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Net Hunter
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321 posts
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I saw than there are lots of topics with asking about a specific PA, so , for an easy ubication and to stom ocupping to many topics, this orum is to put them all


Have you thought that megaman 9 might be the last one (where Zero is revealed) why? well the first games used Roman numbers I II III IV V
So maybe the megaman X we know is actually megaman 10!!

Blade Man
Lead character
Inactive
147 posts
Quote

MMBN1
. Z-Canon1: Cannon A/B/C, B/C/D, C/D/E.
Grants five seconds of rapid fire Cannon usage.

2. Z-Canon2: HiCannon G/H/I, H/I/J, I/J/K
Grants five seconds of rapid fire HiCannon usage.

3. Z-Canon3: M-Cannon K/L/M, L/M/N, M/N/O
Grants five seconds of rapid fire M-Cannon usage.

4. Z-Spread: Spreader H/I/J, I/J/K, J/K/L
Grants five seconds of rapid fire Spreader usage.

5. Z-Ratton1: Ratton1 A/B/C, B/C/D, C/D/E
Grants five seconds of rapid fire Ratton1 usage.

6. Z-Ratton2: Ratton2 F/G/H, G/H/I, H/I/J
Grants five seconds of rapid fire Ratton2 usage.

7. Z-Ratton3: Ratton3 K/L/M, L/M/N, M/N/O
Grants five seconds of rapid fire Ratton3 usage.

8. Z-Arrow: TriArrow A/B/C, B/C/D, C/D/E
Grants five seconds of rapid fire TriArrow usage.

9. z-Spear: TriSpear F/G/H, G/H/I, H/I/J
Grants five seconds of rapid fire TriSpear usage.

10. Z-Lance: TriLance K/L/M, L/M/N, M/N/O
Grants five seconds of rapid fire TriLance usage.

11. O-Cannon1: Cannon A/B/C/D/E
Grants ten seconds of rapid fire Cannon usage.

12. O-Cannon2: HiCannon F/G/H/I/J
Grants ten seconds of rapid fire HiCannon usage.

13. O-Cannon3: M-Cannon K/L/M/N/O
Grants ten seconds of rapid fire M-Cannon usage.

14. O-Spread: Spreader H/I/J/K/L
Grants ten seconds of rapid fire Spreader usage.

15. O-Ratton1: Ratton1 A/B/C/D/E
Grants ten seconds of rapid fire Ratton1 usage.

16. O-Ratton2: Ratton2 F/G/H/I/J
Grants ten seconds of rapid fire Ratton2 usage.

17. O-Ratton3: Ratton3 K/L/M/N/O
Grants ten seconds of rapid fire Ratton3 usage.

18. O-Arrow: TriArrow A/B/C/D/E
Grants ten seconds of rapid fire TriArrow usage.

19. O-Spear: TriSpear F/G/H/I/J
Grants ten seconds of rapid fire TriSpear usage.

20. O-Lance: TriLance K/L/M/N/O
Grants ten seconds of rapid fire TriLance usage.

21. B-Bomb: LilBomb/CrosBomb/BigBomb B
Grants six uses of Bombs.

22. B-Sword: Sword/WideSword/LongSwrd S
Grants six uses of Sword.

23. B-Wave: ShokWave/SoniWave/ DynaWave C
Grants six uses of ShokWave.

24. B-Quake: Quake1/Quake2/Quake3 Q
Grants six uses of Quake.

25. S-Bomb: LilBomb (x2)/CrosBomb (x2)/BigBomb B **
Grants nine uses of Bombs.

26. S-Sword: Sword (x2)/WideSword (x2)/LongSwrd S **
Grants nine uses of Swords.

27. S-Wave: ShokWave (x2)/SoniWave (x2)/DynaWave C **
Grants nine uses of Waves.

28. S-Quake: Quake1 (x2)/Quake2 (x2)/Quake3 Q **
Grants nine uses of Quakes.

29. PurCanon: Shotgun K, Crossgun K, Spreader K, M-Cannon K
Fire a giant cannon against one foe. 200 dmg.

30. HvyStamp: Gaia1/Gaia2/Gaia3/Quake3 C
Smash enemy field. 400 dmg.

31. BgStrght: GutsPnch/IcePunch/Dash B
Launch punch attack on single row. 250 dmg.

32. BldDrain: Drain1/Drain2/Drain3/Wave A
Drain 200 HP from all enemies and transfer to MegaMan\'s health

33. DesStorm: Typhoon/Huricane/Cyclone/Repair G
Tornado attack on all enemies. 200 dmg.

34. GutsShot: MetGuard/Dash/ GutsMan1, 2, 3 G
GutsMan launches MegaMan to attack. 500 dmg.

35. LifeSavr: Barrier/AquaAura/Roll1, 2, 3 R
Become invisible and recover all HP.

36. DublHero: FtrSword/KngtSwrd/HeroSwrd/ProtoMan1, 2, 3 B
ProtoMan and MegaMan attack all enemies. 400 dmg.

** To activate this PA, you must use five chips. Since there are only three in the series, you
will have to use duplicates of the same chips. It doesn\'t matter how many of a particular
chip you use, but the chips must be put in the required order and must use all three
different types of chips in the particular series.

,

[Edited on 14-5-2004 by Blade Man]

[Edited on 15-5-2004 by Blade Man]


if u tick me off youll spend the rest of ur life looking over ur shoulder:[

Blade Man
Lead character
Inactive
147 posts
Quote


, MMBN2
Z-Canon1 - Cannon A-B-C, B-C-D, or C-D-E.

Damage: 40 per shot

MegaMan is invisible for 5 seconds and can use the Cannon an unlimited number of times during that time.
Z-Canon2 - HiCannon C-D-E, D-E-F, or E-F-G.

Damage: 60 per shot

MegaMan is invisible for 5 seconds and can use the HiCannon an unlimited number of times during that time.
Z-Canon3 - M-Cannon E-F-G, F-G-H, or G-H-I.

Damage: 80 per shot

MegaMan is invisible for 5 seconds and can use the M-Cannon an unlimited number of times during that time.
H-Burst - Spreader M-N-O, N-O-P, O-P-Q.

Damage: 100

MegaMan shoots a powerful Spreader shot that splits into a 3X3 burst upon impact, and it has the potential to hit
enemies up to three times.
Z-Ball - CannBall O-P-Q, P-Q-R, Q-R-S.

Damage: 150 per shot

MegaMan is invisible for 5 seconds and can use the CannBall an unlimited number of times during that time.
Z-Raton1 - Ratton1 H-I-J, I-J-K, J-K-L.

Damage: 70 per shot

MegaMan is invisible for 5 seconds and can use the Ratton1 an unlimited number of times during that time.
Z-Raton2 - Ratton2 J-K-L, K-L-M, L-M-N.

Damage: 80 per shot

MegaMan is invisible for 5 seconds and can use the Ratton2 an unlimited number of times during that time.
Z-Raton3 - Ratton3 L-M-N, M-N-O, N-O-P.

Damage: 90 per shot

MegaMan is invisible for 5 seconds and can use the Ratton3 an unlimited number of times during that time.
O-Canon1 - Cannon A-B-C-D-E.

Damage: 40 per shot

MegaMan is invisible for 10 seconds and can use the Cannon an unlimited number of times during that time.
O-Canon2 - HiCannon C-D-E-F-G.

Damage: 60 per shot

MegaMan is invisible for 10 seconds and can use the HiCannon an unlimited number of times during that time.
O-Canon3 - M-Cannon E-F-G-H-I.

Damage: 80 per shot

MegaMan is invisible for 10 seconds and can use the M-Cannon an unlimited number of times during that time.
M-Burst - Spreader M-N-O-P-Q.

Damage: 100

MegaMan shoots a powerful Spreader shot that splits into a 3X3 burst upon impact, and it has the potential to hit
enemies up to three times.
O-Ball - CannBall O-P-Q-R-S.

Damage: 150 per shot

MegaMan is invisible for 10 seconds and can use the CannBall an unlimited number of times during that time.
O-Raton1 - Ratton1 H-I-J-K-L.

Damage: 70 per shot

MegaMan is invisible for 10 seconds and can use the Ratton1 an unlimited number of times during that time.
O-Raton2 - Ratton2 J-K-L-M-N.

Damage: 80 per shot

MegaMan is invisible for 10 seconds and can use the Ratton2 an unlimited number of times during that time.
O-Raton3 - Ratton3 L-M-N-O-P.

Damage: 90 per shot

MegaMan is invisible for 10 seconds and can use the Ratton3 an unlimited number of times during that time.
Arrows - DoubNdl C, TripNdl C, QuadNdl C;

DoubNdl I, TripNdl I, QuadNdl I.

Damage: 100 per shot

MegaMan fires 10 arrows in a straight line.
UltraBmb - LilBomb O, CrosBomb O, BigBomb O;

LilBomb Q, CrosBomb Q, BigBomb Q;

LilBomb T, CrosBomb T, BigBomb T.

Damage: 400

MegaMan throws a bomb that affects the entire enemy area with one explosion, and it can even pierce armor!
LifeSrd1 - Sword A, WideSwrd A, LongSwrd A;

Sword L, WideSwrd L, LongSwrd L;

Sword Y, WideSwrd Y, LongSwrd Y.

Damage: 400

MegaMan swings a powerful sword in a 2X3 arc.
LifeSrd2 - FireSwrd H, AquaSwrd H, ElecSwrd H;

FireSwrd N, AquaSwrd N, ElecSwrd N;

FireSwrd R, AquaSwrd R, ElecSwrd R.

Damage: 500

MegaMan swings a powerful sword in a 2X3 arc.
LifeSrd3 - FireBlde F, AquaBlde F, ElecBlde F;

FireBlde R, AquaBlde R, ElecBlde R.

Damage: 600

MegaMan swings a powerful sword in a 2X3 arc.
Punch - GutPunch B, ColdPnch B, DashAtk B;

GutPunch D, ColdPnch D, DashAtk D.

Damage: 80 per punch

MegaMan lets loose 6 flying punches in a straight line.
Curse - CrsShld1 A, CrsShld2 A, CrsShld3 A;

CrsShld1 O, CrsShld2 O, CrsShld3 O;

CrsShld1 P, CrsShld2 P, CrsShld3 P.

Damage: 500 per CrsShld

A CrsShld will appear in front of MegaMan for a short time, and if an enemy hits MegaMan while it\'s in front of him, 3
CrsShlds will appear and fly down each row, damaging all in the enemy field.
TimeBom+ - TimeBom1 G, TimeBom2 G, TimeBom3 G;

TimeBom1 K, TimeBom2 K, TimeBom3 K;

TimeBom1 Z, TimeBom2 Z, TimeBom3 Z.

Damage: 500

A HUGE TimeBom appears and the explosion damages all in the enemy field, provided no virus destroys it first.
HvyStamp - Quake1 Q, Quake2 Q, Quake3 Q;

Quake1 W, Quake2 W, Quake3 W.

Damage: 800

MegaMan appears in mid-air over a nearby enemy, his foot morphed into a giant weight, and he stomps it with one
crash.
PoisPhar - PoisMask U, PoisFace U, Anubis U;

PoisMask W, PoisFace W, Anubis W.

Damage: Undetermined

A statue of PharaohMan appears in MegaMan\'s field and unleashes a poison gas that drains all enemies of their HP
quickly. The PA will stop if the statue is hit by enemy fire.
Gater - Wind G, Fan G, GateMan G or GateManV2 G or GateManV3 G.

Damage: 100 per projectile

GateMan appears in front of MegaMan, and after a stern (^_~) pat on the back, he will launch a flurry of projectiles
from his chest at all enemies.
GtsShoot - Guard *, DashAtk G, GutsMan G or GutsManV2 G or GutsManV3 G.

Damage: 400

GutsMan will appear behind MegaMan and will throw our blue hero (!) at any enemy in front of him.
BigHeart - HolyPanl R, Recov300 R, Roll R or RollV2 R or RollV3 R.

Damage: 300

Roll will appear to attack like she normally does, only after the attack MegaMan will be healed back to full health!
BodyGrd - DropDown S, AntiDmg S, ShadoMan S or ShadoMnV2 S or ShadoMnV3 S.

Damage: 100 per shuriken

ShadowMan will appear to throw over 18 shurikens into the enemy field.
2xHero - CustSwrd B, VarSwrd B, ProtoMan B or ProtoMnV2 B or ProtoMnV3 B.

Damage: 70 per attack

ProtoMan will appear to fight by MegaMan\'s side and both will unleash a combined MegaGun/ProtoSword attack on
all enemies.
*Darkness - BassV3 X, AntiNavi X, AquaGspl X or ElecGspl X or FireGspl X or WoodGspl X.

Damage: 3000

Bass and the Gospel MegaVirus will appear to attack with a combined Gospel Breath/EarthBreak attack.


Blade Man
Lead character
Inactive
147 posts
Quote

MMBN3
--Z-CANON1--
Chips: Cannon A B C; B C D; C D E
Damage: 40 (3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited Cannon use during that time

--Z-CANON2--
Chips: HiCannon H I J; I J K; J K L
Damage: 60 (3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited HiCannon use during that time

--Z-CANON3--
Chips: M-Cannon O P Q; P Q R; Q R S
Damage: 80 (3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited M-Cannon use during that time

--Z-PUNCH--
Chips: GutPunch B C D; C D E; D E F
Damage: 80 (1 hit)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited GutPunch use during that time
- Remember it can only hit one square ahead of you

--Z-STRGHT--
Chips: GtStrgt O P Q; P Q R; Q R S
Damage: 100 (1 hit)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited GtStrgt use during that time
- Remember it can only hit two squares ahead of you

--Z-IMPACT--
Chips: GutImpct G H I; H I J; I J K
Damage: 160 (1 hit)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited GutImpct use during that time
- Remember it can only hit one square ahead of you

--Z-VARIBL--
Chips: VarSword B C D; C D E; D E F
Damage: 160 (? hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited VarSword use during that time
- Back-B-Forward-B is your friend

--Z-YOYO1--
Chips: Yo-Yo1 C D E; D E F; E F G
Damage: 40 (2/3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited Yo-Yo1 use during that time
- The enemy three spaces ahead of Megaman, provided it doesn\'t move,
will be hit three times

--Z-YOYO2--
Chips: Yo-Yo2 H I J; I J K; J K L
Damage: 50 (2/3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited Yo-Yo2 use during that time
- The enemy three spaces ahead of Megaman, provided it doesn\'t move,
will be hit three times

--Z-YOYO3--
Chips: Yo-Yo3 M N O; N O P; O P Q
Damage: 60 (2/3 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited Yo-Yo3 use during that time
- The enemy three spaces ahead of Megaman, provided it doesn\'t move,
will be hit three times

--Z-STEP1--
Chips: StepSwrd L M N, M N O, N O P
Damage: 130 (1 hit)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited StepSwrd use during that time
- Remember that the enemy in front of Megaman _after_ stepping two
columns is the one that will be injured

--Z-STEP2--
Chips: StepCros P Q R; Q R S; R S T
Damage: 130 (1/2 hits)
Effects:
- Five seconds of invisibility/invincibility
- Unlimited StepCros use during that time
- Remember that any enemies above or below Megaman will be hurt, as
well as any enemies behind and above or below the enemy you\'re
attacking

--BUBSPRD--
Chips: Bubbler C D E; Bub-V D E F; BublSide E F G
Bubbler, Bub-V, BublSide E
Damage: 300 (1 hit)
Effects:
- Aqua element
- Will hit one square out from the impact area in all directions

--HEATSPRD--
Chips: HeatShot H I J; Heat-V I J K; HeatSide J K L
HeatShot, Heat-V, HeatSide J
Damage: 300 (1 hit)
Effects:
- Fire element
- Will hit one square out from the impact area in all directions

--H-BURST--
Chips: Spreader M N O; N O P; O P Q
Damage: 100 (5 hits)
Effects:
- Will hit one square out from the impact area in all directions

--LIFESWRD--
Chips: Sword, WideSwrd, LongSwrd E
Sword, WideSwrd, LongSwrd L
Sword, WideSwrd, LongSwrd Y
Damage: 400 (1 hit)
Effects:
- Will hit three columns and two rows in front of you

--ELEMSWRD--
Chips: FireSwrd, AquaSwrd, ElecSwrd, BambSwrd N
FireSwrd, AquaSwrd, ElecSwrd, BambSwrd P
Damage: 150 (4 hits)
Effects:
- Cycles through the elements in the order of the chips
- Has range of a WideSwrd

--EVILCUT--
Chips: StepSwrd, HeroSwrd, StepCros P
Damage: 150 (1/4 hits)
Effects:
- Steps forward two columns
- Will slash with all three swords
- The enemy directly in front of Megaman will be hit 4 times

--HYPERRAT--
Chips: Ratton1, Ratton2, Ratton3 A
Ratton1, Ratton2, Ratton3 C
Ratton1, Ratton2, Ratton3 F
Damage: 500 (1 hit)
Effects:
- Will seek the enemy and turn once
- Can be destroyed

--TIMEBOM+--
Chips: TimeBomb J K L; K L M; L M N
Damage: 500 (1 hit)
Effects:
- Plants in first column of enemy area
- Can be destroyed

--GELRAIN--
Chips: MetaGel1 B C D; MetaGel2 E F G; MetaGel3 S T U
Damage: 150 (6 hits)
Effects:
- Steals panels randomly
- If enemy is on panel, enemy is damaged and panel is not stolen

--EVERCRSE--
Chips: CrsShld1, CrsShld2, CrsShld3 C
CrsShld1, CrsShld2, CrsShld3 L
Damage: 1500 (? Hits)
Effects:
- Protects Megaman
- Will hit enemies until death or until 1500 damage is dealt

--MOMQUAKE--
Chips: RockCube *, RockCube *, GodStone S
Damage: 200 (? Hits)
Effects:
- Rocks rain down on enemy area
- Can isolate rockfall with AreaGrab for more damage

--POISPHAR--
Chips: PoisMask, PoisFace, Anubis A
Damage: N/A
Effects:
- PharaohMan statue drops in front of Megaman
- Poisons enemy at 100HP/sec
- Can be destroyed, but very difficult to

--BODYGRD--
Chips: AntiDmg, AntiNavi, Muramasa M
Damage: 100 (18 hits)
Effects:
- 18 shurikens rain on the enemy in realtime

--500BARR--
Chips: Barrier, Barr100, Barr200 E
Barrier, Barr100, Barr200 R
Damage: N/A
Effects:
- Creates a barrier that can withstand 500 total damage
- Can use Barrier * and Barr100 * instead of E or R

--BIGHEART--
Chips: HolyPanl, Recov300, Roll R
HolyPanl, Recov300, Rollv2 R
HolyPanl, Recov300, Rollv3 R
Damage: 50 (9 hits)
Effects:
- Heals 300 HP after doing damage

--GTSSHOOT--
Chips: Guard *, DashAtk, GutsMan G
Guard *, DashAtk, GutsManv2 G
Guard *, DashAtk, GutsManv3 G
Guard *, DashAtk, GutsManv4 G
Damage: 300 (1 hit)
Effects:
- Only damage if enemy is in same line as you
- Explodes in a + pattern

--DEUXHERO--
Chips: CustSwrd, VarSwrd, ProtoMan B
CustSwrd, VarSwrd, ProtoMnv2 B
CustSwrd, VarSwrd, ProtoMnv3 B
CustSwrd, VarSwrd, ProtoMnv4 B
Damage: 70 (8 hits)
Effects:
- Blues and Megaman slash and bust the entire area

--2XHERO--
Chips: Slasher, CustSwrd, VarSwrd, ProtoMan B
Slasher, CustSwrd, VarSwrd, ProtoMnv2 B
Slasher, CustSwrd, VarSwrd, ProtoMnv3 B
Slasher, CustSwrd, VarSwrd, ProtoMnv4 B
Damage: 70 (10 hits)
Effects:
- Blues and Megaman slash and bust the entire area
- Blues\' slashes are NOT elemental

--PRIXPOWR--
Chips: Team1, Team2 *, KingManv5 K
Team1, Team2 *, MistManv5 M
Team1, Team2 *, BowlManv5 B
Damage: 300 (Max 7 hits)
Effects:
- BowlMan shoots MistMan out of his arm cannon repeatedly
- KingMan appears and jumps three spaces ahead
- KingMan sends shockwaves in a + pattern
- No damage from KingMan if he lands on an enemy

--MSTRSTYL--
Chips: Salamndr, Fountain, Bolt, GaiaBlad *
Damage: 100 (9 hits)
Effects:
- Megaman attacks each enemy in suspended time
- When all enemies are dead or he hits 8 times, he explodes for
100 damage
- The explosion destroys all field objects