. click my profile to see my avatar in full resolution and tell me if im worthy of art design.

XIAYOU
Xiayou the Met
Inactive
277 posts
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unknown, what is chronos power? like is it light or fire or ice or cheese sandwich? please tell me as soon as u can.


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Unknown - Zero Program
Robot master
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Nayus Dante - That is a very cool sprite. I really don\'t need much help with the artistic aspect of my game, it\'s the programming that I need help with. With Ace\'s guidance I hope I will be able to program most of this game on my own. As for helping, detailed descriptions on how to program or an engine(which Ace is working on) will be accepted. My email is gorak_yee@hotmail.com. Email me if you have any questions.

XIAYOU - I considered a cheese sandwhich type power but it didn\'t work out, lol. Chrono\'s power involves manupulation of time. He can speed up or slow down the time around him allowing him to move quickly or slow down his opponents. He can also reverse time, confusing his adversaries and reflecting attacks such as projectiles back at the attacker. I plan on his level being a huge vertical clock tower. The tower will be old and broken from years of decay. But if players return to the level after obtaining Chrono\'s Ability, they can, at certain points, reverse the effects of time and restore the tower, allowing for hidden passages and secret items to become available. I\'m working on a short clip of Megaman fighting Chrono to showcase his abilities.

Nayus Dante
Superstar!
Inactive
862 posts
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right now, im learning Visual Basic and directx. it has more functionality than the click line of programs, but requires much more work. i am currently working on a MMORPG with a friend, but after i finnish, i may be able to help you in programming.

Fred the met
Jedi Master
Inactive
825 posts
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I have a question- Will you be able to fuse enemy abilities? And also, You should give the Metool ability a helmet too.


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Unknown - Zero Program
Robot master
Inactive
98 posts
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Nayus Dante - Thanks for the offer, I\'ll keep it in mind. =)

Fred the Met - I considered fusing enemy abilities but then I\'d have to limit the amount of abilities Megaman can acquire since the amount of work that I would have to do would be overwhelming. I do intened, however, to make Boss abilities combineable. It will work so that only 2 certain abilities can be fused with one another. So out out the 12 abilites, only 6 new weapons can be formed.

Okay, as I said before I was working on an animation of Chrono\'s abilities at work. Well, it\'s done. I don\'t think it\'s all that great as I am very tired and have been working since the early morning. Anyway, here it is, let me know what you think and more to come. Later!

http://www.angelfire.com/mech/distantshadows/Chrono_-_Ability_Combo.gif

XIAYOU
Xiayou the Met
Inactive
277 posts
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unknown, Im not sure about this *says word with diffuculty*TIME power. I still think that cheese sandwich could\'ve gon far.lol:lol:But seriously chrono looks sweet. By the way, can u inform on what all the powers are. And i think that chrono level idea is pretty awesome. I think u should put one more sprite having all ur characters(the six u have shown) all standing together, or something like that.


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Unknown - Zero Program
Robot master
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98 posts
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Sure XIAYOU.

Freon - Element of Ice. His freezing powers are second to none, this Seeker has the ability to emit powerful sub-zero blasts ranging from small bursts to overwhelming sizes. He can shatter his foes almost instantly.

Arson - Element of Flame. The hothead Seeker, won\'t waste a second burning an entire group of robots into liquid mesh. The flames he spews from his twin tanks can reach unbelievable tempuratures. To make matters worse, the tanks are detachable and can be thown to ignite cities and burn them to the ground.

Psycho - Element of Insanity. A twisted machine, Psycho represents the madness among his comrades. The sharp claw on his hand though limited in range, he enjoys it better than the other weapons which are at his disposal, to dismantal his foes slowly and painfully. It is rumored that he shares a unique bond with another Seeker...

Phobos - Element of Shadow. The limbless Seeker is perhaps the most frightening amongst his comrades. His chest emits shadows which can later take any form he pleases.

Hydro - Element of Water. The only Seeker armed with dual arm cannons, Hydro draws the water he exumes from his massive tank - like body. His enormous size is second only to another of his Seeker comrades. He can emit bursts of water so powerful that they can erode through most materials.

Chrono - Element of Time. (Explained earlier)

As for a group pic, is this what you had in mind?
http://www.angelfire.com/mech/distantshadows/Start_the_Insanity.gif

SuperGoku4
Don't worry, I'm not dead!
Inactive
394 posts
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Unknown, these are the best sprites I\'ve ever seen! This is one of the few fan games I\'m really looking forward to.


Nayus Dante
Superstar!
Inactive
862 posts
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Wow....good sprites.....I wish i had the time to do that....oh wait, i do....ill try to make something like that. really good unknown!

Unknown - Zero Program
Robot master
Inactive
98 posts
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Thanks for the comments guys! You all are my inspiration!

I spend many hours getting the body parts to look like they go together. You should have seen some of my earlier renditions of some of the Seekers, they were pathetic and completely hysterical in appearance. When I make my sprites, it\'s more than merely putting some pieces that look cool together and recoloring them. Sometimes it takes a long time, like with Hydro. Getting his colors right was a pain since I didn\'t want his shade of blue to resemble Megaman\'s or Freon\'s. Take a look.
(Circled areas note parts taken)
http://www.angelfire.com/mech/distantshadows/Hydro_-_Pieces.gif

The robot on the lower far left is the one I edited Hydro\'s chest from. You can see upon comparing that sprite to the sprite on the left of Hydro, that both chest look almost nothing like each other, the existing piece from the enemy looked too fat in my opinion and the shading had to be redone. Then I needed cannons and legs. After comparing and attaching many others, I found that Sniper Joe\'s and the middle robots had what I was looking for. The sprites were perfect so I did not need to edit them, merely recolor them and attach them to the new chest. As for his midsection or underwear as I usually refer to it as, it is a simple custom sprite, made to show that there is water inside of him. The same process goes with all my sprites, though you all may be able to point out which parts came from whom, I add more to the existing material and I also cut out a great deal. And when the sprite is done, it makes sense, everything goes together and it becomes a brand new beast.

Below are some new animations. The first 2 are Boss abilities. The others are of a miniboss I\'ve been working on. I included a comparison of the original and new sprites so you can see the differences since I didn\'t change much. None of them are complete, just early sketches, so be gentle, lol. Enjoy guys!
http://www.angelfire.com/mech/distantshadows/Seeker_Ability_-_Arson.gif

http://www.angelfire.com/mech/distantshadows/Seeker_Ability_-_Psycho.gif

http://www.angelfire.com/mech/distantshadows/Secret_-_Comparison.gif
http://www.angelfire.com/mech/distantshadows/Secret_-_Projectile.gif

SuperGoku4
Don't worry, I'm not dead!
Inactive
394 posts
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There is only one smiley that would work in a situation like this :eek:


Fred the met
Jedi Master
Inactive
825 posts
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What\'s the \"Secret\" thingy. Is it a boss?


So I'm not going to have anything spectacular in my signature.

Unknown - Zero Program
Robot master
Inactive
98 posts
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Thanks, SuperGoku4, you\'re too kind! =)

Fred the Met - Yeah, \"Secret\" as I came to know him by, is a miniboss I plan to include in Psycho\'s Level. He is an edited enemy from Megaman X2 I think. I plan on giving him tons of new attacks and animations, that was just his basic charged projectile. It still needs a new head and a name as the minibosses are characters, in a way. Each miniboss was created by the robot master to serve them so each will have a unique look. Also, I made a sprite from a suggestion you made earlier, is it to your liking, lol. Check it out.

http://www.angelfire.com/mech/distantshadows/Megaman_-_Met_Helmet.gif

Finally, here is a new Freon animation. I was thinking of using the concept of this animation for his level. Perhaps I could impose a time limit and Megaman must prevent Freon from freezing and destroying buildings. Tell me what you think. Enjoy guys!

http://www.angelfire.com/mech/distantshadows/Freezing_Buidling_-_Sketch.gif

Fred the met
Jedi Master
Inactive
825 posts
Quote

:eek: You\'re good, Unknown Zero! I like them.


So I'm not going to have anything spectacular in my signature.

XIAYOU
Xiayou the Met
Inactive
277 posts
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nice animations unknown. And I was thinking about buying mm zero. os it a good game? by the way I apologize if my avater is huge.


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Unknown - Zero Program
Robot master
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98 posts
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Thanks Fred the Met, I knew you\'d like that Met head sprite, lol.

I would buy Megaman Zero XIAYOU, it\'s a great game and I play it all the time.

In other news, I\'ve decided that Phobos, will be the boss character for the demo. I looked through all my sprites and noticed that he had the most work done on him than any other Seeker. Here are some sprites of Phobos doing some basic things, jumping, launching a new projectile and taking damage when hit with his weakness. I\'m also working on some new enemies unique to his level, like the fearsome Shadow Met! Stay tuned for more, later guys and as always, enjoy! :)
http://www.angelfire.com/mech/distantshadows/Phobos_-_Jump.gif
http://www.angelfire.com/mech/distantshadows/Phobos_-_Phantom_Sphere.gif http://www.angelfire.com/mech/distantshadows/Phobos_-_Damage.gif

Fred the met
Jedi Master
Inactive
825 posts
Quote

Those animations are GREAT! I envy your skills...


So I'm not going to have anything spectacular in my signature.

SuperGoku4
Don't worry, I'm not dead!
Inactive
394 posts
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will you put Phobos weakness in the demo?


Unknown - Zero Program
Robot master
Inactive
98 posts
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Thanks, Fred! It\'s comments like that which give me reason to work harder, thanks buddy and thanks to everyone else for your support and feedback!

As for Phobos\' weakness Goku, I was considering one of two possibilities. One would be to have Megaman begin with the power already acquired. The second, and more fun option is as follows. Players will have to use to boss room to injure Phobos. The room will be big so you will have room to manuever. This goes back to what I said earlier that the old way of beating bosses has been changed to fit my game. Since I want the game to be hard, normal Plasma shots from Megaman do not injure the bosses and charged shots only remove about 2 hit points from the Seeker\'s energy meter. So, will have have to use your heads and see how you could use what is around you to your advantage. I haven\'t worked it out yet and I want to discuss it with Ace about the programming aspect of such an idea.

As always, with the most of my posts, here is a new animation. It isn\'t a lot mind you, just THE FEARSOME SHADOW MET, TREMBLE WITH FEAR!!!!! Okay, he\'s not all the scary but he will be, expect adjustments and edits to his core body, an evil look, and more wicked attacks. As for now, enjoy this simple sketch of what I want his colors to be and him excecuting a projectile attack. Later guys!

http://www.angelfire.com/mech/distantshadows/Shadow_Met.gif