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rinoman
Maestro
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Quote:
Originally posted by ACE_Spark
I use Multimedia Fusion Express.
Is it free and easy to use? Where can i download it from?


- Rinoman

Unknown
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Post redacted

ACE_Spark
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Here\'s my fan game, Megaman: The Doomsday Project.

This one level demo, for Megaman, is the first level, the first (easy) boss, and a cut scene.

It\'s short, but worth the download.

CLICK HERE TO DOWNLOAD

Infomation:

Enemies so far:
(in order of appearence)

Metool:
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A classic returning enemy, from nearly every Megaman game!
Attacks:
Helmet Block - You cannot hurt it while it\'s crouching down.
Buster Shot - Shoots a little shot along to floor. Deals 1 damage.

Flame Buroa
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This guy has a short range flame thrower, but he won\'t move away from his posistion. Hit him from afar.
Attacks:
Flame thrower - A short range flame thrower. Deals 3 damage.

Octopod
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Not really an enemy, shooting this guy once will cause him to puff up. Jump on him, and he\'ll begin moving, often taking you across spikes or deadly pits.
Attacks:
None

Rolla Blade
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This guy rolls along the ground, trying to hit Megaman.
Attacks:
Roll - Rolls across the ground at high speeds.

Mini Cannon
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This guy moves up and down, and shoots two lazers every time he stops. How-ever, you can walk thru him.
Attacks:
Buster Lazer - Shoots two lazers left. Deals 1 damage.

Froggamog
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Make sure this guy doesn\'t cover you in his slime! He also has a very high hit point range.
Attacks:
Slime Bomb - Shoots a slime ball across at your direction. If your hit, it\'ll stick to you, doing up to 3 damage.

Bug Bell
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This little bugger follows you around.. and he\'s quick.
Attacks:
Follow - Follows you around.


The Boss - Mega Cannon Crush

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This boss is rather easy, his pattern is alot like the smaller cannon, but there\'s a twist to this battle. There\'s a moving spike platform. Make sure it doesn\'t hit you, or bye, bye Megaman! Make sure you jump up to the highest platform.
Attacks:
Lazer Buster - Shoots two lazers in the direction the cannon is facing. Does 1 damage.
Spike Pit - A rising pit of spikes that kills on contact.

Now for some screenshots:
Image Image Image Image Image Image Image Image

Enjoy playing!
Please report bugs and suggestions to me.

Known Bugs:
I know about the spelling error in the intro, it\'s supposed to be there! Don\'t ask why.
If you go off the top of the screen, sometimes you cannot get back.

ACE_Spark
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?? Why are your posts above mine. :conf:

Edit: !?! What the hell is going on here?!

[Edited on 25-10-2002 by ACE_Spark]

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Dr.chaos
Splash Cadet
Inactive
596 posts
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Your game looks awesome! i\'d love to try it...but i have no idea how to get emulators to work....sorry.:cry:
p.s Should\'nt this be in the rom hacking forum?


I have been told that the essence of being Splash Woman is not in attaining perfection, but in the attempt.

If so, then Splash Woman in general does not qualify as, well, human.
-Azyeur

ACE_Spark
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It\'s no rom hack. It\'s an actual fan game.

Toki
Grammar Nazi
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111 posts
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This is awesome! Except how come when you shoot, Rock shoots downwards until you jump? Then he shoots forward the rest of the game. But you should really fix that.

EDIT: Yeah, um, I just died, and it froze.

[Edited on 10/25/02 by Toki]


Toki, Official iOekaki FAQ Writer

IRC Goodness of the Update
<Kahn> Cake or DEATHB?
<Kahn> with a B.
<Toki> Um... cake. XD
<Kahn> You win this round.
<Toki> Wheheeeee!! Can I have a cookie? XD
* Kalinka has quit IRC (Ping timeout)
<Kahn> Your cookie will arrive between 3-5 business weeks.
<Toki> Aww, f***.
<Toki> I new there was a catch.
<Toki> Don't tell me I have to pay shipping too.

Before you criticize a man, walk a mile in his shoes; that way, you will be a mile away when you criticize him, and you will have his shoes.

ACE_Spark
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301 posts
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That will be fixed in the next demo.

rinoman
Maestro
Inactive
802 posts
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You know how to make your own ROMs don\'t you? Teach me how it is done please.


- Rinoman

ACE_Spark
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301 posts
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*sigh* THIS ISN\'T A ROM.

It\'s a fan game made in Mulitmedia Fusion.

rinoman
Maestro
Inactive
802 posts
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Quote:
Originally posted by ACE_Spark
*sigh* THIS ISN\'T A ROM.

It\'s a fan game made in Mulitmedia Fusion.
Oh seen.....
I\'ve downloaded your game, i\'ll have to test it out it looks good. What du use to make games? I have a game maker but its differcult to use and i have an RPG maker but that only makes RPGs...


- Rinoman

ACE_Spark
This account still works?
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301 posts
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I use Multimedia Fusion Express.

agent50560
quint
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33 posts
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what program do you need to play it?

sgt_flyboy
High General
Inactive
204 posts
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crazy....:eek:


Only now do you see the true power of sgt_flyboy!!!!

(O (O.O) O) §hmuİk
The Almighty Porcelain God
Inactive
221 posts
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<<skips over last post, you don\'t, it\'s a self-executable.


My website has HTML Code Generators, what else do you want?

NiGhTmArE gOhAn
Time To Kill
Inactive
609 posts
Quote

Quote:
Originally posted by (O (O.O) O) §hmuİk
<<skips over last post, you don\'t, it\'s a self-executable.
cool, but it still doesn\'t work for me.


Image

sk8boardbob
Lil' metool
Inactive
6 posts
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ACE_Spark, could you help me with something? I use MMF as well, but I don\'t know how to fix the \"shooting straight down\" problem there is after the character jumps. How do you fix this?

Snakeman.EXE
Artist
Inactive
391 posts
Quote

what function have you set to have your character shoot?

The most common problem is setting your chatacter to shoot in direction of its movement. That means that when he falls down from jumping, he shoots down. Of course, there are a number of reasons for this, but also, several ways to solve it.

This is the function I use, it solves the problem, and opens up a lot of controll possebilleties: Make your character in two parts, a top part and the legs. The top part could be the upper body, or just the gun. Then, link them together using the hotspot and tell the engine to always link the upperparts hotspot to the legs (not the other way, or the legs will fall through the ground.) The upperbody must also be character controlled, or it won\'t turn with the legs. Set it to eight directions movement. The bottom part should be the standard platform movement.

It is vital that the two parts have the same speed, accseleration and disaccseleration. If they don\'t, one might fall behind and make it look pretty strange. To make the linking even more mooth, shut off acc. and deacc.

Now, set the top part to shoot in its directions. also, set the top to only move to the left and right. Now, you can jump, and fire left and right. If you want to fire up, down or diagonal, just incluide thease directions to the top\'s movement.

This formula is not meant for ladders to be included. If that is the case, you\'ll have to develop it more. Hope it helps.


The world is a flaw in a perfect nothing...

sk8boardbob
Lil' metool
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6 posts
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That was absolutely brilliant. Would there be any easier solutions?

sk8boardbob
Lil' metool
Inactive
6 posts
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Where can you buy the full version of MMF? I\'ve checked some places, but they weren\'t really aimed at software especially.

Snakeman.EXE
Artist
Inactive
391 posts
Quote

Quote:
Originally posted by sk8boardbob
Where can you buy the full version of MMF? I\'ve checked some places, but they weren\'t really aimed at software especially.


You mean you havent been to their website? Well, here it is then:

http://www.clickteam.com

You can download the demo if you feal like testing it first.


The world is a flaw in a perfect nothing...

sk8boardbob
Lil' metool
Inactive
6 posts
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I\'ve got the demo, but where can I find the full version, which would let me make the stand-alone games?

sk8boardbob
Lil' metool
Inactive
6 posts
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Snakeman.EXE, could you please walk me through this process? I\'ve spent about an hour or so, now, trying to match up the falling speeds and running speeds, but it\'s too complicated. I feel as though I might\'ve done something wrong...

sk8boardbob
Lil' metool
Inactive
6 posts
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Never mind! I found a much easier method! Thanks for your help, anyway, though!