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Mystic
Superstar!
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602 posts
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This new fe game isnt much different from the fe game for gba. It\'s still for gba, has some new classes, new way to change class, and a very cool story line. Post comments here!


Wow... its been so long since ive been on here... 04.07.2010

Evitron
Pronounced Ee-vih-trahn
Inactive
650 posts
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I have the original FE, and it rocked. Hard. I\'m looking forward to this one, and the one coming out for Gamecube. They look awesome. :D


Or, the poster formerly known as Pri- I mean, rockmaniskool.

Enix
[One and Only]
Inactive
500 posts
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I am so going to purchase the new FE. Yes, the first one did rock to the extremes and the new one should too.

Rah Rah for the new FE! Rah Rah!


Zaleon
King Friday
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549 posts
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The only problem with FF8/TSS is that due to the new \'explore\' feature, where you can go back to maps, you can really easily level up-- nevermind arenas. Due to this, the difficulty of the game is toned down some.
Fortunately, the multiple class paths add more replay value into the game.


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Mystic
Superstar!
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602 posts
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I think that it’s cool how you can go back maps… but just like you said, you can easily level up your people, and it really takes the difficulty out of it. But not being able to go back maps was one of the problems in the original FE. You didn’t get to have much fun… only play the next hard stage. With this new one, you can visit anyone you want, and just fool around and train your weak characters. I also read that you can level your people up infinitely (you wont get too far though). In the first FE for gba, you get some weak characters late in the game that take forever to level up, and you only get like 3-4 stages to do so. It doesn’t matter though, I just can wait to see some of the thieves.


Wow... its been so long since ive been on here... 04.07.2010

Evitron
Pronounced Ee-vih-trahn
Inactive
650 posts
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Quote:
Originally posted by Enix
Rah Rah for the new FE! Rah Rah!


I second that motion! XD :lol:


Or, the poster formerly known as Pri- I mean, rockmaniskool.

Enix
[One and Only]
Inactive
500 posts
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Quote:
Originally posted by Zaleon
The only problem with FF8/TSS is that due to the new \'explore\' feature, where you can go back to maps, you can really easily level up-- nevermind arenas. Due to this, the difficulty of the game is toned down some.
Fortunately, the multiple class paths add more replay value into the game.


How is that a bad thing? Granted the difficulty will go down a bit, yes I do agree with you on this one, but some of the difficulty DOES need to go down a bit. And yes, the replay value will skyrocket in my hands... >.>

Quote:
Originally posted by Mystic
I think that it’s cool how you can go back maps… but just like you said, you can easily level up your people, and it really takes the difficulty out of it. But not being able to go back maps was one of the problems in the original FE. You didn’t get to have much fun… only play the next hard stage. With this new one, you can visit anyone you want, and just fool around and train your weak characters. I also read that you can level your people up infinitely (you wont get too far though). In the first FE for gba, you get some weak characters late in the game that take forever to level up, and you only get like 3-4 stages to do so.


Yes, exactly. Especially the healing classes. There is a class that should have gotten more Exp for each healing, and now with this new roam around ability to the game, levels and upgrades will be easier and will effect the game to a more positive way. I mean, have you ever tryed to level up someone in 5 chapters to be able to survive something that is neatr godly? It just ain\'t happening! XD