i found this sweet advance its called masterstlye you put to gether salamder * , fountain*,thunderbolt*, and gaiablade* and then .. when do it for yout self and find out;D;D
all net navis
[u]I AM YOUR MASTER!![u]

i found this sweet advance its called masterstlye you put to gether salamder * , fountain*,thunderbolt*, and gaiablade* and then .. when do it for yout self and find out;D;D
all net navis
[u]I AM YOUR MASTER!![u]
I\'ve used that P.A! It\'s tight! Here are a few other ones that I know:
H-Burst: Spreaders M,N, and O
LifeSword: Sword, WideSword, and LongSword
ElementalSword: FireSwrd, AquaSwrd, ElecSwrd, and BambSwrd
500Barrier: Barrier, Barrier100, Barrier200
DeuxHero: CustSwrd, VarSwrd, Protoman
2xHero: Slasher, CustSwrd, VarSwrd, and Protoman
BigHeart: Recv300, HolyPanl, and Roll
I hope these might come in handy.
mega man.exe can u tell me where i can get those chips, like the locations or wat i have to do to get them.
[Edited on 15-7-2003 by BluesV3]
Program advance!!
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Z-Canon1 / Zeta-Cannon1 | Program Advance #01
Cannon A-B-C / Cannon B-C-D / Cannon C-D-E
Damage per Hit: 40
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds
of Invisibility and also unlimited uses of Z-Canon1 (three
linked Shots of Cannon, paralyzes the enemy) with A Button
within the Limited Time.
Range of Hit:
PPPPPP
PMEEEE
PPPPPP
The Cannon can hit only one enemy though.
Z-Canon2 / Zeta-Cannon2 | Program Advance #02
HiCannon H-I-J / HiCannon I-J-K / HiCannon J-K-L
Damage per Hit: 60
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds
of Invisibility and also unlimited uses of Z-Canon2 (three
linked Shots of HiCannon, paralyzes the enemy) with A Button
within the Limited Time.
Range of Hit:
PPPPPP
PMEEEE
PPPPPP
The Cannon can hit only one enemy though.
Z-Canon3 / Zeta-Cannon3 | Program Advance #03
M-Cannon O-P-Q / M-Cannon P-Q-R / M-Cannon Q-R-S
Damage per Hit: 80
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Z-Canon3 (three linked
Shots of M-Cannon, paralyzes the enemy) with A Button within the
Limited Time.
Range of Hit:
PPPPPP
PMEEEE
PPPPPP
The Cannon can hit only one enemy though.
Z-Punch / Zeta-GutsPunch | Program Advance #04
GutsPnch B-C-D / GutsPnch C-D-E / GutsPnch D-E-F
Damage per Hit: 80
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsPnch with A Button
within the Limited Time.
Range of Hit:
PPPPPP
PMEPPP
PPPPPP
Z-Straight / Zeta-GutsStraight | Program Advance #05
GutsStraight O-P-Q / GutsStraight P-Q-R / GutsStraight Q-R-S
Damage per Hit: 100
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsStraight with A
Button within the Limited Time.
Range of Hit:
PPPPPP
PMEEPP
PPPPPP
Z-Impact / Zeta-GutsImpact | Program Advance #06
GutsImpact G-H-I / GutsImpact H-I-J / GutsImpact I-J-K
Damage per Hit: 160
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsImpact with A Button
within the Limited Time.
Range of Hit:
PPPPPP
PMEEEP
PPPPPP
Z-Variable / Zeta-Variable Sword | Program Advance #07
VarSwrd B-C-D / VarSwrd C-D-E / VarSwrd D-E-F
Damage per Hit: 160
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Variable Sword with A Button
within the Limited Time. The combos of Variable Sword should still
work with this P.A. active.
Range of Hit:
PPEEEE
PMEEEE
PPEEEE
Range depends on what type of Combo was executed.
Z-Yoyo1 / Zeta-Yo-Yo1 | Program Advance #08
Yo-Yo1 C-D-E / Yo-Yo1 D-E-F / Yo-Yo1 E-F-G
Damage per Hit: 40
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo1 with A Button within
the Limited Time.
Range of Hit:
PPPPPP
PM223P
PPPPPP
Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.
Z-Yoyo2 / Zeta-Yo-Yo2 | Program Advance #09
Yo-Yo2 H-I-J / Yo-Yo2 I-J-K / Yo-Yo2 J-K-L
Damage per Hit: 50
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo2 with A Button within
the Limited Time.
Range of Hit:
PPPPPP
PM223P
PPPPPP
Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.
Z-Yoyo3 / Zeta-Yo-Yo3 | Program Advance #10
Yo-Yo3 M-N-O / Yo-Yo3 N-O-P / Yo-Yo3 O-P-Q
Damage per Hit: 60
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo3 with A Button within
the Limited Time.
Range of Hit:
PPPPPP
PM223P
PPPPPP
Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.
Z-Fumikumi1/Z-Step1 / Zeta-FumikumiZan/Zeta-Step Sword | Program Advance #11
FumikumiZan L-M-N / FumikumiZan M-N-O / FumikumiZan N-O-P
(StepSwrd L-M-N / StepSwrd M-N-O / StepSwrd N-O-P)
Damage per Hit: 130
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of FumikumiZan/Step Sword with
A Button within the Limited Time.
Range of Hit:
PPPPEP
PMPPEP
PPPPEP
Z-Fumikumi2/Z-Step2 / Zeta-FumikumiCross/Zeta-Step Cross | Program Advance #12
FumikumiCross O-P-Q / FumikumiCross P-Q-R / FumikumiCross Q-R-S
(StepCros O-P-Q / StepCros P-Q-R / StepCros Q-R-S)
Damage per Hit: 130 (doubles if enemy is in the center of the cross)
Number of Hits: (depends on enemy position)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of FumikumiCross/Step Cross with
A Button within the Limited Time.
Range of Hit:
PPPEPE
PMPP2P
PPPEPE
Special legend:
2 = double damage
BubSprd / Bubble Spread | Program Advance #13
BubbleShot C-D-E
Bubble-V D-E-F
BubbleSide E-F-G
BubbleShot-Bubble-V-BubbleSide E
Damage per Hit: 300
Number of Hits: 1
Description: After executed with the A Button, Megaman shoots a Bubble Buster
that spreads out like the Spreader Chip does.
Range of Hit:
PPPSSS
PMPSHS
PPPSSS
Special legend:
H = Hit
S = Spreaded region
HeatSprd / HeatSpread | Program Advance #14
HeatShot H-I-J
Heat-V I-J-K
HeatSide J-K-L
HeatShot-Heat-V-HeatSide J
Damage per Hit: 300
Number of Hits: 1
Description: After executed with the A Button, Megaman shoots a Heat Buster
that spreads out like the Spreader Chip does.
Range of Hit:
PPPSSS
PMPSHS
PPPSSS
Special legend:
H = Hit
S = Spreaded region
H-Burst / Hyper Burst | Program Advance #15
Spreader M-N-O / Spreader N-O-P / Spreader O-P-Q
Damage per Hit: 100
Number of Hits: 5
Description: After executed with the A Button, Megaman shoots a Buster Shot
that spreads out for 5 times in the Spreader Chip\'s range, dealing
100 Damage per hit.
Range of Hit:
PPPSSS
PMPSHS
PPPSSS
Special legend:
H = Hit
S = Spreaded region
DreamSrd/LifeSwrd / Dream Sword/Life Sword | Program Advance #16
Sword-WideSwrd-LongSwrd E/L/Y
Damage per Hit: 400
Number of Hits: 1
Description: Megaman slashes the area of 3x2 in front of him with a huge
Sword.
Range of Hit:
PPEEPP
PMEEPP
PPEEPP
ElemSwrd / Elemental Sword | Program Advance #17
FireSwrd-AquaSwrd-ElecSwrd/BambSwrd N/P
Damage per Hit: 150
Number of Hits: 4
Description: Megaman slashes the area of a Wide Sword in front of him,
once with each Elemental Sword. Stuns Enemy and weakness still
counts.
Range of Hit:
PPEPPP
PMEPPP
PPEPPP
Akuretsuzan/EvilCut / Akuretsuzan/Evil Cut | Program Advance #18
(The English name will be added when I got my hands on the English Version)
FumikumiZan - Paladin Sword - FumikumiCross P
(StepSwrd - HeroSwrd - StepCros P)
Damage per Hit: 150
Number of Hits: depends on enemy position
Description: Megaman steps two columns up, slash with the 3 Blades involved
in this P.A. in order. The enemy on the Panel right in front of
Megaman will receive 4 hits.
Range of Hit:
PPP111
PMP141
PPP111
Special legends:
4 = 4-hit Panels
1 = 1-hit Panels
H-Ratton / Hyper Ratton | Program Advance #19
Ratton1-Ratton2-Ratton3 A/C/F
Damage per Hit: 500
Number of Hits: 1
Description: Megaman throws a Ratton that runs VERY fast.
Range of Hit:
PPEEEE
PMEEEE
PPEEEE
As long as the Ratton can turn to hit the enemies.
G-CntBomb/G-TimeBmb / Giga Count-Bomb/Giga TimeBomb | Program Advance #20
TimeBomb J-K-L / TimeBomb K-L-M / TimeBomb L-M-N
Damage per Hit: 500
Number of Hits: 1
Description: Megaman creates a Count Bomb that hits the whole battlefield.
Range of Hit:
EEEEEE
EMEEEE
EEEEEE
RainJely / Raining Jelly | Program Advance #21
MetaGel1 B-C-D / MetaGel2 E-F-G / MetaGel3 S-T-U
Damage per Hit: 150
Number of Hits: 6
Description: A group of six MetaGels fall from the sky and steals every Panel
they landed on. If an enemy is on the Panel, it gets damaged but
the Panel remain unstolen.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Endless Curse / Endless Curse | Program Advance #22
CrsShld1-CrsShld2-CrsShld3 C/L
Damage per Hit:
Number of Hits: (Until the enemies\' death)
Description: Megaman summons a CrsShld that blocks enemy attack and bites
all enemies until they\'re dead.
Range of Hit:
PPEEEE
PMEEEE
PPEEEE
Mother Quake/MomQuake / Mother Quake/Mother Quake | Program Advance #23
RockCube *- RockCube *-GodStone S
Damage per Hit: 200
Number of Hits: (Lots)
Description: The whole screen shook violently and rocks appear out of
nowhere and hit the enemies on their heads.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Hits random locations in the enemy\'s Area.
PoisPhar / Poison Pharoah | Program Advance #24
PoisonMask-PoisonFace-PoisonAnubis A
Damage per Hit: 1
Number of Hits: Unlimited as long as the Pharoah Statue stays active and
enemies stays alive.
Description: A HUGE Purple PharoMan Statue drops in front of Megaman and
poisons the enemies twice as fast as the Anubis Statue. The
effect will keep on until the enemies are deleted OR until the
Purple PharoMan Statue was destroyed.
Range of Hit:
EEEEEE
EMEEEE
EEEEEE
Hits EVERYONE on the Battlefield except for Megaman.
BodyGrd / Body Guard | Program Advance #25
AntiDmg-NaviScout (AntiNavi)-Muramasa Blade M
Damage per Hit: 100
Number of Hits: 18
Description: The Battle continue as usual, but with Shurikens raining down
on enemies from above the ceiling and chases after the enemies
for 18 times.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Not sure if it\'ll hit behind Megaman. Hits are evenly distributed if there
is more than one enemy.
500Barrier / 500 Barrier | Program Advance #26
Barrier-100Barrier-200Barrier E/R
(Note: since there ARE Barrier *\'s and 100Barrier *\'s, it\'s possible to use
any codes of 200Barrier with those two *-Coded Barrier Chips.)
Damage per Hit: 0
Number of Hits: 0
Description: Megaman summons a Barrier that can endure 500 Damage.
Range of Hit:
PPPPPP
PMPPPP
PPPPPP
BigHeart / Big Heart | Program Advance #27
HolyPanl-Recov300-Roll (any version) R
Damage per Hit: 50
Number of Hits: 9
Description: Roll appears to attack the enemy as usual, then recovers 300 HP
for Megaman.
Range of Hit:
PPEEEE
PMEEEE
PPEEEE
It can\'t hit anything behind Megaman.
GtsShoot / Guts Shoot | Program Advance #28
MetGuard *-DashAtk-GutsMan (any version) G
Damage per Hit: 300
Number of Hits: 1
Description: GutsMan appears behind Megaman, grabs Megaman and throws Megaman
(who opened up a shield in front of him) straight into an enemy.
Upon contact, the blast will spread in a \"+\" pattern. (Nooooo......
It\'s powered down again....... GutsMan sure is getting weaker these
days eh?)
Range of Hit:
PPPPSP
PMPSHS
PPPPSP
Special legends:
H = Hit
S = Spreaded area
DeuxHero / Deux Hero | Program Advance #29
CustSwrd-VarSwrd-Blues (V1~V4) B
Damage per Hit: 70
Number of Hits: 8
Description: Megaman and Blues appear and attack together to deal 560
(Basic) Damage to all Enemy Panels.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Despite where Megaman is, the P.A. hits the whole Enemy Area.
2xHero / Double Hero | Program Advance #30
IaiForm (Slasher)-CustSwrd-VarSwrd-Blues (V1~V4) B
Damage per Hit: 70
Number of Hits: 10
Description: Megaman and Blues appear and attack together to deal 700
(Basic) Damage to all Enemy Panels. Blue\'s Slashes, although
with the different colors, are confirmed to be NOT Elemental.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
Despite where Megaman is, the P.A. hits the whole Enemy Area.
GPPower / Grand Prix Power | Program Advance #31
Brotherhood1 *-Brotherhood2 *-KingMan V5 K/MistMan V5 M/BowlMan V5 B (either one
of them would work)
Damage per Hit: 300
Number of Hits: Random +1
Description: According to WhizKid, our beloved Moderator on the Forum, this P.A.
has two phases. First, BowlMan appears and shoots out 5~8 MistMans at
random (like Forte\'s Air Burst Attack) and each hit deals 300 Damage.
After these MistMan Shots, KingMan will appear out of nowhere and land
in the Enemy Area, supposedly dealing another 300 Damage to all enemies
in the Enemy Area.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE
MstrStyl / Master Style | Program Advance #32
Salamander-Daifunsui-Thunderbolt-GaiaBlade *
(Salamndr-Fountain-Bolt-GaiaBlde *)
Damage per Hit: 100
Number of Hits: 1 + X, X varies based on enemy HP
Description: Megaman splits into 3 Styles (HeatGuts, AquaCust, ElecTeam) and then
start to attack the closest enemy 8 times, each time with a different
attack (Punch/Kick/WideSwrd) and different Style Type and Element. (If
the enemy died before 8 hits and another enemy is still alive, Megaman
will continue on assult on the next enemy) After the 8 hits (less than
8 times if the enemy dies before 8 hits were sent; if there are multiple
enemies Megaman will go strike the next closest one until all enemies die
or all 8 hits were delivered) Megaman goes back to his original location,
charges up with different Style Elements flashing through, stops at his
current Style\'s color, and causes a piercing explosion that hits the whole
Battlefield.
Range of Hit:
EEEEEE
EMEEEE
EEEEEE
Note: the first 8 hits are based on the location of the closest enemy so it won\'t
be shown here.
I hope that helps.
______________EDIT__________
To: BluesV3
Go to the Numberman lottory machine in Higby\'s and input these Numberman codes:
Code: 65497812
Item: Salamndr *
Code: 88543997
Item: Fountain *
Code: 54390805
Item: Bolt *
Code: 33157825
Item: GaiaBlde *
Then once you put them in your folder, select the order they come in above to use MasterStyle.
[Edited on 15-7-2003 by Bass SP]
Holy sh*t!!! When you said you were full of info Bass, you weren\'t kidding!! This practically fills up the entire P.A Memo!!!
thanks a whole bunch BASS!!!
do u know any other number man codes.
Program advance!!
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WOAH! again thanks a lot
Program advance!!
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Plz vsite my forums at http://huner8.proboards18.com
What does Mr. Famous\'s Wristband do anyway? :conf:
WOW:eek: that is very SWEET:D
Program advance!!
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sry to double post but bass is that pic of.... bass under u\'r name a pic of him from him in the jap anime.
Program advance!!
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ooo yeah its cool, yeah i beat him in nt. he was hard.
Program advance!!
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hey bass can you give me all of the error codes and giga andmega chips?
all net navis
[u]I AM YOUR MASTER!![u]
hey bass do u know how and where can i get the giaga class chips
Program advance!!
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ok thanks anyways.
Program advance!!
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I can help ya with the Giga class Chips.
To get the V5 Navis you\'ll need 5 stars. Beat serenade time trials as well to get the fifth star. Once you have 5 stars

Whoa! Looks who\'s the genius now! Thumbs up to Metool!:cool:
where do you get the sanctuary chip?
Program advance!!
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"I worship the Supreme Comrade Cossack!"
so wait what are the five stars?:conf::conf::conf::conf::conf::conf::conf::conf:
all net navis
[u]I AM YOUR MASTER!![u]
I\'m pretty new at this game, so can someone supply me with info on how to get the water style? It won\'t let me use some of the chips I have for advances till I get the style. =\\
[quote]Originally posted by Bass SP
Riddle:i'm the second of the first and will keep him sleeping FOREVER muhahhahahahahahahhaQ!!!!!!!
A. Makuta by Saito Hiraki
The Guild is Complete!
WE the Toa Nuva will pro tect you from the rockshi(hackers)if you like to join pm Me,Saito Hiraki or Bass GS SP Deluxe
no its for both i have blue and they work ive been to game faqs they only out white but its ment for both, anything u do in white is also done the only differences is that blue has punk and the versons have different giaga class chips thats all.
Bass sp can u tell me where u get the sanctuary chip
Program advance!!
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I play Counter-Strike and 2D fighters.