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mega man.exe
Navi Master
Inactive
44 posts
Quote

i found this sweet advance its called masterstlye you put to gether salamder * , fountain*,thunderbolt*, and gaiablade* and then .. when do it for yout self and find out;D;D


all net navis

[u]I AM YOUR MASTER!![u]

ShadowGS.EXE
Ki Force Master
Inactive
680 posts
Quote

I\'ve used that P.A! It\'s tight! Here are a few other ones that I know:

H-Burst: Spreaders M,N, and O
LifeSword: Sword, WideSword, and LongSword
ElementalSword: FireSwrd, AquaSwrd, ElecSwrd, and BambSwrd
500Barrier: Barrier, Barrier100, Barrier200
DeuxHero: CustSwrd, VarSwrd, Protoman
2xHero: Slasher, CustSwrd, VarSwrd, and Protoman
BigHeart: Recv300, HolyPanl, and Roll

I hope these might come in handy. :D

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

mega man.exe can u tell me where i can get those chips, like the locations or wat i have to do to get them.

[Edited on 15-7-2003 by BluesV3]


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

Arkane
Archangel
Inactive
1135 posts
Quote

Z-Canon1 / Zeta-Cannon1 | Program Advance #01
Cannon A-B-C / Cannon B-C-D / Cannon C-D-E
Damage per Hit: 40
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds
of Invisibility and also unlimited uses of Z-Canon1 (three
linked Shots of Cannon, paralyzes the enemy) with A Button
within the Limited Time.
Range of Hit:

PPPPPP
PMEEEE
PPPPPP

The Cannon can hit only one enemy though.

Z-Canon2 / Zeta-Cannon2 | Program Advance #02
HiCannon H-I-J / HiCannon I-J-K / HiCannon J-K-L
Damage per Hit: 60
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds
of Invisibility and also unlimited uses of Z-Canon2 (three
linked Shots of HiCannon, paralyzes the enemy) with A Button
within the Limited Time.
Range of Hit:

PPPPPP
PMEEEE
PPPPPP

The Cannon can hit only one enemy though.

Z-Canon3 / Zeta-Cannon3 | Program Advance #03
M-Cannon O-P-Q / M-Cannon P-Q-R / M-Cannon Q-R-S
Damage per Hit: 80
Number of Hits: 3
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Z-Canon3 (three linked
Shots of M-Cannon, paralyzes the enemy) with A Button within the
Limited Time.
Range of Hit:

PPPPPP
PMEEEE
PPPPPP

The Cannon can hit only one enemy though.

Z-Punch / Zeta-GutsPunch | Program Advance #04
GutsPnch B-C-D / GutsPnch C-D-E / GutsPnch D-E-F
Damage per Hit: 80
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsPnch with A Button
within the Limited Time.
Range of Hit:

PPPPPP
PMEPPP
PPPPPP

Z-Straight / Zeta-GutsStraight | Program Advance #05
GutsStraight O-P-Q / GutsStraight P-Q-R / GutsStraight Q-R-S
Damage per Hit: 100
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsStraight with A
Button within the Limited Time.
Range of Hit:

PPPPPP
PMEEPP
PPPPPP

Z-Impact / Zeta-GutsImpact | Program Advance #06
GutsImpact G-H-I / GutsImpact H-I-J / GutsImpact I-J-K
Damage per Hit: 160
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of GutsImpact with A Button
within the Limited Time.
Range of Hit:

PPPPPP
PMEEEP
PPPPPP

Z-Variable / Zeta-Variable Sword | Program Advance #07
VarSwrd B-C-D / VarSwrd C-D-E / VarSwrd D-E-F
Damage per Hit: 160
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Variable Sword with A Button
within the Limited Time. The combos of Variable Sword should still
work with this P.A. active.
Range of Hit:

PPEEEE
PMEEEE
PPEEEE

Range depends on what type of Combo was executed.

Z-Yoyo1 / Zeta-Yo-Yo1 | Program Advance #08
Yo-Yo1 C-D-E / Yo-Yo1 D-E-F / Yo-Yo1 E-F-G
Damage per Hit: 40
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo1 with A Button within
the Limited Time.
Range of Hit:

PPPPPP
PM223P
PPPPPP

Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.

Z-Yoyo2 / Zeta-Yo-Yo2 | Program Advance #09
Yo-Yo2 H-I-J / Yo-Yo2 I-J-K / Yo-Yo2 J-K-L
Damage per Hit: 50
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo2 with A Button within
the Limited Time.
Range of Hit:

PPPPPP
PM223P
PPPPPP

Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.

Z-Yoyo3 / Zeta-Yo-Yo3 | Program Advance #10
Yo-Yo3 M-N-O / Yo-Yo3 N-O-P / Yo-Yo3 O-P-Q
Damage per Hit: 60
Number of Hits: (depends on the position of enemy)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of Yo-Yo3 with A Button within
the Limited Time.
Range of Hit:

PPPPPP
PM223P
PPPPPP

Special legends:
2 = 2 hit
3 = 3 hit
If the enemy doesn\'t move.

Z-Fumikumi1/Z-Step1 / Zeta-FumikumiZan/Zeta-Step Sword | Program Advance #11
FumikumiZan L-M-N / FumikumiZan M-N-O / FumikumiZan N-O-P
(StepSwrd L-M-N / StepSwrd M-N-O / StepSwrd N-O-P)
Damage per Hit: 130
Number of Hits: 1
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of FumikumiZan/Step Sword with
A Button within the Limited Time.
Range of Hit:

PPPPEP
PMPPEP
PPPPEP

Z-Fumikumi2/Z-Step2 / Zeta-FumikumiCross/Zeta-Step Cross | Program Advance #12
FumikumiCross O-P-Q / FumikumiCross P-Q-R / FumikumiCross Q-R-S
(StepCros O-P-Q / StepCros P-Q-R / StepCros Q-R-S)
Damage per Hit: 130 (doubles if enemy is in the center of the cross)
Number of Hits: (depends on enemy position)
Description: After executed with the A Button, Megaman gains 5 seconds of
Invisibility and also unlimited uses of FumikumiCross/Step Cross with
A Button within the Limited Time.
Range of Hit:

PPPEPE
PMPP2P
PPPEPE

Special legend:
2 = double damage

BubSprd / Bubble Spread | Program Advance #13
BubbleShot C-D-E
Bubble-V D-E-F
BubbleSide E-F-G
BubbleShot-Bubble-V-BubbleSide E
Damage per Hit: 300
Number of Hits: 1
Description: After executed with the A Button, Megaman shoots a Bubble Buster
that spreads out like the Spreader Chip does.
Range of Hit:

PPPSSS
PMPSHS
PPPSSS

Special legend:
H = Hit
S = Spreaded region

HeatSprd / HeatSpread | Program Advance #14
HeatShot H-I-J
Heat-V I-J-K
HeatSide J-K-L
HeatShot-Heat-V-HeatSide J
Damage per Hit: 300
Number of Hits: 1
Description: After executed with the A Button, Megaman shoots a Heat Buster
that spreads out like the Spreader Chip does.
Range of Hit:

PPPSSS
PMPSHS
PPPSSS

Special legend:
H = Hit
S = Spreaded region

H-Burst / Hyper Burst | Program Advance #15
Spreader M-N-O / Spreader N-O-P / Spreader O-P-Q
Damage per Hit: 100
Number of Hits: 5
Description: After executed with the A Button, Megaman shoots a Buster Shot
that spreads out for 5 times in the Spreader Chip\'s range, dealing
100 Damage per hit.
Range of Hit:

PPPSSS
PMPSHS
PPPSSS

Special legend:
H = Hit
S = Spreaded region

DreamSrd/LifeSwrd / Dream Sword/Life Sword | Program Advance #16
Sword-WideSwrd-LongSwrd E/L/Y
Damage per Hit: 400
Number of Hits: 1
Description: Megaman slashes the area of 3x2 in front of him with a huge
Sword.
Range of Hit:

PPEEPP
PMEEPP
PPEEPP

ElemSwrd / Elemental Sword | Program Advance #17
FireSwrd-AquaSwrd-ElecSwrd/BambSwrd N/P
Damage per Hit: 150
Number of Hits: 4
Description: Megaman slashes the area of a Wide Sword in front of him,
once with each Elemental Sword. Stuns Enemy and weakness still
counts.
Range of Hit:

PPEPPP
PMEPPP
PPEPPP

Akuretsuzan/EvilCut / Akuretsuzan/Evil Cut | Program Advance #18
(The English name will be added when I got my hands on the English Version)
FumikumiZan - Paladin Sword - FumikumiCross P
(StepSwrd - HeroSwrd - StepCros P)
Damage per Hit: 150
Number of Hits: depends on enemy position
Description: Megaman steps two columns up, slash with the 3 Blades involved
in this P.A. in order. The enemy on the Panel right in front of
Megaman will receive 4 hits.
Range of Hit:

PPP111
PMP141
PPP111

Special legends:
4 = 4-hit Panels
1 = 1-hit Panels

H-Ratton / Hyper Ratton | Program Advance #19
Ratton1-Ratton2-Ratton3 A/C/F
Damage per Hit: 500
Number of Hits: 1
Description: Megaman throws a Ratton that runs VERY fast.
Range of Hit:

PPEEEE
PMEEEE
PPEEEE

As long as the Ratton can turn to hit the enemies.

G-CntBomb/G-TimeBmb / Giga Count-Bomb/Giga TimeBomb | Program Advance #20
TimeBomb J-K-L / TimeBomb K-L-M / TimeBomb L-M-N
Damage per Hit: 500
Number of Hits: 1
Description: Megaman creates a Count Bomb that hits the whole battlefield.
Range of Hit:

EEEEEE
EMEEEE
EEEEEE

RainJely / Raining Jelly | Program Advance #21
MetaGel1 B-C-D / MetaGel2 E-F-G / MetaGel3 S-T-U
Damage per Hit: 150
Number of Hits: 6
Description: A group of six MetaGels fall from the sky and steals every Panel
they landed on. If an enemy is on the Panel, it gets damaged but
the Panel remain unstolen.
Range of Hit:

PPPEEE
PMPEEE
PPPEEE

Endless Curse / Endless Curse | Program Advance #22
CrsShld1-CrsShld2-CrsShld3 C/L
Damage per Hit:
Number of Hits: (Until the enemies\' death)
Description: Megaman summons a CrsShld that blocks enemy attack and bites
all enemies until they\'re dead.
Range of Hit:

PPEEEE
PMEEEE
PPEEEE

Mother Quake/MomQuake / Mother Quake/Mother Quake | Program Advance #23
RockCube *- RockCube *-GodStone S
Damage per Hit: 200
Number of Hits: (Lots)
Description: The whole screen shook violently and rocks appear out of
nowhere and hit the enemies on their heads.
Range of Hit:

PPPEEE
PMPEEE
PPPEEE

Hits random locations in the enemy\'s Area.

PoisPhar / Poison Pharoah | Program Advance #24
PoisonMask-PoisonFace-PoisonAnubis A
Damage per Hit: 1
Number of Hits: Unlimited as long as the Pharoah Statue stays active and
enemies stays alive.
Description: A HUGE Purple PharoMan Statue drops in front of Megaman and
poisons the enemies twice as fast as the Anubis Statue. The
effect will keep on until the enemies are deleted OR until the
Purple PharoMan Statue was destroyed.
Range of Hit:

EEEEEE
EMEEEE
EEEEEE

Hits EVERYONE on the Battlefield except for Megaman.

BodyGrd / Body Guard | Program Advance #25
AntiDmg-NaviScout (AntiNavi)-Muramasa Blade M
Damage per Hit: 100
Number of Hits: 18
Description: The Battle continue as usual, but with Shurikens raining down
on enemies from above the ceiling and chases after the enemies
for 18 times.
Range of Hit:

PPPEEE
PMPEEE
PPPEEE

Not sure if it\'ll hit behind Megaman. Hits are evenly distributed if there
is more than one enemy.

500Barrier / 500 Barrier | Program Advance #26
Barrier-100Barrier-200Barrier E/R
(Note: since there ARE Barrier *\'s and 100Barrier *\'s, it\'s possible to use
any codes of 200Barrier with those two *-Coded Barrier Chips.)
Damage per Hit: 0
Number of Hits: 0
Description: Megaman summons a Barrier that can endure 500 Damage.
Range of Hit:

PPPPPP
PMPPPP
PPPPPP

BigHeart / Big Heart | Program Advance #27
HolyPanl-Recov300-Roll (any version) R
Damage per Hit: 50
Number of Hits: 9
Description: Roll appears to attack the enemy as usual, then recovers 300 HP
for Megaman.
Range of Hit:

PPEEEE
PMEEEE
PPEEEE

It can\'t hit anything behind Megaman.

GtsShoot / Guts Shoot | Program Advance #28
MetGuard *-DashAtk-GutsMan (any version) G
Damage per Hit: 300
Number of Hits: 1
Description: GutsMan appears behind Megaman, grabs Megaman and throws Megaman
(who opened up a shield in front of him) straight into an enemy.
Upon contact, the blast will spread in a \"+\" pattern. (Nooooo......
It\'s powered down again....... GutsMan sure is getting weaker these
days eh?)
Range of Hit:

PPPPSP
PMPSHS
PPPPSP

Special legends:
H = Hit
S = Spreaded area

DeuxHero / Deux Hero | Program Advance #29
CustSwrd-VarSwrd-Blues (V1~V4) B
Damage per Hit: 70
Number of Hits: 8
Description: Megaman and Blues appear and attack together to deal 560
(Basic) Damage to all Enemy Panels.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE

Despite where Megaman is, the P.A. hits the whole Enemy Area.

2xHero / Double Hero | Program Advance #30
IaiForm (Slasher)-CustSwrd-VarSwrd-Blues (V1~V4) B
Damage per Hit: 70
Number of Hits: 10
Description: Megaman and Blues appear and attack together to deal 700
(Basic) Damage to all Enemy Panels. Blue\'s Slashes, although
with the different colors, are confirmed to be NOT Elemental.
Range of Hit:
PPPEEE
PMPEEE
PPPEEE

Despite where Megaman is, the P.A. hits the whole Enemy Area.

GPPower / Grand Prix Power | Program Advance #31
Brotherhood1 *-Brotherhood2 *-KingMan V5 K/MistMan V5 M/BowlMan V5 B (either one
of them would work)
Damage per Hit: 300
Number of Hits: Random +1
Description: According to WhizKid, our beloved Moderator on the Forum, this P.A.
has two phases. First, BowlMan appears and shoots out 5~8 MistMans at
random (like Forte\'s Air Burst Attack) and each hit deals 300 Damage.
After these MistMan Shots, KingMan will appear out of nowhere and land
in the Enemy Area, supposedly dealing another 300 Damage to all enemies
in the Enemy Area.
Range of Hit:

PPPEEE
PMPEEE
PPPEEE

MstrStyl / Master Style | Program Advance #32
Salamander-Daifunsui-Thunderbolt-GaiaBlade *
(Salamndr-Fountain-Bolt-GaiaBlde *)
Damage per Hit: 100
Number of Hits: 1 + X, X varies based on enemy HP
Description: Megaman splits into 3 Styles (HeatGuts, AquaCust, ElecTeam) and then
start to attack the closest enemy 8 times, each time with a different
attack (Punch/Kick/WideSwrd) and different Style Type and Element. (If
the enemy died before 8 hits and another enemy is still alive, Megaman
will continue on assult on the next enemy) After the 8 hits (less than
8 times if the enemy dies before 8 hits were sent; if there are multiple
enemies Megaman will go strike the next closest one until all enemies die
or all 8 hits were delivered) Megaman goes back to his original location,
charges up with different Style Elements flashing through, stops at his
current Style\'s color, and causes a piercing explosion that hits the whole
Battlefield.
Range of Hit:

EEEEEE
EMEEEE
EEEEEE

Note: the first 8 hits are based on the location of the closest enemy so it won\'t
be shown here.



I hope that helps. ;)



______________EDIT__________

To: BluesV3

Go to the Numberman lottory machine in Higby\'s and input these Numberman codes:

Code: 65497812
Item: Salamndr *

Code: 88543997
Item: Fountain *

Code: 54390805
Item: Bolt *

Code: 33157825
Item: GaiaBlde *


Then once you put them in your folder, select the order they come in above to use MasterStyle.



[Edited on 15-7-2003 by Bass SP]

ShadowGS.EXE
Ki Force Master
Inactive
680 posts
Quote

Holy sh*t!!! :eek: When you said you were full of info Bass, you weren\'t kidding!! This practically fills up the entire P.A Memo!!!

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by ShadowGS.EXE
Holy sh*t!!! :eek: When you said you were full of info Bass, you weren\'t kidding!! This practically fills up the entire P.A Memo!!!



Heh, that\'s my job. ;) To fill the pages up. :P

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

thanks a whole bunch BASS!!!
do u know any other number man codes.


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by BluesV3
thanks a whole bunch BASS!!!
do u know any other number man codes.



Maaaaaaybe. :P


+-=-=-=-=-=-=-=+
| Battle Chips |
+-=-=-=-=-=-=-=+
There are some very useful chips to get here, also the HeroSwrd and the
Muramasa chips are very rare.

Code: 01697824
Item: CopyDmg *

Code: 03284579
Item: HeroSwrd P

Code: 15789208
Item: AirShot3 *

Code: 21247895
Item: HiCannon *

Code: 31549798
Item: Spreader *

Code: 33157825
Item: GaiaBlde *

Code: 50098263
Item: Muramasa M

Code: 54390805
Item: Thndrblt *

Code: 63997824
Item: VarSword F

Code: 65497812
Item: Salamndr *

Code: 76889120
Item: StpCross S

Code: 88543997
Item: Tsunami *

Code: 95913876
Item: GtStrght S

+-=-=-=-=-=-=-=-=-=-=-=-=+
| Navi Customizer Blocks |
+-=-=-=-=-=-=-=-=-=-=-=-=+
-For some this is the only place where you can get the Customizer blocks making
this very, very important.-

Code: 19878934
Item: SetSand

Code: 23415891
Item: AirShoes

Code: 24586483
Item: SneakRun

Code: 41465278
Item: WpnLV +1

Code: 67918452
Item: QuickGge

+-=-=-=-=-=-+
| Key Items |
+-=-=-=-=-=-+
-Like the Custom Blocks this is the only place where you can get these Key
Items these are very useful for Customizing MegaMan.-

Code: 11002540
Item: SpinBlue

Code: 28274283
Item: SpinGrn

Code: 72563938
Item: SpinRed

Code: 77955025
Item: SpinWht

Code: 90690648
Item: Mr. Famous\'s Wristband

+-=-=-=-=-=+
| Subchips |
+-=-=-=-=-=+
-May not be the most useful but still good. The Lockenemy is the best since
it cost 10000z.-


Code: 05088930
Item: Untrap

Code: 24586483
Item: SneakRun

Code: 35331089
Item: Unlocker

Code: 46823480
Item: Untrap

Code: 56892168
Item: FullEnrg

Code: 57789423
Item: MiniEnrg

Code: 86508964
Item: MiniEnrg

Code: 87824510
Item: LockEnmy

Code: 99826471
Item: FullEnrg

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

WOAH! again thanks a lot :)


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

ShadowGS.EXE
Ki Force Master
Inactive
680 posts
Quote

What does Mr. Famous\'s Wristband do anyway? :conf:

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by ShadowGS.EXE
What does Mr. Famous\'s Wristband do anyway? :conf:



You know how you need to do a certain amount of battles before you get a Style change or level up a Style? Famous\' Wristband cuts the number of battle you need to change to a different Style or Level up a current Style in half. Sweet, eh?

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

WOW:eek: that is very SWEET:D


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

sry to double post but bass is that pic of.... bass under u\'r name a pic of him from him in the jap anime.


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by BluesV3
sry to double post but bass is that pic of.... bass under u\'r name a pic of him from him in the jap anime.



Ummm...off topic, but it\'s actually a cel-shaded Bass. It\'s basically Bass from Mega Man Network Transmission for Gamecube. Like it? ;)

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

ooo yeah its cool, yeah i beat him in nt. he was hard.


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

mega man.exe
Navi Master
Inactive
44 posts
Quote

hey bass can you give me all of the error codes and giga andmega chips?


all net navis

[u]I AM YOUR MASTER!![u]

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by mega man.exe
hey bass can you give me all of the error codes and giga andmega chips?


-------------------------------------------
The Program, ErrorNumber, and Password List
-------------------------------------------

Note: The following is an example of how the Password Input Interface looks like.
The numbers 1, 2 and 3 represents the characters located after the Z on the
password input interface which cannot be displayed in this text as it is not an
Ascii character.

A B C D E F G H I J K L M N O
P Q R S T U V W X Y Z 1 2 3 [Enter]

Guts Programs
-------------------

Error : A1
Name : SuperArmour
Code : GYU2OPZQ

Error : A2
Name : BreakBuster
Code : 3GKQ2RSQ

Error : A3
Name : BreakCharge
Code : LO13ZXME

Ground Programs
---------------------

Error : B1
Name : SetGreen
Code : JHGIUTOP

Error : B2
Name : SetIce
Code : ALSK3W2R

Error : B3
Name : SetMagma
Code : Y2UOMNCB

Error : B4
Name : SetSand
Code : ILSKUTOB

Error : B5
Name : SetMetal
Code : BM2KWIRA

Error : B6
Name : SetHoly
Code : UTI3OMDH

Custom Programs
---------------------

Error : C1
Name : Custom1
Code : X2CD3KDA

Error : C2
Name : Custom2
Code : UTIXM1LA

Bug Programs
------------------

Error : D2G
Name : DarkLicense (Normal) [Custom-1]
Code : OI1UWMAN

Error : D2C
Name : DarkLicense (Custom, Brother, Ground) [Custom-1]
Code : WS1FS1AQ

Error : D2S
Name : DarkLicense (Shadow, Guts, Shield) [Custom-1]
Code : P3TOSIIS

Team/Brother Programs
----------------------

Error : E1
Name : MegaFolder1
Code : P2I3MSJL
Extra : JDKGJ1U2

Error : E2
Name : MegaFolder2
Code : UTIR1SO2
Extra : 3DIVNEIQ (Custom-1)

Shield Programs
---------------------

Error : F1
Name : Block
Code : QSAO3C3L
Extra : ZBKD1UEW

Error : F2
Name : Shield
Code : NC1FKSA2
Extra : EIR3BM3I

Error : F3
Name : Reflect
Code : ITA2CRWQ
Extra : SK13EO1M (Custom-1)

Shadow Programs (Note: ErrorNumber Passwords are Untested)
---------------------

Error : H1
Name : ShadowShoes
Code : A3DJMNB1
Extra : GKHU1KHI

Error : H2
Name : FloatShoes
Code : UTIW2SMF
Extra : PEOTIR2G

Error : H3
Name : KawarimiMagic
Code : SK3LROT1
Extra : L3KJGUEO (Custom-1)

Special Programs
-----------------

Error : G2G
Name : GigaFolder1 (Normal, Bug) [Move-PoisonPanel]
Code : CVVDS2WR

Error : G2C
Name : GigaFolder1 (Custom, Brother, Ground) [Move-PoisonPanel]
Code : TIS3LAEJ

Error : G2S
Name : GigaFolder1 (Shadow, Guts, Shield) [Move-PoisonPanel]
Code : TUIEO23T

Error : S2G
Name : SaitoBatch (Normal, Bug) [HP/2]
Code : AX1RTDS3

Error : S2C
Name : SaitoBatch (Custom, Brother, Ground) [HP/2]
Code : TU1AW2LL

Error : S2S
Name : SaitoBatch (Shadow, Guts, Shield) [HP/2]
Code : F2AAFETG

------------------------------
EX Codes
------------------------------
You can input one of these passwords when you do not need to input
any passwords to bypass an Error Number.

Name : HP+100
Code : JIEU1AWT

Name : HP+200
Code : ASK3IETN

Name : HP+250
Code : SIE1TMSD

Name : HP+300
Code : SEIUT1NG

Name : HP+350
Code : GJHURIE2

Name : HP+400
Code : AWE3ETSW (Custom-1)

Name : HP+450
Code : 3MZNBXH1 (Custom-1)

Name : HP+550 (Custom-1)
Code : O3IUTNWQ

Name : HP+600
Code : ZMJ1IGIE (Custom-2)

Name : HP+800 (Move-PoisonPanel)
Code : DMGEIO3W

Name : HP+900 (Move-PoisonPanel)
Code : SM2UIROA

Name : HP+1000 (Move-PoisonPanel)
Code : CNJDU2EM

Name : ShinobiDash
Code : SKJGURN2

Name : UnderShirt
Code : UIEU2NGO

Name : AirShoes (Custom-1)
Code : ZN3UDOIQ

Name : FastGauge (Custom-2)
Code : XBCJF2RI

Name : HumourSense
Code : SJH1UEKA

Name : SuperArmour (Custom-2)
Code : KTEIUE2D

Name : BreakBuster (Custom-2)
Code : SI1IEMGO

Name : MegaFolder1
Code : JDKGJ1U2

Name : MegaFolder2 (Custom-1)
Code : 3DIVNEIQ

Name : MegaFolder3 (Move-PoisonPanel)
Code : URY33RRO

Name : MegaFolder4 (Move-Poison Panel)
Code : FFIM1OWE

Name : MegaFolder5 (Move-Poison Panel)
Code : SKFBM3UW

Name : Block
Code : ZBKD1UEW

Name : Shield
Code : EIR3BM3I

Name : Reflect (Custom-1)
Code : SK13EO1M

Name : ShadowShoes
Code : GKHU1KHI

Name : FloatShoes
Code : PEOTIR2G

Name : KawarimiMagic (Custom-1)
Code : L3KJGUEO


001. Muramasa Blade
Attack: ??
Memory: 74MB
Attribute: None
Special: [S]
Codes: M
Rarity: *****
Description: A sword attack that has the same reach as a Long Sword (2x1). The
attack power of this chip is in direct relation to how much damage you receive
after selecting this chip. If you take 500 damage, then the sword will deal
500 damage when used.

002. Paladin Sword
Attack: 180
Memory: 65MB
Attribute: None
Special: [S]
Codes: P
Rarity: ****
Description: Rockman slashes with a sword that will reach three spaces ahead
(3x1).

003. Zeus Hammer
Attack: 250
Memory: 90MB
Attribute: None
Special: [B]
Codes: Z
Rarity: *****
Description: Rockman swings a hammer down on the panel in front of him
damaging everything on the field, including himself. There are some chips that
can be used in a strategy to avoid being damaged.

004. Prominence
Attack: 220
Memory: 22MB
Attribute: Fire
Special: n/a
Codes: P, *
Rarity: ***
Description: Can only be used if you have a heat style. A fire attack that
travels in a straight line as long as there is a missing panel it can go to.
If there is not one the attack will not work.

005. Salamander
Attack: 300
Memory: 50MB
Attribute: Fire
Special: n/a
Codes: S, *
Rarity: ****
Description: Can only be used if you have a heat style. A fire attack that
travels in a straight line as long as there is a missing panel it can go to.
If there is not one the attack will not work.

006. Chikasuimyaku (Underground water pulse)
Attack: 180
Memory: 18MB
Attribute: Aqua
Special: [G]
Codes: C, *
Rarity: ***
Description: Can only be used if you have an aqua style. A water attack that
will travel straight forward. It must be used when there is a missing panel
in front of you, otherwise the attack will not work.

007. Daifunsui (Great fountain)
Attack: 240
Memory: 48MB
Attribute: Aqua
Special: [G]
Codes: D, *
Rarity: ***
Description: Can only be used if you have an aqua style. A water attack that
will travel straight forward. It must be used when there is a missing panel
in front of you, otherwise the attack will not work.

008. Lightning
Attack: 160
Memory: 30MB
Attribute: Electricity
Special: n/a
Codes: L, *
Rarity: ***
Description: Can only be used if you have an elec style. Lightning strikes one
space all around a field object, damaging any enemies in the vicinity.


009. Thunderbolt
Attack: 210
Memory: 52MB
Attribute: Electricity
Special: n/a
Codes: T, *
Rarity: ***
Description: Can only be used if you have an elec style. Lightning strikes one
space all around a field object, damaging any enemies in the vicinity.

010. Gaia Sword
Attack: XX
Memory: 28MB
Attribute: Wood
Special: [S]
Codes: G, *
Rarity: ***
Description: Can only be used if you have a wood style. Rockman slashes with
a sword with a same range as the Wide Sword (1x3). The sword\'s initial attack
power is 100. However, when you select any other chips after choosing this
chip, the attack power of the other chips will be added to the total attack
power of Gaia Sword.

011. Gaia Blade
Attack: XX
Memory: 55MB
Attribute: Wood
Special: [S]
Codes: G, *
Rarity: ****
Description: Can only be used if you have a wood style. Rockman slashes with
a sword with a same range as the Wide Sword (2x1). The sword\'s initial attack
power is 100. However, when you select any other chips after choosing this
chip, the attack power of the other chips will be added to the total attack
power of Gaia Blade.

012. Ryuuseigun (Meteor shower)
Attack: 40
Memory: 86MB
Attribute: Fire
Special: [G]
Codes: R
Rarity: ****
Description: Makes thirty meteors strike the enemy\'s area consecutively in the
same fashion as Whole Meteor.

013. Ojizousan (Ksitigarbha, overseer of children, travellers and Hell)
Attack: 200
Memory: 82MB
Attribute: None
Special: [I] [B] [G]
Codes: O
Rarity: *****
Description: Creates an idol statue in front of Rockman. If it is hit by an
attack it will strike all enemies with lightning. You can be struck as well
if you accidentally shoot it.

014. Poison Anubis
Attack: XX
Memory: 90MB
Attribute: None
Special: [I] [B]
Codes: A
Rarity: *****
Description: Creates an idol statue in front of Rockman. The entire enemy area
will then be affected by poison smoke which will gradually decrease the HP of
all enemies. It will keep going until it\'s destroyed or the battle ends.

015. God Stone
Attack: 150
Memory: 66MB
Attribute: None
Special: [B]
Codes: S
Rarity: ****
Description: Summons a God Stone in front of Rockman, however the space it is
summoned on must be a missing panel. The God Stone will make three stones fall
on random spaces in the enemy\'s area three times.

016. Old Wood
Attack: XX
Memory: 72MB
Attribute: Wood
Special: n/a
Codes: W
Rarity: ****
Description: Summons an Old Wood in front of Rockman, however the space it is
summoned on must be a missing panel. The Old Wood makes a woody tower erupt
from all of the enemy panels. Each woody tower deal 100 damage, but the
damage power increases by 20 for every grassy panel you have on your area.

017. Jealousy
Attack: 100
Memory: 64MB
Attribute: None
Special: [I] [B] [G]
Codes: J
Rarity: ***
Description: Gives 100 damage to an enemy for each chip attack the enemy has.

018. Poltergeist
Attack: n/a
Memory: 58MB
Attribute: None
Special: [B]
Codes: G
Rarity: *****
Description: Causes all of the field objects, such as stone cubes, to move
and collide into enemies, doing 150 damage per object.

019. Dream Aura
Attack: n/a
Memory: 77MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: Creates an aura around Rockman that will nullify any and all
attacks below 200 damage points. Only an attack that does 200 damage or
greater can destroy the aura.

020. Full Custom
Attack: n/a
Memory: 10MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: When used, the custom gauge will instantly become full.

021. Attack +30
Attack: n/a
Memory: 50MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: Select this chip after any other attack chip. It will add 30
points of damage to the attack chip\'s total damage.

022. Navi +40
Attack: n/a
Memory: 60MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: Select this chip after any other Navi summon chip. It will add 40
points of damage to the Navi chip\'s total damage.

023. Roll
Attack: 20
Memory: 10MB
Attribute: None
Special: n/a
Codes: R
Rarity: ***
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 30HP.

024. Roll V2
Attack: 30
Memory: 22MB
Attribute: None
Special: n/a
Codes: R
Rarity: ****
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 50HP.

025. Roll V3
Attack: 40
Memory: 34MB
Attribute: None
Special: n/a
Codes: R
Rarity: *****
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 80HP.

026. GutsMan
Attack: 50
Memory: 15MB
Attribute: None
Special: [G]
Codes: G
Rarity: ***
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

027. GutsMan V2
Attack: 70
Memory: 41MB
Attribute: None
Special: [G]
Codes: G
Rarity: ****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

028. GutsMan V3
Attack: 90
Memory: 57MB
Attribute: None
Special: [G]
Codes: G
Rarity: *****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

029. GutsMan V4
Attack: 100
Memory: 63MB
Attribute: None
Special: [G]
Codes: G
Rarity: *****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

030. Blues
Attack: 160
Memory: 68MB
Attribute: None
Special: [S]
Codes: B
Rarity: ***
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

031. Blues V2
Attack: 180
Memory: 76MB
Attribute: None
Special: [S]
Codes: B
Rarity: ****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

032. Blues V3
Attack: 200
Memory: 82MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

033. Blues V4
Attack: 220
Memory: 90MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

034. FlashMan
Attack: 50
Memory: 39MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: ***
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

035. FlashMan V2
Attack: 70
Memory: 59MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: ****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

036. FlashMan V3
Attack: 90
Memory: 69MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: *****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

037. FlashMan V4
Attack: 120
Memory: 79MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: *****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

038. BeastMan
Attack: 40
Memory: 38MB
Attribute: None
Special: [S]
Codes: B
Rarity: ***
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

039. BeastMan V2
Attack: 50
Memory: 60MB
Attribute: None
Special: [S]
Codes: B
Rarity: ****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

040. BeastMan V3
Attack: 60
Memory: 68MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

041. BeastMan V4
Attack: 70
Memory: 76MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

042. BubbleMan
Attack: 20
Memory: 50MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: ***
Description: BubbleMan is summoned. He will fire his spear gun straight
forward six times.

043. BubbleMan V2
Attack: 20
Memory: 62MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: ****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward seven times.

044. BubbleMan V3
Attack: 20
Memory: 74MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: *****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward eight times.

045. BubbleMan V4
Attack: 20
Memory: 80MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: *****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward nine times.

046. DesertMan
Attack: 120
Memory: 38MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

047. DesertMan V2
Attack: 140
Memory: 52MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

048. DesertMan V3
Attack: 160
Memory: 64MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

049. DesertMan V4
Attack: 180
Memory: 72MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

050. PlantMan
Attack: 20
Memory: 60MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: ***
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

051. PlantMan V2
Attack: 30
Memory: 65MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: ****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

052. PlantMan V3
Attack: 40
Memory: 70MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: *****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

053. PlantMan V4
Attack: 50
Memory: 75MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: *****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

054. FlameMan
Attack: 120
Memory: 32MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: ***
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

055. FlameMan V2
Attack: 150
Memory: 52MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: ****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

056. FlameMan V3
Attack: 180
Memory: 62MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: *****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

057. FlameMan V4
Attack: 210
Memory: 72MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: *****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

058. DrillMan
Attack: 70
Memory: 66MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

059. DrillMan V2
Attack: 90
Memory: 70MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

060. DrillMan V3
Attack: 110
Memory: 74MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

061. DrillMan V4
Attack: 130
Memory: 78MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

062. MetalMan
Attack: 100
Memory: 40MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: ***
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

063. MetalMan V2
Attack: 130
Memory: 60MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: ****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

064. MetalMan V3
Attack: 160
Memory: 70MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: *****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

065. MetalMan V4
Attack: 190
Memory: 80MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: *****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

066. KingMan
Attack: 140
Memory: 36MB
Attribute: None
Special: n/a
Codes: K
Rarity: ***
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

067. KingMan V2
Attack: 170
Memory: 48MB
Attribute: None
Special: n/a
Codes: K
Rarity: ****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

068. KingMan V3
Attack: 200
Memory: 60MB
Attribute: None
Special: n/a
Codes: K
Rarity: *****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

069. KingMan V4
Attack: 240
Memory: 72MB
Attribute: None
Special: n/a
Codes: K
Rarity: *****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

070. MistMan
Attack: 90
Memory: 68MB
Attribute: None
Special: n/a
Codes: M
Rarity: ***
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

071. MistMan V2
Attack: 110
Memory: 71MB
Attribute: None
Special: n/a
Codes: M
Rarity: ****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

072. MistMan V3
Attack: 130
Memory: 74MB
Attribute: None
Special: n/a
Codes: M
Rarity: *****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

073. MistMan V4
Attack: 150
Memory: 77MB
Attribute: None
Special: n/a
Codes: M
Rarity: *****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

074. DarkMan
Attack: 30
Memory: 72MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 16 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

075. DarkMan V2
Attack: 30
Memory: 76MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 18 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

076. DarkMan V3
Attack: 30
Memory: 80MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 20 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

077. DarkMan V4
Attack: 30
Memory: 84MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 22 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

078. YamatoMan
Attack: 40
Memory: 82MB
Attribute: None
Special: [S]
Codes: Y
Rarity: ***
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

079. YamatoMan V2
Attack: 45
Memory: 85MB
Attribute: None
Special: [S]
Codes: Y
Rarity: ****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

080. YamatoMan V3
Attack: 50
Memory: 88MB
Attribute: None
Special: [S]
Codes: Y
Rarity: *****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

081. YamatoMan V4
Attack: 55
Memory: 91MB
Attribute: None
Special: [S]
Codes: Y
Rarity: *****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

Section III - Giga Class Chips

001. Navi Recycle
Attack: n/a
Memory: 50MB
Attribute: None
Special: n/a
Codes: *
Rarity: *****
Description: After using a Navi summon chip, use this chip and it will use the
Navi chip again.

002. Forte
Attack: 90
Memory: 98MB
Attribute: None
Special: n/a
Codes: X
Rarity: *****
Description: Forte is summoned. You must have a Dark Hole out to use this
chip. Forte will use his Explosion attack which makes numerous air bursts
travel along the three lines.

003. Serenade
Attack: 100
Memory: 97MB
Attribute: None
Special: [G]
Codes: S
Rarity: *****
Description: Serenade is summoned. You must have a Dark Hole out to use this
chip. Serenade will use her Holy Shock attack which makes many light spheres
burst on random panels on the enemy\'s side of the area.



You can also go to this link for pictures and chips that aren\'t above:

http://dynamic4.gamespy.com/~mmm/spritesinc/exeseries.shtml

TopHat
Hats n' spirals
Inactive
2417 posts
Caprice
Caprice
Become Dr. Cossack's waifu
Acquired on 20 April 2012
Rin Tezuka
Rin Tezuka
Acquired on 1 April 2012
Soldier
Soldier
Acquired on 1 April 2012
Engineer
Engineer
Acquired on 1 April 2012
Spy
Spy
Acquired on 1 April 2012

... and 22 more
Quote

Quote:
Originally posted by ShadowGS.EXE
Holy sh*t!!! :eek: When you said you were full of info Bass, you weren\'t kidding!! This practically fills up the entire P.A Memo!!!






agreed!!!!May I have your autograph,Bass the genius?

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

hey bass do u know how and where can i get the giaga class chips


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

Arkane
Archangel
Inactive
1135 posts
Quote

Quote:
Originally posted by BluesV3
hey bass do u know how and where can i get the giaga class chips



That, I unfortunatly don\'t know yet. I\'ll figure out a way to get them and let you guys know once i\'ve figured it out. Sorry guys. :(

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

ok thanks anyways. :D


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

metool
Superstar!
Inactive
1861 posts
Quote

I can help ya with the Giga class Chips.
To get the V5 Navis you\'ll need 5 stars. Beat serenade time trials as well to get the fifth star. Once you have 5 stars

Spoiler (click to toggle)
Hold Left on continue then press RRLRLRLL A red star should appear now you can fight the omega navis:D
I will warn anyone who attempts this......
These Navis are EXTREMELY HARD!
Always save before fighting them.
Each Navi has at least1500-3000 HP!Use chips that do double damage to make the fight a little easier
Their attacks remain the same but the attack strength is nearly doubled, and they move almost twice as fast.
The locations are
Gutsman:Dex\'s Homepage
Metalman:Tamako\'s Homepage
Flashman:Principals PC area 2 its by the place where the guy asked you \"One of many Birds\"
Beastman:Zoo comp 3
Bubbleman:Yoka 2
Desertman:TV Van comp
Plantman:Hosp Comp 3
Flameman:Undernet 3 where you fought him for the first time, its on the upperleft flame
Protoman:Hades Isle comp
Drillman:Undernet Area 5
Kingman:Second floor of TV station, Door comp
Mistman and Bowlman:Netbattle comp
Mistman is to the right and Bowlman is the left
Darkman:In Secret area 1 Go North to the deadend
Japanman:Secret area 2 Its on the first floor, go all the way to the northleft corner(The monlith must be broken to continue) and walk over the water he\'s in the top middle square
Serenade:Where you fought Serenade earlier
Bass GS:
Breed all virus\' (you don\'t need the Omega form)then go to where you got Sanctuary,and keep running in to the wall and slowly go left and you\'ll walk on an invisible path!Keep going then turn right and shatter the monolith beat 20 virus\' get the hubbatch and fight the almighty Bass GS!Bass GS\' is truly a challenge to test your battling skills, if you\'re not careful he\'ll kill you in about 2 hits!
After you beat them all Get all the program advances to get a total of 7 stars go to the WWW base and when you fight Alpha you\'ll notice something differnet....Alpha has 3000 HP!Beat alpha to get Alpha arm Sigma for White or Alpha arm Omega for blue.Navi recycle and Folderbck are other Giga chips as well
Go to the Gargoyle in Hades Isle and go to the undernet from there trade 200 bugfrag to get either Navirecycle is in white and Folderbck is in blue.
Doble Punishment is only in white and Delta Ray Edge is only in Blue
I don\'t know how to get these yet.
You can get Darkness Aura by beating the Timetrials in blue
And Serendes chip by beating the time trials in white
Bass+ is gotten by beating Bass GS in blue
Bass is gotten by beating Bass GS in white
I hope this helps!



:D:D:D


Image

Arkane
Archangel
Inactive
1135 posts
Quote

Whoa! Looks who\'s the genius now! Thumbs up to Metool!:cool:

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

where do you get the sanctuary chip?


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

BlueSilver
Rick
Inactive
835 posts
Quote

Quote:
Originally posted by Bass SP
Whoa! Looks who\'s the genius now! Thumbs up to Metool!:cool:


Heh, Heh! Thats why i made him a ONB\'er!!

But Metool you have shatered my hopes and dreams! I bought White for the Sole purpose of geting DeltaRayEdge...an now I find that it is only in Blue?!? Noooooo.....Maybe if my bro shows me his Library, i could buy it from Higbys...but hes not to good at finding rare chips...what if he never gets it!!!

*crys in the corner*


"I worship the Supreme Comrade Cossack!"

mega man.exe
Navi Master
Inactive
44 posts
Quote

so wait what are the five stars?:conf::conf::conf::conf::conf::conf::conf::conf:


all net navis

[u]I AM YOUR MASTER!![u]

ProtoStar
Contributor
Lost Warrior
Inactive
434 posts
Quote

I\'m pretty new at this game, so can someone supply me with info on how to get the water style? It won\'t let me use some of the chips I have for advances till I get the style. =\\

Proto met
The Boards Local locol Met
Inactive
344 posts
Quote

[quote]Originally posted by Bass SP

Quote:
Originally posted by mega man.exe
hey bass can you give me all of the error codes and giga andmega chips?


-------------------------------------------
The Program, ErrorNumber, and Password List
-------------------------------------------

Note: The following is an example of how the Password Input Interface looks like.
The numbers 1, 2 and 3 represents the characters located after the Z on the
password input interface which cannot be displayed in this text as it is not an
Ascii character.

A B C D E F G H I J K L M N O
P Q R S T U V W X Y Z 1 2 3 [Enter]

Guts Programs
-------------------

Error : A1
Name : SuperArmour
Code : GYU2OPZQ

Error : A2
Name : BreakBuster
Code : 3GKQ2RSQ

Error : A3
Name : BreakCharge
Code : LO13ZXME

Ground Programs
---------------------

Error : B1
Name : SetGreen
Code : JHGIUTOP

Error : B2
Name : SetIce
Code : ALSK3W2R

Error : B3
Name : SetMagma
Code : Y2UOMNCB

Error : B4
Name : SetSand
Code : ILSKUTOB

Error : B5
Name : SetMetal
Code : BM2KWIRA

Error : B6
Name : SetHoly
Code : UTI3OMDH

Custom Programs
---------------------

Error : C1
Name : Custom1
Code : X2CD3KDA

Error : C2
Name : Custom2
Code : UTIXM1LA

Bug Programs
------------------

Error : D2G
Name : DarkLicense (Normal) [Custom-1]
Code : OI1UWMAN

Error : D2C
Name : DarkLicense (Custom, Brother, Ground) [Custom-1]
Code : WS1FS1AQ

Error : D2S
Name : DarkLicense (Shadow, Guts, Shield) [Custom-1]
Code : P3TOSIIS

Team/Brother Programs
----------------------

Error : E1
Name : MegaFolder1
Code : P2I3MSJL
Extra : JDKGJ1U2

Error : E2
Name : MegaFolder2
Code : UTIR1SO2
Extra : 3DIVNEIQ (Custom-1)

Shield Programs
---------------------

Error : F1
Name : Block
Code : QSAO3C3L
Extra : ZBKD1UEW

Error : F2
Name : Shield
Code : NC1FKSA2
Extra : EIR3BM3I

Error : F3
Name : Reflect
Code : ITA2CRWQ
Extra : SK13EO1M (Custom-1)

Shadow Programs (Note: ErrorNumber Passwords are Untested)
---------------------

Error : H1
Name : ShadowShoes
Code : A3DJMNB1
Extra : GKHU1KHI

Error : H2
Name : FloatShoes
Code : UTIW2SMF
Extra : PEOTIR2G

Error : H3
Name : KawarimiMagic
Code : SK3LROT1
Extra : L3KJGUEO (Custom-1)

Special Programs
-----------------

Error : G2G
Name : GigaFolder1 (Normal, Bug) [Move-PoisonPanel]
Code : CVVDS2WR

Error : G2C
Name : GigaFolder1 (Custom, Brother, Ground) [Move-PoisonPanel]
Code : TIS3LAEJ

Error : G2S
Name : GigaFolder1 (Shadow, Guts, Shield) [Move-PoisonPanel]
Code : TUIEO23T

Error : S2G
Name : SaitoBatch (Normal, Bug) [HP/2]
Code : AX1RTDS3

Error : S2C
Name : SaitoBatch (Custom, Brother, Ground) [HP/2]
Code : TU1AW2LL

Error : S2S
Name : SaitoBatch (Shadow, Guts, Shield) [HP/2]
Code : F2AAFETG

------------------------------
EX Codes
------------------------------
You can input one of these passwords when you do not need to input
any passwords to bypass an Error Number.

Name : HP+100
Code : JIEU1AWT

Name : HP+200
Code : ASK3IETN

Name : HP+250
Code : SIE1TMSD

Name : HP+300
Code : SEIUT1NG

Name : HP+350
Code : GJHURIE2

Name : HP+400
Code : AWE3ETSW (Custom-1)

Name : HP+450
Code : 3MZNBXH1 (Custom-1)

Name : HP+550 (Custom-1)
Code : O3IUTNWQ

Name : HP+600
Code : ZMJ1IGIE (Custom-2)

Name : HP+800 (Move-PoisonPanel)
Code : DMGEIO3W

Name : HP+900 (Move-PoisonPanel)
Code : SM2UIROA

Name : HP+1000 (Move-PoisonPanel)
Code : CNJDU2EM

Name : ShinobiDash
Code : SKJGURN2

Name : UnderShirt
Code : UIEU2NGO

Name : AirShoes (Custom-1)
Code : ZN3UDOIQ

Name : FastGauge (Custom-2)
Code : XBCJF2RI

Name : HumourSense
Code : SJH1UEKA

Name : SuperArmour (Custom-2)
Code : KTEIUE2D

Name : BreakBuster (Custom-2)
Code : SI1IEMGO

Name : MegaFolder1
Code : JDKGJ1U2

Name : MegaFolder2 (Custom-1)
Code : 3DIVNEIQ

Name : MegaFolder3 (Move-PoisonPanel)
Code : URY33RRO

Name : MegaFolder4 (Move-Poison Panel)
Code : FFIM1OWE

Name : MegaFolder5 (Move-Poison Panel)
Code : SKFBM3UW

Name : Block
Code : ZBKD1UEW

Name : Shield
Code : EIR3BM3I

Name : Reflect (Custom-1)
Code : SK13EO1M

Name : ShadowShoes
Code : GKHU1KHI

Name : FloatShoes
Code : PEOTIR2G

Name : KawarimiMagic (Custom-1)
Code : L3KJGUEO


001. Muramasa Blade
Attack: ??
Memory: 74MB
Attribute: None
Special: [S]
Codes: M
Rarity: *****
Description: A sword attack that has the same reach as a Long Sword (2x1). The
attack power of this chip is in direct relation to how much damage you receive
after selecting this chip. If you take 500 damage, then the sword will deal
500 damage when used.

002. Paladin Sword
Attack: 180
Memory: 65MB
Attribute: None
Special: [S]
Codes: P
Rarity: ****
Description: Rockman slashes with a sword that will reach three spaces ahead
(3x1).

003. Zeus Hammer
Attack: 250
Memory: 90MB
Attribute: None
Special: [B]
Codes: Z
Rarity: *****
Description: Rockman swings a hammer down on the panel in front of him
damaging everything on the field, including himself. There are some chips that
can be used in a strategy to avoid being damaged.

004. Prominence
Attack: 220
Memory: 22MB
Attribute: Fire
Special: n/a
Codes: P, *
Rarity: ***
Description: Can only be used if you have a heat style. A fire attack that
travels in a straight line as long as there is a missing panel it can go to.
If there is not one the attack will not work.

005. Salamander
Attack: 300
Memory: 50MB
Attribute: Fire
Special: n/a
Codes: S, *
Rarity: ****
Description: Can only be used if you have a heat style. A fire attack that
travels in a straight line as long as there is a missing panel it can go to.
If there is not one the attack will not work.

006. Chikasuimyaku (Underground water pulse)
Attack: 180
Memory: 18MB
Attribute: Aqua
Special: [G]
Codes: C, *
Rarity: ***
Description: Can only be used if you have an aqua style. A water attack that
will travel straight forward. It must be used when there is a missing panel
in front of you, otherwise the attack will not work.

007. Daifunsui (Great fountain)
Attack: 240
Memory: 48MB
Attribute: Aqua
Special: [G]
Codes: D, *
Rarity: ***
Description: Can only be used if you have an aqua style. A water attack that
will travel straight forward. It must be used when there is a missing panel
in front of you, otherwise the attack will not work.

008. Lightning
Attack: 160
Memory: 30MB
Attribute: Electricity
Special: n/a
Codes: L, *
Rarity: ***
Description: Can only be used if you have an elec style. Lightning strikes one
space all around a field object, damaging any enemies in the vicinity.


009. Thunderbolt
Attack: 210
Memory: 52MB
Attribute: Electricity
Special: n/a
Codes: T, *
Rarity: ***
Description: Can only be used if you have an elec style. Lightning strikes one
space all around a field object, damaging any enemies in the vicinity.

010. Gaia Sword
Attack: XX
Memory: 28MB
Attribute: Wood
Special: [S]
Codes: G, *
Rarity: ***
Description: Can only be used if you have a wood style. Rockman slashes with
a sword with a same range as the Wide Sword (1x3). The sword\'s initial attack
power is 100. However, when you select any other chips after choosing this
chip, the attack power of the other chips will be added to the total attack
power of Gaia Sword.

011. Gaia Blade
Attack: XX
Memory: 55MB
Attribute: Wood
Special: [S]
Codes: G, *
Rarity: ****
Description: Can only be used if you have a wood style. Rockman slashes with
a sword with a same range as the Wide Sword (2x1). The sword\'s initial attack
power is 100. However, when you select any other chips after choosing this
chip, the attack power of the other chips will be added to the total attack
power of Gaia Blade.

012. Ryuuseigun (Meteor shower)
Attack: 40
Memory: 86MB
Attribute: Fire
Special: [G]
Codes: R
Rarity: ****
Description: Makes thirty meteors strike the enemy\'s area consecutively in the
same fashion as Whole Meteor.

013. Ojizousan (Ksitigarbha, overseer of children, travellers and Hell)
Attack: 200
Memory: 82MB
Attribute: None
Special: [I] [B] [G]
Codes: O
Rarity: *****
Description: Creates an idol statue in front of Rockman. If it is hit by an
attack it will strike all enemies with lightning. You can be struck as well
if you accidentally shoot it.

014. Poison Anubis
Attack: XX
Memory: 90MB
Attribute: None
Special: [I] [B]
Codes: A
Rarity: *****
Description: Creates an idol statue in front of Rockman. The entire enemy area
will then be affected by poison smoke which will gradually decrease the HP of
all enemies. It will keep going until it\'s destroyed or the battle ends.

015. God Stone
Attack: 150
Memory: 66MB
Attribute: None
Special: [B]
Codes: S
Rarity: ****
Description: Summons a God Stone in front of Rockman, however the space it is
summoned on must be a missing panel. The God Stone will make three stones fall
on random spaces in the enemy\'s area three times.

016. Old Wood
Attack: XX
Memory: 72MB
Attribute: Wood
Special: n/a
Codes: W
Rarity: ****
Description: Summons an Old Wood in front of Rockman, however the space it is
summoned on must be a missing panel. The Old Wood makes a woody tower erupt
from all of the enemy panels. Each woody tower deal 100 damage, but the
damage power increases by 20 for every grassy panel you have on your area.

017. Jealousy
Attack: 100
Memory: 64MB
Attribute: None
Special: [I] [B] [G]
Codes: J
Rarity: ***
Description: Gives 100 damage to an enemy for each chip attack the enemy has.

018. Poltergeist
Attack: n/a
Memory: 58MB
Attribute: None
Special: [B]
Codes: G
Rarity: *****
Description: Causes all of the field objects, such as stone cubes, to move
and collide into enemies, doing 150 damage per object.

019. Dream Aura
Attack: n/a
Memory: 77MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: Creates an aura around Rockman that will nullify any and all
attacks below 200 damage points. Only an attack that does 200 damage or
greater can destroy the aura.

020. Full Custom
Attack: n/a
Memory: 10MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: When used, the custom gauge will instantly become full.

021. Attack +30
Attack: n/a
Memory: 50MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: Select this chip after any other attack chip. It will add 30
points of damage to the attack chip\'s total damage.

022. Navi +40
Attack: n/a
Memory: 60MB
Attribute: None
Special: n/a
Codes: *
Rarity: ***
Description: Select this chip after any other Navi summon chip. It will add 40
points of damage to the Navi chip\'s total damage.

023. Roll
Attack: 20
Memory: 10MB
Attribute: None
Special: n/a
Codes: R
Rarity: ***
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 30HP.

024. Roll V2
Attack: 30
Memory: 22MB
Attribute: None
Special: n/a
Codes: R
Rarity: ****
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 50HP.

025. Roll V3
Attack: 40
Memory: 34MB
Attribute: None
Special: n/a
Codes: R
Rarity: *****
Description: Roll is summoned. She will go to the closest enemy and hit it
three times. Then she will drop a heart on Rockman to recover 80HP.

026. GutsMan
Attack: 50
Memory: 15MB
Attribute: None
Special: [G]
Codes: G
Rarity: ***
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

027. GutsMan V2
Attack: 70
Memory: 41MB
Attribute: None
Special: [G]
Codes: G
Rarity: ****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

028. GutsMan V3
Attack: 90
Memory: 57MB
Attribute: None
Special: [G]
Codes: G
Rarity: *****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

029. GutsMan V4
Attack: 100
Memory: 63MB
Attribute: None
Special: [G]
Codes: G
Rarity: *****
Description: GutsMan is summoned. He will hammer the ground causing shockwaves
to run across all three lines. The shockwaves will crack any panels in their
paths.

030. Blues
Attack: 160
Memory: 68MB
Attribute: None
Special: [S]
Codes: B
Rarity: ***
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

031. Blues V2
Attack: 180
Memory: 76MB
Attribute: None
Special: [S]
Codes: B
Rarity: ****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

032. Blues V3
Attack: 200
Memory: 82MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

033. Blues V4
Attack: 220
Memory: 90MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: Blues is summoned. He will go up to each enemy and slash with a
Wide Sword provided there is a solid space in front of the enemy. If enemies
are lined up in a column he will hit them more than once.

034. FlashMan
Attack: 50
Memory: 39MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: ***
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

035. FlashMan V2
Attack: 70
Memory: 59MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: ****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

036. FlashMan V3
Attack: 90
Memory: 69MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: *****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

037. FlashMan V4
Attack: 120
Memory: 79MB
Attribute: Electricity
Special: [I] [B]
Codes: F
Rarity: *****
Description: FlashMan is summoned. He will create a flash of light that
effects all enemies on screen. They we be paralyzed for a short moment.

038. BeastMan
Attack: 40
Memory: 38MB
Attribute: None
Special: [S]
Codes: B
Rarity: ***
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

039. BeastMan V2
Attack: 50
Memory: 60MB
Attribute: None
Special: [S]
Codes: B
Rarity: ****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

040. BeastMan V3
Attack: 60
Memory: 68MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

041. BeastMan V4
Attack: 70
Memory: 76MB
Attribute: None
Special: [S]
Codes: B
Rarity: *****
Description: BeastMan is summoned. He will attack the space three panels
ahead. His two hands strike diagonally and his head strikes straight forward.
The hands and head will damage any enemies in their paths, but do the most
damage on the panel three spaces away.

042. BubbleMan
Attack: 20
Memory: 50MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: ***
Description: BubbleMan is summoned. He will fire his spear gun straight
forward six times.

043. BubbleMan V2
Attack: 20
Memory: 62MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: ****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward seven times.

044. BubbleMan V3
Attack: 20
Memory: 74MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: *****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward eight times.

045. BubbleMan V4
Attack: 20
Memory: 80MB
Attribute: Aqua
Special: n/a
Codes: B
Rarity: *****
Description: BubbleMan is summoned. He will fire his spear gun straight
forward nine times.

046. DesertMan
Attack: 120
Memory: 38MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

047. DesertMan V2
Attack: 140
Memory: 52MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

048. DesertMan V3
Attack: 160
Memory: 64MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

049. DesertMan V4
Attack: 180
Memory: 72MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DesertMan is summoned. His hands will appear above and below him.
They will rush forward damaging any enemies in their paths. They will also
leave sand panels in their wake.

050. PlantMan
Attack: 20
Memory: 60MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: ***
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

051. PlantMan V2
Attack: 30
Memory: 65MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: ****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

052. PlantMan V3
Attack: 40
Memory: 70MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: *****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

053. PlantMan V4
Attack: 50
Memory: 75MB
Attribute: Wood
Special: [B] [G]
Codes: P
Rarity: *****
Description: PlantMan is summoned. He will attack all of the enemies by
ensnaring them in vines. They will stay tied up after he is gone doing
additional damage.

054. FlameMan
Attack: 120
Memory: 32MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: ***
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

055. FlameMan V2
Attack: 150
Memory: 52MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: ****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

056. FlameMan V3
Attack: 180
Memory: 62MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: *****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

057. FlameMan V4
Attack: 210
Memory: 72MB
Attribute: Fire
Special: n/a
Codes: F
Rarity: *****
Description: FlameMan is summoned. He will use his Fire Breath to make flame
towers go straight forward. You can press up or down on the directional pad
to control the path.

058. DrillMan
Attack: 70
Memory: 66MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

059. DrillMan V2
Attack: 90
Memory: 70MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

060. DrillMan V3
Attack: 110
Memory: 74MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

061. DrillMan V4
Attack: 130
Memory: 78MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DrillMan is summoned. Will will use his Drill Drive attack which
goes over all three lines. Then he will use Panel Crusher; breaking up through
three random panels on the enemy\'s area, and then making three chunks of
rubble falling down on three more random panels.

062. MetalMan
Attack: 100
Memory: 40MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: ***
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

063. MetalMan V2
Attack: 130
Memory: 60MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: ****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

064. MetalMan V3
Attack: 160
Memory: 70MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: *****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

065. MetalMan V4
Attack: 190
Memory: 80MB
Attribute: None
Special: [B] [G]
Codes: M
Rarity: *****
Description: MetalMan is summoned. He will slam his fist onto the panel in
front of him. You can hold down the A button to position where he will punch
for a short period.

066. KingMan
Attack: 140
Memory: 36MB
Attribute: None
Special: n/a
Codes: K
Rarity: ***
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

067. KingMan V2
Attack: 170
Memory: 48MB
Attribute: None
Special: n/a
Codes: K
Rarity: ****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

068. KingMan V3
Attack: 200
Memory: 60MB
Attribute: None
Special: n/a
Codes: K
Rarity: *****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

069. KingMan V4
Attack: 240
Memory: 72MB
Attribute: None
Special: n/a
Codes: K
Rarity: *****
Description: KingMan is summoned. He will jump onto the panel three spaces
ahead, damaging the enemy he lands on. A shockwave will erupt in front of,
behind, above and below him, also doing damage.

070. MistMan
Attack: 90
Memory: 68MB
Attribute: None
Special: n/a
Codes: M
Rarity: ***
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

071. MistMan V2
Attack: 110
Memory: 71MB
Attribute: None
Special: n/a
Codes: M
Rarity: ****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

072. MistMan V3
Attack: 130
Memory: 74MB
Attribute: None
Special: n/a
Codes: M
Rarity: *****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

073. MistMan V4
Attack: 150
Memory: 77MB
Attribute: None
Special: n/a
Codes: M
Rarity: *****
Description: MistMan is summoned. He will appear in front of all the enemies
and punch them.

074. DarkMan
Attack: 30
Memory: 72MB
Attribute: None
Special: n/a
Codes: D
Rarity: ***
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 16 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

075. DarkMan V2
Attack: 30
Memory: 76MB
Attribute: None
Special: n/a
Codes: D
Rarity: ****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 18 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

076. DarkMan V3
Attack: 30
Memory: 80MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 20 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

077. DarkMan V4
Attack: 30
Memory: 84MB
Attribute: None
Special: n/a
Codes: D
Rarity: *****
Description: DarkMan is summoned. He will open a hole above each of the
enemy\'s columns which will release a total of 22 bats which fly downward
at the enemies. After the attack is done DarkMan will leave a Dark Hole.

078. YamatoMan
Attack: 40
Memory: 82MB
Attribute: None
Special: [S]
Codes: Y
Rarity: ***
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

079. YamatoMan V2
Attack: 45
Memory: 85MB
Attribute: None
Special: [S]
Codes: Y
Rarity: ****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

080. YamatoMan V3
Attack: 50
Memory: 88MB
Attribute: None
Special: [S]
Codes: Y
Rarity: *****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

081. YamatoMan V4
Attack: 55
Memory: 91MB
Attribute: None
Special: [S]
Codes: Y
Rarity: *****
Description: YamatoMan is summoned. He will attack the column two spaces ahead
of him, and then thrust his spear out three spaces, making the total attack
range plus shaped.

Section III - Giga Class Chips

001. Navi Recycle
Attack: n/a
Memory: 50MB
Attribute: None
Special: n/a
Codes: *
Rarity: *****
Description: After using a Navi summon chip, use this chip and it will use the
Navi chip again.

002. Forte
Attack: 90
Memory: 98MB
Attribute: None
Special: n/a
Codes: X
Rarity: *****
Description: Forte is summoned. You must have a Dark Hole out to use this
chip. Forte will use his Explosion attack which makes numerous air bursts
travel along the three lines.

003. Serenade
Attack: 100
Memory: 97MB
Attribute: None
Special: [G]
Codes: S
Rarity: *****
Description: Serenade is summoned. You must have a Dark Hole out to use this
chip. Serenade will use her Holy Shock attack which makes many light spheres
burst on random panels on the enemy\'s side of the area.



You can also go to this link for pictures and chips that aren\'t above:

http://dynamic4.gamespy.com/~mmm/spritesinc/exeseries.shtml
[/quote]
he took it off gmefaqs.com i saw that stuff but no offecse and tas only for white

[Edited on 15-7-2003 by met buster]


Riddle:i'm the second of the first and will keep him sleeping FOREVER muhahhahahahahahahhaQ!!!!!!!
A. Makuta by Saito Hiraki
Image
The Guild is Complete!
WE the Toa Nuva will pro tect you from the rockshi(hackers)if you like to join pm Me,Saito Hiraki or Bass GS SP Deluxe

BluesV3
Ace Netbatteler
Inactive
170 posts
Quote

no its for both i have blue and they work ive been to game faqs they only out white but its ment for both, anything u do in white is also done the only differences is that blue has punk and the versons have different giaga class chips thats all.

Bass sp can u tell me where u get the sanctuary chip


Program advance!!
Plz Plz Plz JOIN MY FORUM
Plz vsite my forums at http://huner8.proboards18.com

Bryan
Diru Fan
Inactive
1091 posts
Quote

Quote:
Originally posted by BlueSilver
Quote:
Originally posted by Bass SP
Whoa! Looks who\'s the genius now! Thumbs up to Metool!:cool:


Heh, Heh! Thats why i made him a ONB\'er!!

But Metool you have shatered my hopes and dreams! I bought White for the Sole purpose of geting DeltaRayEdge...an now I find that it is only in Blue?!? Noooooo.....Maybe if my bro shows me his Library, i could buy it from Higbys...but hes not to good at finding rare chips...what if he never gets it!!!

*crys in the corner*

you can\'t see the giga chips on the other version. :cry::cry:


I play Counter-Strike and 2D fighters.