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Snakeman.EXE
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Hello all!

I would just like to ask what crash man and Hard mans attributes are...

I am an artist and make exe versiones of robot masters on my spare time, if I am to make Crash and Hardman.exe i will neet to know what they are...

Crash mans attruibute/theme looks like a drill, but also he throws mines, and hardman is hard but what is he? he looks like a concreete blender or something...


The world is a flaw in a perfect nothing...

Pocket
Old School
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782 posts
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Hardman is somewhat like a chubby smokestack looking figure in the original Megaman games. His helmet has a hole on the top of it. Hardman attacks by flying up into the air and trying to land on you with his head or firing his fists that home in on you and then return to him.

You can find sprites of him at Sprites Inc.

Navis don\'t always have to look like their Robot Master counterparts.


Jack of all trades.
Master of none.

SPT Layzner
The Blue Comet
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1472 posts
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Quote:
Originally posted by Pocket
Navis don\'t always have to look like their Robot Master counterparts.


Yes that is the sad truth. I still can\'t beleive what they did to Snake Man...


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Pocket
Old School
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782 posts
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Yes, I\'m not to fond of his floating urn. Most of the other navis stay relatively close to their \'ancestors\' though. Look at Woodman and Quickman. They still have their trademark characterisitics still intact.

The main thing about Hardman is that he\'s supposed to look like he\'s made of metal. You\'re supposed to see the bolts and screws holding him together and also he\'s supposed to be wearing some type of plated armour. Again, feel free to take \'artisitic license\' and change him around. If possible, can you upload your navi sketches onto the board? I would really like to see your versions of new navis.

By the way, this is my 100th post. :D


Jack of all trades.
Master of none.

Snakeman.EXE
Artist
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391 posts
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No problem, the thing is I have several sceches of him allredy but I dont get much feedback over here.

Just to mention it I do own all the magaman games and i know quite a lot about crash man and hardmans origins, but thats ok.

I\'ll scan some of my skeches and post them soon, but i am really stuck on that crash man thing since his name does not reflect his apperance...

(congratulations pocket)

[Edited on 1-2-2004 by Snakeman.EXE]


The world is a flaw in a perfect nothing...

Samsara
Superstar!
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Quote:
Originally posted by Snakeman.EXE

Crash mans attruibute/theme looks like a drill, but also he throws mines, and hardman is hard but what is he? he looks like a concreete blender or something...
Actually, those drills on crashman are actually his crash bombs. He stabbs them into a wall, and they stick to a wall with a glowing bomb stuck onto the wall.
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So it\'s a bomb. Bomb attacks usually don\'t have an element.

HardMan attacks like a quake so he has no elemental theme.

[Edited on 1-2-2004 by AirMan]


Snakeman.EXE
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Inactive
391 posts
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r

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rSo it\'s a bomb. Bomb attacks usually don\'t have an element.r


well I do know about the bombs, but what do you think then? Should I make him with bombs as a theeme then, cos\' a bomb is a fire element (like bomb man) any suggestions on his design?

by the way: I have finished some of the sceches of hard man and will post them soon (just need to scan them)

P.S. r
Quote:
rI still can\'t beleive what they did to Snake Man...r


AirMaster... he\'s my favorite character... :mad:


The world is a flaw in a perfect nothing...

Pocket
Old School
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782 posts
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Why are there so many \'r\'s in your message?

I\'m looking forward to seeing your Hardman.exe sketches. I actually want to see a sketch of any of the other navis you\'ve designed.

It\'s funny if you use 2 areagrabs, and then use the snake on Snakeman.. You basically turn the tables on him.


Jack of all trades.
Master of none.

Snakeman.EXE
Artist
Inactive
391 posts
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here it is:

Hardman.exe

may I remind you that this is still in consept stages and I am able to make changes

I didn\'t alter the picture or improve the lines since it is, like I said just a scech. If you like it I will make the real thing.

ill just awner you breafley pocket:

1.the \"r\"s whaere type errors (I am dyslectic)
2. I have done DOZENS of exe versions and wil gledly share them
3.and yes, I love that trick. However, it is even better to use geddon 3 and remove all panels and finish him off with his own snakeman V3 :D

anyways, I am awaiting your coments...

[Edited on 2-2-2004 by Snakeman.EXE]


The world is a flaw in a perfect nothing...

Pocket
Old School
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782 posts
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WOW. I don\'t know what I was expecting but I wasn\'t expecting that. This is a really good sketch. I find it mmbn5 worthy. I like the gear hands better than the regular hand (with fingers) although a top (or side?) view of the gears would be nice.

EDIT - Please post more sketches!

[Edited on 2-2-2004 by Pocket]


Jack of all trades.
Master of none.

Snakeman.EXE
Artist
Inactive
391 posts
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Hehe, glad you like it.

the consept was to make harman retract and go into a metal state that makes him ivounreble, as for the hands I am glad you like the cnuckle version cince it is his main attribute and I wasnt sure about the design...

should I continue with sceching or should I make the finished vesion?

By the way, sorry about the qualety. I have never posted a pickture before and had to open an account to do it, is it possible to post picktures without having them on a site? Also, I would like to ask for ideas about Crashman.exe\'s design.

Quote:
I actually want to see a sketch of any of the other navis you\'ve designed.


Well, I have some designs for Astroman and Chargeman that I am currently working on (most of my other designs have allready been taken by capcom over the years)


[Edited on 3-2-2004 by Snakeman.EXE]

Edit: As this topic developed I have come to realize that it belongs in the fan section. The doc can ither move this topic or I can just create a simullar or new topic in the fan section. Eather will be fine.

(unless I get a sudden amout of posts that is:lol:)

[Edited on 6-2-2004 by Snakeman.EXE]


The world is a flaw in a perfect nothing...