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Mega alexman
yugioh champion
Inactive
93 posts
Quote

this is where you make your yugioh cards

here\'s mine

gravity sword - swordmaster
spell/equip
effect: A monster equiped with this card gets 800 atk points

Gaurdian swordmaster
stars: *******
attribute: light
atk: 2600/def: 2000
warrior/effect: when this card is normal summoned, special summoned or tribute summoned when gravity sword - swordmaster is on the field increase this cards atk points by 800 each time a card on the field is destoyed.

[Edited on 27-5-2005 by Mega alexman]


Zane Truesdale
Yu Grim Ravenface
Inactive
180 posts
Quote

Mystic Pineapple
Level:***
Atk/Dfs: 1000/?
Light
Whenever a card is destroyed put one spongebob token<Lvl:********** Atk/Dfs 500/5000> on the field.
This effect is only used on one turn.
This effect may only be used the turn after this one.:lol:


Nightmares are dreams that need re-coding.

Rioni Riishu
Superstar!
Inactive
729 posts
Quote

Okay, I actually printed this card on photopaper, made it look real, and played it in a duel... The joke itself is a loooong story, but...

\"Insanely Powerful Link Doll\"

Level: *

Type: Warrior/Effect

Attack/Defense: 0/0

\"When Insanely Powerful Link Doll is put into play, everybody dies.\"

Flavor Text: \"If I only had Link!\"

If anyone wants the whole story, you can send me a private message or IM me or something XD

-Ri

Zane Truesdale
Yu Grim Ravenface
Inactive
180 posts
Quote

Shadow.exe
Lvl:**********
Atk/Dfs: 0/0
Description:
Whenever a card is played flip a coin.
If heads the card is destroyed and that player may summon one Shade token<atk200/dfs3000>
If tails that player loses 2000 life and takes out one Shadow.exe and puts it on the field as though it were Normal summoned.
You may sacrifice 4 shade tokens to special summon one Shadow.exe to the field from the graveyard.
Any player may play this ability.

[Edited on 27-5-2005 by Shadow.exe]


Nightmares are dreams that need re-coding.

FLASH FORWARD
Superstar!
Inactive
278 posts
Quote

Hobo George
Lv:*****************(and then some)
atk/def: more than you/ more than you
Description: When this card is played, if \"Really Strong Trashcan\" is on the field, equip it to Hobo George. HoboGeorge is now invincible.
:lol:


http://www.freewebs.com/keough2k/

the official Kaos Entertainment webpage. Go there to see stuff.

Proto
Random Ultra User
Inactive
189 posts
Quote

Name: Dark Helmet

Stars: ***

Element: Dark

Type:Warrior/Effect

Description: for every LT. Screw on the field increase the defence and attack of this card by 2500. This card may attack twice if you sacrifice 500 life points.

Attack:500/Defence:1000

[Edited on 2-1-2006 by Proto]


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Rioni Riishu
Superstar!
Inactive
729 posts
Quote

Okay, Proto, I had to comment to that... because at the moment I read it, I was watching Spaceballs! Congratulations; you made my day.

-Ri

Mega alexman
yugioh champion
Inactive
93 posts
Quote

pretty good yugioh cards being made here i made some more cards there below

number 1:
name: Mega Swordsman of Blue Eyes
attribute: light
level stars: ****
warrior/no effect
atk: 4150 def: 0

number 2:
name: Metal White Dragon
attribute: light
level stars: ************
type: dragon/machine/fusion/effect
fusion monsters: Metal Zoa+Paladin of White Dragon+Blue Eyes White Dragon x3
effect: tribute the above monsters on your side of the field to play this card for every dragon and machine in your graveyard this monster gets 1500 attack points this card can\'t be normal summoned or special summoned in any way when this card attacks your opponents life points you lose 100 life points of your own if you manage to attack your opponents life points.
atk: 5900/def: 3000

that\'s all i came up with for now

[Edited on 30-5-2005 by Mega alexman]


Morphman
Niz-Da
Offline
2647 posts
Quote

Well, since quite a number of Yu-Gi-Oh! threads have been created lately, and I accidentally bumped into this one, Hey! Why not... ?! So I apologize for the bump, while I get cheers from Yu-Gi-Oh! fans.


Mage of Fire
Element: Fire
Type: Spellcaster/Effect
Level: ****
ATK/DEF: 1600/2000
Effect: All effects from equip and field cards that strengthen this monster are doubled if they are meant for Fire or Spellcaster monsters.


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All hail the Supreme Comrade Cossack!

FlareMan
DMN #007
Inactive
1175 posts
Quote

Name: FlareMan
Summon: Machine
Attribute: Fire
Atk/Def: 2100/2000
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Flare Bomb: While attacking a monster, flip a coin. If heads, you may attack another monster on the feild, if tails, your turn ends. You may keep flipping until you get tails, or all the monsters on the opponent\'s feild have been wiped out. If the next monster is face-down, destroy it regardless of the atk/def stats. If it is face up, but stronger than FlareMan, you lose 500 life points for striking it and end your turn.

Name: SleetMan
Summon: Machine
Attribute: Water
Atk/Def: 2000/2100
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Flash Freeze: All monsters currently on the opponent\'s feild are immediately frozen for 2 turns (stunned) when this card is put into play.

Name: SolarMan
Summon: Machine
Attribute: Light
Atk/Def: 3000/2500
Stars: *******
Type: Effect

~Effect~ (During summon turn only.)
Light Beam: Instantly destroy any and all Dark-affinity monsters on the opponent\'s feild, regardless of Atk/Def stats.

Name: HoloMan
Summon: Machine
Attribute: Dark
Atk/Def: 2500/2000
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Kamikaze Twin: Create a token if there is available space on your side of the feild. This token counts as another HoloMan and can be treated as a seperate monster with the same stats. (But no effect.) At any time you wish, this token can be discarded to destroy any face-down monster on the opponent\'s feild regardless of Atk/Def stats.

[Edited on 4-11-2005 by FlareMan]

[Edited on 4-11-2005 by FlareMan]

[Edited on 4-11-2005 by FlareMan]


Back from another thousand-year hibernation.

Blazen
Vv
Inactive
-48 post
Quote

Magic fusoin
Effect: Sacrifce one monster and one magic to bring and monster from you fusoin deck.

Dark Celtic Gaurdian
Stars ******
Attack: 2300 Def:2100
Warroir/fusoin/effect
Celtic Gaurdian + Cange of Heart

Each time you destroy a montster on your oppoents side of the field it becomes yours for the remainder of the duel. When this card is destroyed all cards on your side of the field return to the origanal owner\'s side of the field.

[Edited on 19-11-2005 by Blazen]

[Edited on 25-2-2006 by Blazen]


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Morphman
Niz-Da
Offline
2647 posts
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Wow, Blazen, you just opened up loads of new ways that lead to yet undiscovered Monsters and strategies!
So, why not have the same with monsters and traps? Or even a monster, a trap, and a magic card?
I just don\'t have any ideas for those at the moment. Just this very original idea:

Millenium Sword
Attribute: Earth
Level: 6
ATK: 3000
DEF: 0
Type: Warrior
Description: An enchanted sword that magically fights any enemies it\'s master might have.


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All hail the Supreme Comrade Cossack!

Heatman.EXE
The Red Comet
Inactive
1438 posts
Quote

Er... Flare made some of his navis, maybe I\'ll try...?

Name: TeethMan
Summon: Machine
Attribute: Dark
Atk / Def: 2500/2000
Stars: ******
This monster is not destroyed by trap effects.

Name: DropMan
Summon: Machine
Attribute: Water
Atk/ Def: 1500/1000
Stars: *****
Type: Effect
Once per turn, this monster may equip an opponent\'s monster that has 6 or less stars. No stats change. On the players next turn, you may destroy the equipped monster and deal 500 damage to your opponents life points. This monster may not equip more than one monster at a time and cannot equip monsters on the turn he has destroyed an equipped one.

Name: ZealotMan
Summon: Machine
Attribute: Fire
Atk / Def: 4000/2000
Stars: ******
Type: Effect
This monster may not be summoned if other monsters are on your side of the field. This monster may not declare attack on any face up monster of 4 stars or less. If you summon other monsters while this monster is on the field, this monster is destroyed.

Name: WreckMan
Summon: Machine
Attribute: Earth
Atk / Def: 2000/2200
Stars: *****
Type: Effect
Each time this monster\'s mode is switched, you may destroy an opponent\'s 4 star or higher monster. This monster may not attack in the same turn it uses this effect.


Quote:
Originally posted by Breakman:
Saturdays: The day Protoman comes over. He doesn't do or need anything, but Roll insists Rock to sit down and talk to him. So commences the 12-hour awkward silence treatment until Protoman disappears when everybody's back is turned.

Morphman
Niz-Da
Offline
2647 posts
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Well then, converting Navis into cards it is! (I\'m actually working on a fan-made MMTCG! WOOHOO! XDDD)

DaeMan
Attribute: Fire
Level: *****
ATK: 1950
DEF: 2100
Type: Fiend/Effect

When summoned, choose one of your opponents monsters. The monster is destroyed immediatly.


Brat
Attribute: Unknown
Level: ******
ATK: 1000
DEF: 2500
Type: Unknown/Effect

In the turn this monster is summoned, it may attack your opponents LP twice.
The effects of Equip Magic Cards are doubled on this monster as well.

(Description Unknown Types and Attributes: these monsters ATK and DEF cannot be raised and lowered by magic and trap cards that designate specific types of Attributes.)


CameoMan
Attribute: Light
Level: ****
ATK: 1100
DEF: 800
Type: Spellcaster/Effect

Each turn, during your Main Phases, while this monster is face-up on your side of the field, you may special summon a monster up to level 5 from your deck.


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All hail the Supreme Comrade Cossack!

Banned
1139 posts
Quote

Name:Zero Gospel
************
Type: Divine Beast
Attribute: Divine
Effect: Automatic Win, can\'t be affeted by other cards.
Attk/deffense: (drumroll).........0/0!

Note: This will be a limited card (1 in your deck only)

Basically, instead of an Egyptian God card, It\'ll be Japanese.:lol:

[Edited on 23-11-2005 by zero777]

[Edited on 23-11-2005 by zero777]


Bye-bye, Inti.... IF Doc bans me like I told him to.

Rioni... thanks for the Final-Zero music..

Blazen
Vv
Inactive
-48 post
Quote

Monster Breeder
*****
Att/1600 Def/2300

Spellcaster/effect
As long as this card is on the field you don\'t need to use polymerizatoin when making a fusoin. Although the cards required to sacrifce are still needed to be discarded from your hand or field.

[Edited on 23-11-2005 by Blazen]


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Zane Truesdale
Yu Grim Ravenface
Inactive
180 posts
Quote

Lock & Key:
Remove one card in any players deck from the game.
Discard one card from your hand 1 turn after to send it to your hand or to the graveyard.
Magic card


Nightmares are dreams that need re-coding.

Banned
1139 posts
Quote

Quote:
Originally posted by Blazen
The Fusoinist
*****
Att/1600 Def/2300

Spellcaster/effect
As long as this card is on the field you don\'t need to use polymerizatoin when making a fusoin. Although the cards required to sacrifce are still needed to be discarded from your hand or field.


There\'s already a card wth that name.


Bye-bye, Inti.... IF Doc bans me like I told him to.

Rioni... thanks for the Final-Zero music..

Zane Truesdale
Yu Grim Ravenface
Inactive
180 posts
Quote

Trickery:
Target player must activate a trap card. If the timing of activation is incorrect, send it to the graveyard. If it is correct, flip a coin: if u call it right, the trap is negated and destroyed. If you call it wrong: discard 1 card from your hand.
magic card


Nightmares are dreams that need re-coding.

Blazen
Vv
Inactive
-48 post
Quote

Refund:
When one of your magic cards are negated or destroyed, take two magic cards from your deck.
Trap


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Banned
1139 posts
Quote

Mokey eating hotdog
type:Magic
Automatic win


Bye-bye, Inti.... IF Doc bans me like I told him to.

Rioni... thanks for the Final-Zero music..

Morphman
Niz-Da
Offline
2647 posts
Quote

Connection
Normal Trap
When one of your opponents monsters tries to attack one of your monsters, you may activate this Trap. If you have another one of the same monster in your deck, you may Special Summon it to the field. Also, the attack is negated. However, when using this card, you must pay 500 LP. If all five places for monsters on your field are occupied, you cannot use this card.


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All hail the Supreme Comrade Cossack!

FlareMan
DMN #007
Inactive
1175 posts
Quote

Quote:
Originally posted by FlareMan
Name: FlareMan
Summon: Machine
Attribute: Fire
Atk/Def: 2100/2000
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Flare Bomb: While attacking a monster, flip a coin. If heads, you may attack another monster on the feild, if tails, your turn ends. You may keep flipping until you get tails, or all the monsters on the opponent\'s feild have been wiped out. If the next monster is face-down, destroy it regardless of the atk/def stats. If it is face up, but stronger than FlareMan, you lose 500 life points for striking it and end your turn.

Name: SleetMan
Summon: Machine
Attribute: Water
Atk/Def: 2000/2100
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Flash Freeze: All monsters currently on the opponent\'s feild are immediately frozen for 2 turns (stunned) when this card is put into play.

Name: SolarMan
Summon: Machine
Attribute: Light
Atk/Def: 3000/2500
Stars: *******
Type: Effect

~Effect~ (During summon turn only.)
Light Beam: Instantly destroy any and all Dark-affinity monsters on the opponent\'s feild, regardless of Atk/Def stats.

Name: HoloMan
Summon: Machine
Attribute: Dark
Atk/Def: 2500/2000
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Kamikaze Twin: Create a token if there is available space on your side of the feild. This token counts as another HoloMan and can be treated as a seperate monster with the same stats. (But no effect.) At any time you wish, this token can be discarded to destroy any face-down monster on the opponent\'s feild regardless of Atk/Def stats.


Time to add the other four!

Name: GearMan
Summon: Machine
Attribute: Earth
Atk/Def: 2100/2500
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Heavy Gear: Create a new token called \"Heavy Gear\". And then sacrifice this token to destroy any monster whose defense is lower than GearMan\'s. In this way, if a trap is triggered, GearMan will remain on the feild, and the Heavy Gear will be destroyed instead.

Name: JetMan
Summon: Machine
Attribute: Wind
Atk/Def: 2100/2100
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Cyclone Barrier: As long as JetMan remains on the feild, your lifepoints cannot be attacked in any way. If a monster tries to use an ability to attack your lifepoints, that monster is stunned instead.

Name: AcidMan
Summon: Machine
Attribute: Forest
Atk/Def: 2500/2200
Stars: ******
Type: Effect

~Effect~ (During summon turn only.)
Toxic Spray: As soon as AcidMan is played, deal 500 damage to the opponent\'s lifepoints. If successful, the opponent will also suffer a sort of poison effect. Every turn, he/she will lose 50 lifepoints as long as AcidMan remains on the feild.

Name: DataMan
Summon: Machine
Attribute: Electric
Atk/Def: 2500/2000
Stars: *****
Type: Effect

~Effect~ (During summon turn only.)
Static Wave: As soon as DataMan comes onto the field, the opponent receives 100 damage to his/her lifepoints for each monster they have in play on their feild. Face-up or otherwise.

[Edited on 25-11-2005 by FlareMan]


Back from another thousand-year hibernation.

Morphman
Niz-Da
Offline
2647 posts
Quote

Obviously, Flare has posted eight Robot Masters of his own creation, in Yu-Gi-Oh! form. :P

Now, nice idea. I should do that one time or another.

But first:

Peanut Butter Jelly Time.
Magic Card
Quck-Play
When playing this card, you may immediatly summon a \'Dancing Banana\' to the field from your hand.

Dancing Banana
Attribute: Wind
Type: Spellcaster/Effect
Level: 3
ATK: 300
DEF: 500
Your opponent must always first destroy \'Dancing Banana\' before he or she can attack your other monster. Also, when \'Dancing Banana\' is destroyed as a result of battle, your Life Points aren\'t affected.

NOTE: 1900th post! WOOHOO!

[Edited on 25-11-2005 by Morphman]


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All hail the Supreme Comrade Cossack!

AimMan v2.5
Superstar!
Inactive
2429 posts
Quote

I\'d like to try this myself. :D

Name: AimMan.EXE
Summon: Machine
Attribute: Dark
Atk/Def: 1200/1000
Stars: ****
Type: Effect
~Effect~
During his own turn, the player controlling this card may inflict 400 points of direct damage to his opponents life points by sacrificing one card from his hand. By sacrificing two cards from the hand to the graveyard, this card may attack the opponents lifepoints directly. If both effects are used on the same turn, this card is sent to the graveyard.

Name: SpiderMan.EXE
Summon: Beast
Attribute: Dark
Atk/Def: 1800/1500
Stars: *****
Type: Effect
~Effect~
When this card is sent from the field to the graveyard, you may special summon one \"RavenMan.EXE\" from your hand to the field.

Name:RavenMan.EXE
Summon: Winged Beast
Attribute: Dark
Atk/Def: 2000/1500
Stars: *****
Type: Effect
~Effect~
When this card is sent from the field to the graveyard, you may special summon one \"MirageMan.EXE\" from your hand to the field. This card gains 200 attack points for each \"SpiderMan.EXE\" in the graveyard.

Name: MirageMan.EXE
Summon: Spellcaster
Attribute: Dark
Atk/Def: 2200/2000
Stars: ******
This card gains 200 attack points for each \"Spiderman.EXE\" or \"RavenMan.EXE\" in the player\'s graveyard.

Name:CatapultMan.EXE
Summon: Warrior
Attribute: Earth
Atk/Def: 2000/2000
Stars:******
Type: Effect
~Effect~
During the controlling players turn, while CatapultMan.EXE is in defense mode, the player may send one monster from his side of the field out of play. When this effect is used, the player may choose from one of the following effects to activate:
1)Destroy one defense mode monster with over 2000 defense points.
2)Send 2 cards from the opponent\'s hand to the graveyard.
3) Destroy one face up trap card.

Name: Enrita.EXE
Summon: Spellcaster
Attribute: Light
Atk/Def: 500/500
Stars: *
Type: Normal

Name: Enrita.virus
Summon:Spellcaster
Attribute: Light
Atk/Def: 1800/1700
Stars: ****
Type: Effect
~Effect~
When one \"Enrita.EXE\" card is in the player\'s graveyard, the player may special summon this card from his hand to the field. The player must choose a new attribute for this card. Any attacking monster of the same attribute is automatically destroyed. If the player chooses for this card to remain Light attribute, this card is destroyed at the end of the player\'s turn.

Name: Manipulated Gold Data
Type: Ritual Magic Card
~Magic~
Summons either one \"Enrita.virus Gold Infect\" or one \"Atirne.virus Gold Absorb\" to the field.

Name: Enrita.virus Gold Infect
Summon: Spellcaster
Attribute: Light
Atk/Def: 2500/2800
Stars: ********
Type: Ritual
~Effect~
This card may only be summoned using \"Manipulated Gold Data\" while one \"Enrita.EXE\" or \"Enrita.virus\" is present in the graveyard. This card is immune to destruction from attacks or effects of any Light or Dark attributed card. Once per turn, the player may send his graveyard out of play. For each card sent out of play by this effect on the turn used, the opposing player is dealt 100 points of direct damage.

Name: Atirne.virus
Summon: Warrior
Attribute: Fire
Atk/Def: 1900/1000
Stars: ****
Type: Effect
~Effect~
If this card remains on the field in face up attack mode for 3 turns, the controlling player may search his deck and draw one \"Manipulated Gold Data\" card.

Name: Atirne.virus Gold Absorb
Summon: Fiend
Attribute: Dark
Atk/Def: 3000/2000
Stars: ********
Type: Ritual
~Effect~
This card may only be summoned to the field using the \"Manipulated Gold Data\" ritual magic card while one \"Atirne.virus\" is present in the graveyard. This card is instantly destroyed when attacking any defense mode Light attributed card.

OpticMan.EXE
Summon: Machine
Attribute: Light
Atk/Def: 1600/1000
Stars: ****
Type: Effect
~Effect~
While this card is present on the field in any face-up position, the opponent must show the controlling player his hand at all times. On the turn this card is summoned, the controller may send one trap or magic card present in his opponents hand to the graveyard.

Whew. I\'m done for now.

EDIT: Nerfed AimMan\'s card a bit, it was crazy direct damage... It\'s still a little much.

[Edited on 26-11-2005 by AimMan v2.5]


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SoulofaDeadRose
The Goddess of Demons
Inactive
223 posts
Quote

Interesting topic... let me get my book of made up cards and get back to you. You guys\'ll be reading forever when I\'m done.:devil:

Morphman
Niz-Da
Offline
2647 posts
Quote

Quote:
Originally posted by SoulofaDeadRose
Interesting topic... let me get my book of made up cards and get back to you. You guys\'ll be reading forever when I\'m done.:devil:


Not to mention when I am done.

Nya-kun #1
Attribute: Special
Type: Beast/Warrior/Effect
Level: 1
ATK: 100
DEF: 100
If you summon him, you may choose his Attribute, however, he will always keep this Attribute, as well as his other forms. If he is destroyed as a result of battle, you may Special Summon Nya-kun #2. This is the only way to summon Nya-kun #2.

Nya-kun #2.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 2
ATK: 300
DEF: 300
When Nya-kun #2 is destroyed as a result of battle, you Special Summon Nya-kun #3. This is the only way to summon Nya-kun #3.

Nya-kun #3.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 3
ATK: 600
DEF: 600
When Nya-kun #3 is destroyed as a result of battle, you Special Summon Nya-kun #4. This is the only way to summon Nya-kun #4.

Nya-kun #4.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 4
ATK: 1000
DEF: 1000
When Nya-kun #4 is destroyed as a result of battle, you Special Summon Nya-kun #5. This is the only way to summon Nya-kun #5.

Nya-kun #5.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 5
ATK: 1500
DEF: 1500
When Nya-kun #5 is destroyed as a result of battle, you Special Summon Nya-kun #6. This is the only way to summon Nya-kun #6.

Nya-kun #6.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 6
ATK: 2100
DEF: 2100
When Nya-kun #6 is destroyed as a result of battle, you Special Summon Nya-kun #7. This is the only way to summon Nya-kun #7.

Nya-kun #7.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 7
ATK: 2800
DEF: 2800
When Nya-kun #7 is destroyed as a result of battle, you Special Summon Nya-kun #8. This is the only way to summon Nya-kun #8.

Nya-kun #8.
Attribute: same as #1\'s.
Type: Beast/Warrior/Effect
Level: 8
ATK: 3600
DEF: 3600
When Nya-kun #8 is destroyed as a result of battle, you Special Summon Nya-kun #9. This is the only way to summon Nya-kun #9.

Nya-kun #9.
Attribute: Divine.
Type: Beast/Warrior/Effect
Level: 9
ATK: 4500
DEF: 4500
Nya-kun may attack your opponent\'s Life Points directly. He may also attack twice each turn. He may combine these two effects.

[Edited on 27-11-2005 by Morphman]

[Edited on 29-11-2005 by Morphman]


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All hail the Supreme Comrade Cossack!

Blazen
Vv
Inactive
-48 post
Quote

Double agent:
Effect: Show you opponent your hand then have them chosoe a monster in it. Once they do it\'s automaticly played with it\'s attack and defence points doubled.
Magic


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Prince of Hollandia
Lil' metool
Inactive
9 posts
Quote

Royal Power
Magic
Pay 500 Life Points to raise all of your monsters attack and defense with 200 points.


I am... THE ONE GAMER WHO WILL RULE THEM ALL!

Don't touch me! I've got a really large toy sword and I am willing to use it!

Click here if you would like to know what will happen if you click here.

Morphman
Niz-Da
Offline
2647 posts
Quote

Susej (NOT. SUSHI!)
Attribute: Light
Level: 5
Type: Spellcaster/Effect
ATK: 2000
DEF: 1000
Description Monster:
A man in a long light grey-brown robe. Green skinned, black-eyed, and white-haired. He may ride a mule.
Description Effect:
This card cannot be destroyed as a result of battle. When this card is attacked in face-down defense mode, the attacking monster is destroyed, and your opponent\'s LP halves.


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All hail the Supreme Comrade Cossack!