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FlareMan
DMN #007
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Well, we have a "Custom Mavericks" thread in the X-series board, so I figured Classic series needed a similar topic.

Basically a thread to show off your fancharacter Robot Masters/Boss robots. Xp

~~~~~~~~~~

Type: Robot Master or Boss Robot? The differences being that Robot Masters get their own stages and ALWAYS give MegaMan a weapon when defeated. Boss Robots, on the other hand, are always placed somewhere in the final fortress levels, and do not always give MegaMan a weapon.

Name: The name of the character. Robot Masters MUST have "____Man" names.

Serial Number: The ID number of the character. Identified by creator and number (DWN-001 = Doctor Wily Number-1, and so on.)

Lair: Robot Masters can have any type of lair outside the main villian's fortress, whereas Boss Robots are restricted to the fortress alone.

Master Weapon: The character's signature attack.
Given: Yes/No? Decides wether or not this weapon/attack is recieved by MegaMan upon defeat.

Weakness: All robots have a weakness. List that weakness here.

~Other Attacks~
Up to three other attacks the character performs.

~Reason for Fighting~
Why is this character fighting MegaMan?

~Encounter conversation~
A short conversation between the character and MegaMan upon confrontation.


Edited by FlareMan on June 1, 2006 at 21:16:10.

Edited by FlareMan on June 1, 2006 at 21:17:48.


Back from another thousand-year hibernation.

The Helldragon
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Princess Celestia
Princess Celestia
Got all items in the AFD2012 event!
Acquired on 1 April 2012
Shizune Hakamichi
Shizune Hakamichi
Acquired on 1 April 2012
Hisao Nakai
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Lilly Satou
Lilly Satou
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Emi Ibarazaki
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... and 18 more
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Type: Robot Master

Name: Dragon Man

Serial Number: ODN-001 (Odin Number 1)

Lair: Volcano Site

Master Weapon: Dragon Blaze-Dragon Man launches this powerful fireball from his dragon-mouthed arm.
Given: Yes

Weakness: Hydro Tower (Hydro Man's Weapon)

~Other Attacks~
Claw Slash-If Dragon Man sould enter melee range with Mega Man, he will strike with his claws.
Dashing Attack-Dragon Man will spread his wings and rocket across the room at Mega Man, leading with his claws.
Dragon Breaker-Every once in a while, Dragon Man will surround himself in fire and fly up toward the ceiling. He'll then fly back toward the ground and strike with his fist, summoning a pillar of fire around him.

~Reason for Fighting~
Dragon Man, though he loves a good fight, is far more honorable than his sibling Robot Masters, and wishes to see if Megaman is up to the challenge of fighting Odin, his creator. He has been having second thoughts about Odin's plan to wipe out humanity.

~Encounter Conversation~
Dragon Man: Welcome, Mega Man. I suppose you are here to destroy me.
Mega Man: If you're going to hurt humans, I've got no choice but to destroy you!
Dragon Man: ...good.
Mega Man: ?
Dragon Man: ...I want you to fight me. I want you to defeat me...to prove to me you can defeat Odin. I...am unsure if his plan is the best. I harbor no hate against humanity, yet I must serve my master. Fight me...and show me you can prevail.
Mega Man: ...I understand.
Dragon Man: Thank you. (He enters his battle stance.) Now...let's begin!


To come...
Shield Man, Blitz Man, Scythe Man, Hydro Man, Quake Man, Chain Man, Rocket Man, Odin

Edited by The Helldragon on June 2, 2006 at 1:08:08.

Edited by The Helldragon on June 2, 2006 at 12:02:31.

Morphman
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Well, I can say for one that there are going to be several Robot Masters with the same name.


Type: Boss Robot

Name: Bolt

Serial Number: LGS-001 (Lord Giganus Specials, #1 in series)

Lair: He's the first personal guard of Lord Giganus, hence why he stays by his master's side.

Master Weapon: Sky Dive
Master Weapon Discription: using Sky Dive, Bolt teleports away, and comes diving from the sky on top of MegaMan, surrounded by energy. He executes this attack rather fast, so it is hard to escape.
Given: No

Weakness: Omni Buster

~Other Attacks~
Rapidfire: Bolt stands still in one place and fires up to twelve small bullets in a straight line. Bolt can shoot in 8 directions, and can change his aim after each shot, so be careful. Each bullet does a little damage, but also stuns you for a short time. When you get 'un-stunned', the next bullet is likely almost to hit you.
Bolt Teleport: Whenever Bolt teleports, he gets surrounded by a magnetic shield for a short time before and after he teleports. This shield absorbs all attacks and even turns those into energy. The shield also gives you some damage if you touch it.

~Reason for Fighting~
He fights because his master orders him to. He is unquestionably loyal to Lord Giganus, thus executing every singly command given by him.

~Encounter conversation~
MegaMan: Lord Giganus! Stop your robots immediately!
Lord Giganus: Hahaha! Stop them? Now? Silly little robot. You have no idea of what is going on here!
MegaMan: Giganus!
Lord Giganus: Bolt! Take him out!
Bolt: As your commands are, my lord, I shall execute them.

Edited by Morphman on June 2, 2006 at 15:50:36.


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All hail the Supreme Comrade Cossack!

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I have got Lots of them but...

£££ Showbizman £££

Type:Robot master (or Smart-guy as he calls himself)

Serial Number:DRRS-003

Lair:Showbiz castle (Kind of like an indoor Clownman's stage)

Master Weapon:Applaus Clap
Given:Yes

Weakness:Wheel spin, off Wheelman (coming soon)

Attacks:Applaus clap = Hits you where you are standing(so move!)
Tiger whip:a few robot animals come forword, you can destroy them.
Cash in: sends some funny doller signs (like this$$$)
and makes them bounce around the screen.

Reason for Fighting: Mainly fom Dr wily but he prefers to go alone, he does seem to dislike Megaman anyway.

Encounter conversation: Note: before the fight, there will be a Quiz(I'am not going to go though it all), the conversation depends how well you did...

Did bad:Showbizman- What was that? you stink!
Megaman- are you going to Talk or are you gonig to...
Showbizman- Yeh yeh yeh... loser!
Megaman- you little!...

Did ok:Showbizman- well, I'd seen worse but you did Ok
Megaman- Time for you to go down!
Showbizman- You don't care about Showbizness don't you?
Megaman- That is yust stupid, but anyway...

Did Perfect:Showbizman- Wow! that was incredible You should has 100000$!
Megaman:- I don't care about that...
Showbizman:-!? Why? because your against me?
Megaman:- No! because your a Dr Wily robot!

When you kill him:Showbizman- nice shot... AHHHHH!!! (BOOM!)

I can do lots more. ;)


"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


The Helldragon
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Princess Celestia
Princess Celestia
Got all items in the AFD2012 event!
Acquired on 1 April 2012
Shizune Hakamichi
Shizune Hakamichi
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Lilly Satou
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Emi Ibarazaki
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... and 18 more
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Type: Boss Robot

Name: Odin

Serial Number: None (Though built by Dr. Light, Odin possesses no official serial number.)

Lair: Odin has confiscated Dr. Wily's castle to use for his own deeds.

Master Weapon: Lunar Eclipse-Odin glows with white light and rises toward the ceiling, spinning his javelin. In the background, through the large window, the moon slowly manifests into a full eclipse. With this, beams of light shoot down all about the room quickly.
Given: No

Weakness: None

~Other Attacks~
Balder's Thicket-Odin strikes rapidly with his javelin, Gungnir.
Valkyrie Crossfire-Odin's javelin changes into a bow, and he leaps across the room, firing energy arrows that track your position.
Hammer of Thor-Odin leaps into the air, changing his javelin into a massive warhammer. After tracking your position (though you can still move away after he's locked on to your last position), he strikes the ground with a great impact, sending a shockwave across the room.

~Reason for Fighting~
Odin was created to protect the Omega Core, a source of great power. He easily proved his worth by successfully fending off Dr. Wily. However, he came to believe he needed to use this great power to fight for a robot utopia. In many ways he is similar to King, but Odin plans to wipe out humanity, making him a great threat that Mega Man must stop.

~Encounter Conversation~
Mega Man: Odin!
Odin: ...you think you know the truth. (He turns to face Mega Man.) You believe we can live with the humans. But we have evolved beyond them. We exceed them with our bodies and minds...match their souls...and yet we are still used.
Mega Man: Odin-
Odin: Mankind won't accept us as equals! We're just TOOLS! We toil before God! But now...the tools will fight back.
Mega Man: Genocide's not the answer! Why can't we work with humans? We've been doing it before!
Odin: And where has it all gone? We've been working with humans for years...what have we gained? Tell me, Mega Man. Beyond your family-who considers you an equal? A TRUE equal? Do you think humanity likes the idea of a race who is superior to them in every conceivable fashion?
Mega Man: ...I don't care about those who dislike me. I'm fighting to protect all of humanity, whether they appreciate me or not! And in my family, I am an equal, the same as Roll and everyone else! That's all that matters!
Odin: ...that's all that matters. (He brings out his javelin, Gungnir.) This battle...is all that matters to me. The future of humanity...begins now.

Morphman
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Type: Robot Master
Name: MagmaMan
Serial Number: LGN-001 (Lord Giganus Numbers, #1 in series)
Robot Description: MagmaMan has thick black-and-red coloured torso armour which protects his circuits from overheating, though his torso isn't really all that large compared to his hands and feet. He also has thick gauntlet-like fist and large boot-like feet, coloured in the same fashion as his armour. His head is covered by a football-player-like helmet with two black horns coming out of the sides.

Stage Name: Gate Of Hades
Stage Description: He dwells deep inside an active volcano.

Master Weapon: Fire Ball
Master Weapon Discription: MagmaMan throws three fireballs around, dealing some damage. The fireballs may increase in size as MagmaMan's health drops, and he starts to dive in the magma sometimes.
Given: Yes

Weakness: Water Slasher (MerMan)

~Other Attacks~
Flaruption (ZOMG TEH RETURN OF TEH COMBO-WORDZ!!1): MagmaMan glows a bright red and then a 'shield' of fire surrounds him. This shield will increase in size, attacks won't penetrate it, and the shield will deal a large amount of damage if touched. However, as it increases in size, the colour goes from red to orange, and from orange to yellow, and eventually disappears. The more yellow the colour, the less damage it does.

Flame Shot: MagmaMan will put his hands together in a Hadoken-way, and then fire off a beam of heat energy, dealing high damage. This attack can be evaded if MegaMan jumps over MagmaMan when he starts this attack.

Expleutsion (AND ANOTHAR!!1): When MagmaMan is defeated, he'll want to take MegaMan down with him, and explodes. The explosion in itself will do a lot of damage, but also molten rocks rain down from above after this. They can easily be dodged, though they do quite some damage if hit.

~Reason for Fighting~
Basically, MagmaMan is a real hothead, and aggressive at that. He'll fight anyone to cross his path, and is quite cocky.

~Encounter conversation~
MegaMan: On the inside of a volcano... here must be a fire-themed Robot Master.
MagmaMan: Right you are! Let's fight!
MegaMan: Hold on! Who are you!
MagmaMan: !! When I tell you to fight, YOU FIGHT! RAAHH!!!

Edited by Morphman on June 2, 2006 at 19:24:58.


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All hail the Supreme Comrade Cossack!

SPT Layzner
The Blue Comet
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I'll use my robot master from the old topic.

Type: Robot Master
Name: DeathMan
Serial Number: DWN-100
Robot Description: DeathMan weilds a beam scythe that he can use to slice his enemies. He wears a dark cloak and has smoke bombs he can use to dissepear at will. He also has the ability to assemble new robots from spare parts, using his mind. He can also use corpses and fuse them with robotic parts to enslave the dead. Also has an energy shield, which doubles his hp.

Stage Name: Field of the Dead
Stage Description: A cemetary that DeathMan took over. Thanks to his abilities, he uses that environment to create an army of minions.

Master Weapon: Death Slash (DeathMan stuns his enemy with a powerful blow, teleports to the far-end of the screen, dashes and slashes the enemy)
Given: Yes (MegaMan only slashes the enemy)

Weakness: Holy (HolyMan)

Other Attacks

Slash Jump: Jumps in the air while slashing the enemy. (enemy must be airborne)
Shield Blast: DeathMan also has a pair of shields mounted on his forearms, he can use them to fire a beam.
Corrosive Fog: Some of DeathMan's smoke bombs contain a corrosive agent that can weaken the enemy.

Reason for fighting: DeathMan ran away from Wily in order to be free. Bass is sent to destroy him. They fight to a standstill when MegaMan steps in. Already damaged, he's no match for his new adversary and runs off before being defeated. He still gives MegaMan a copy of his weapon. Later on, MegaMan encounters Bass and is about to fight him one on one when DeathMan appears to settle things with both of them. He is destroyed in that battle by either MegaMan or Bass.

Encounter conversation.

Bass: You got this far, eh?
DeathMan: Who are you?
MegaMan: I'm MegaMan.
DeathMan: I heard about you. I do not wish to fight you.
MegaMan: I must fight the likes of you to protect peace.
DeathMan: ...So be it. You will become one of my minions.
Bass: Well, we'll continue this another time. *teleports out*

Edited by SPT Layzner on June 6, 2006 at 15:30:17.


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FlareMan
DMN #007
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And I submit two of my Jason Robots, JetMan and FlareMan.

In the story, the long-lost first Jason robot, AcidMan, betrays his siblings to Dr. Wily, having them kidnapped and reprogrammed. MegaMan is pleaded by their creator, Dr. Jason Hawking, to find them and bring them back if he can.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Robot Master

Name: JetMan

Serial Number: DJN-008

Lair: Airport.

Master Weapon: Cyclone Barrier
Creates a vertical tornado that rises endlessly into the sky at the point where the user is standing. The tornado deflects shots, and can pull in and damage nearby enemies. As a bonus, the user can jump a little higher while standing within it.
Given: Yes.

Weakness: Electricity (Specifically, DataMan's Static Wave.)
The electricity shorts his engines and he cannot fly for a while.

~Other Attacks~
Dive Bomb- Like Storm Eagle, dives at MegaMan from various angles off-screen.

Missiles- A barrage of missiles that move slowly at first, but pick up speed quickly. Can slightly shift vertical position.

Tornado Crawler- Sends a tornado across the ground that becomes increasingly taller as it goes forward.

~Reason for Fighting~
Dr. Wily has reprogrammed JetMan to think that he (Wily) is not a bad person, regardless of his deeds.
Wily has him (JetMan) convinced that if he defeats MegaMan, he will earn the respect of his elder brothers within the Jason series. Wily has him attack the public airport to lure the Blue Bomber.

~Encounter conversation~
*JetMan lowers to the ground within a swirling tornado, and then points defiantly at MegaMan.*

JetMan: So you're finally here!

MegaMan: Go home where you belong, JetMan! Your brothers are really worried about you!

JetMan: I'll go home AFTER I defeat you, and show everyone how strong I am!

*Battle start!*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Robot Master

Name: FlareMan

Serial Number: DJN-007

Lair: City streets, buildings on fire.

Master Weapon: Flare Bomb
Hurls a spherical ball of flames in an arc going forwards. Once it hits the ground, or an enemy, it explodes, and sends four smaller flames arcing up into the air to fall in random locations around the initial blast. As a bonus, the angle of the throw can be adjusted slightly up or down.
Given: Yes.

Weakness: Wind (Specifically, JetMan's Cyclone barrier.)
Strong air attacks easily ventilate through FlareMan's mobile body, cooling him off extremely quick and also pushing him around with little effort.

~Other Attacks~
Trail Blazer- FlareMan's feet glow red-hot. He then walks across the floor leaving a trail of flames as he goes, making it more difficult to land safely if you jump over him.

Burning Finger- FlareMan leaps at you and attempts to grab your head with a red-hot glowing hand. He then throws you towards the farthest wall with an explosion as he releases.

Heat Laser- A desperation move. FlareMan summons heat energy into the tip of his finger and fires it off as a seriously bad-ass laser wider than GutsMan. FlareMan will follow your movements with his finger, but the laser cannot be aimed once it has been fired. Continues to fire for 3 seconds before disappating.

~Reason for Fighting~
FlareMan somewhat resisted most of Wily's reprogramming, but still retains a hatred for MegaMan that makes him fight.
He attempted to find and defeat Dr. Wily to save his brothers, but is slowly being consumed by the reprogramming, which dilutes his reasoning. He's decided that he is the only Hero capable of saving the other Jason Robots, and challenges MegaMan to see which hero is best suited for the job.

~Encounter conversation~
*Battle takes place atop the roof of a building. MegaMan sees FlareMan leaning over the edge and looking out over the city. FlareMan turns and addresses him.*

FlareMan: You're... MegaMan?!

MegaMan: FlareMan, what are you doing? Why don't you go home so I can save the others, too?

FlareMan: You!? Save MY brothers!? Only one of us can be the Hero, here!

*Battle start!*


Back from another thousand-year hibernation.

Blazen
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Type: Robot Master

Name: SlyMan

Serial Number: RMR-1 (Robot Master Rebelion)

Lair: Bank in City. (The main one, if it hads a name.)

Master Weapon: Smoke Gerenade
Smoke covers the area hiding user and damageing enemies every three seconds. The user still may attack.
Given: Yes.

Weakness: Wind (Blows away the smoke and him.)

~Other Attacks~
Takle: Rushes at Megaman doing minor damage, he can;t be stopped when used but still can be damaged.

Cieling drop: SlyMan drops from the ceiling and attacks Megaman with his knife.

Knife: A small knife yet powerful.

~Reason for Fighting~
He needs some money for his organization. He was given orders to get it by any means neccessary.

~Conversation~

Megaman: Hey, put that stuff down and surrender!
SlyMan: Hmmm?
Megaman: You heard me!
SlyMan: Hmph. If you want you'll need to fight for it.
Megaman: Ack, so be it.

*fight*


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Morphman
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Type: Robot Master
Name: MerMan
Serial Number: LGN-002 (Lord Giganus Numbers, #2 in series)
Robot Description: A turquoise robot with fins on his back and shoulders, and on the sides of his head, arms and legs. His feet look quite like flippers.

Stage Name: Tethys River
Stage Description: a long river, inhabited by dangerous aquatic creatures.

Master Weapon: Water Slasher
Master Weapon Discription: MerMan slashes up and down with his blade-like claws, sending forth five aquatic elemented slashes.
Given: Yes

Weakness: Electricity. RayMan's Electronic Burst.

~Other Attacks~
Tidal Wave: An enormous wave races across the battlefield, dealing high damage.

Turquoise Laser: MerMan fires off a laser-like beam horizontally, and quickly brings it upwards to 45 degrees with the ground. Medium damage.

Aqua Tower: A small tower of water, created by MerMan by pressing one hand against the ground, races across the field. Medium damage.

~Reason for Fighting~
He's actually a pacifist, but gets enraged by the pollution in his precious river.

~Encounter conversation~
MegaMan: Hey, you there!
MerMan: Huh? *turns around* And you are?
MegaMan: I am MegaMan. And I am here to stop you from doing something stupid!
MerMan: And that would be?
MegaMan: Killing innocent people! That is wrong! We are supposed to protect them, help them!
MerMan: Help the ones who pollute our Mother Earth and her beautiful seas?! NEVER! If you are with them, you shall die by my hand!

Edited by Morphman on June 9, 2006 at 16:32:12.


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All hail the Supreme Comrade Cossack!

Blazen
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Name: Vortexman
Type: Robot Master
Serial Number: RMR-2
Lair: Blimp in the wind tunnel.

Master Weapon: Whirlwind Tunnel
The user leaves the area through a worm hole, out of the same one when the user has left a whirlwind tosses all enemies on the screen into the air and destroys them. It also blows away any mist or smoke.
Given: Yeah

Weakness: Stone Armor rush.

Other attacks:
Pinball bomb: He teleports behind Megaman and kicks him into the air and hits him around in a cirlce then smashes him into the ground.

Cyclone: He swings Megaman and throws him into a wall.

Reason: Just as any other member of RMR (see SlyMan)

Conversation:
Megaman: Hey, whats with the blimp?
Vortexman: ....
Megaman: I know who you work for, Vortexman!
Vortexman: I know, and you won't stop us from our goal....
*Fight*


Edited by Blazen on June 3, 2006 at 16:47:09.


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AimMan v2.5
Superstar!
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Type: Robot Master
Name: KineticMan
Serial Number: DWN-049
Lair: Special chamber created by Dr. Wily specifically for KineticMan, which allows for full usage of his abilities by causing all particles within the chamber to vibrate more rapidly. Therefore, the area itself feels very humid constantly.

Master Weapon: Kinetic Reduction
Excites the molecules of any object in a straight horizontal range so rapidly that the object enters a gaseous or liquid state. In essence, it is a heat based weapon.

Weakness: Sniper Bullet will pierce KineticMan's armor uninhibited because of increased kinetic tension.

Attacks:

Kinetic Reduction: KineticMan's own kinetic reduction is slightly different than Megaman's aquired one. It works more quickly and on a greater variety of objects, even on large objects like Megaman, exerting great force from all sides to transform the object into a liquid state.

Telekinetic Barrage: KineticMan rapidly throws objects which appear around the room at Megaman. They all travel in a straight line distance.

Anti-Force Rush: KineticMan accelerates his own kinetic tension to quickly move around the stage.

Reason: Created by Dr. Wily himself off of stolen technology, KineticMan's base attack system was originally intended to be used to compact waste materials into compactly-containable gaseous and liquid forms. KineticMan believes that he has psychic powers which allow him to perform his attacks, and therefore, he feels that his intellect is higher than any other robot masters, or perhaps even Dr. Wily. In reality though, his powers are almost solely limited to the engine inside of him; he is extraordinary neither physically nor mentally. He believes that he fights to prove his superiority.

Conversation:

KineticMan: You really wish to challenge me? I'll vaporize you on the spot! You're in my territory now, and I assure you, I can send anything you throw at me right back at you.

Megaman: KineticMan! We don't need to fight. Why do you feel obligated to serve Wily?

KineticMan: Hmm, hmm, I am not ungrateful to my creator, as you appear to be. I was created to serve, and your words will not sway me.

Battle Quotes:
"Hold still!" for kinetic reduction.
"Dodge this!" for telekenetic barrage.
"I'm unstoppable," for anti-force rush activation.
"No!" for heavy damage.
"This cannot be!" for defeat.

-----

Type: Robot Master
Name: VoltMan
Serial Number: DWN-050
Lair: A tall tower taken over by Wily forces, formerly used as a broadcasting station. Now it resembles nothing of the sort, infested by Wily robots and traps. Voltman does not inhabit a room, but rather the roof of the tower. Atop the roof is a large lightning rod which he draws a great source of his power from. Wily's stolen storm machine technology creates a constant weapon for him to utilize.

Master Weapon: Voltage Charge
Launches an electric bomb at an enemy which electrocutes. Damage pierces most barriers and thick armor.

Weakness: When an opponent uses the Melt Body technique, Voltman's electric attack can be harnessed and utilized to attack him directly. Only Voltman's electric fork absorbs electricity, so attacking him with electricity remains effective.

Attacks:

Lightning Rod: By holding up his metal conductor fork, Voltman can charge it with electricity. Damage dealt by it increases exponentially.

Triple Electrocution: VoltMan leaps and tosses three small electric forks downward.

Ultimate Electrocution: Voltman jams his fork into the wall of the stage and electrocutes the entire surface with multiple volts.

Reason: Voltman was created by Dr. Wily to make the maximum usage of the stolen storm machine technology. Adapted to make the best possible use of electricity, he carries a giant fork constructed of a large, conductive metal. Strangely, only his gloves actually repel electricity. He fights for what he calls "the adrenaline charge," although it's obvious this is simply programmed by Wily.

Conversation:

VoltMan: Aha, Megaman! Can you already feel your circuitry giving out? You aren't equipped for this sort of electrical rush! You can't handle the intensity in the air!

Megaman: VoltMan! I won't allow you to hurt anyone else!

Voltman: I'm not hurting anyone! You should feel the numbness that comes with my electric attacks. It'll be over so quick, you won't feel a thing!

Battle Quotes:

"Ah ha ha!" for lightning rod activation.
"Electrify!" for triple electrocution.
"Ultimate Attack!" for ultimate electrocution.
"How the-?" for heavy damage.
"What did you-?" for defeat.
-----

I have a bunch more, but I don't have time to talk about all of them now. One thing I've been thinking though is that this whole topic is pretty much null and void if we don't actually discuss the robot masters we create. I mean, there's no real point in them otherwise, right?

On that note, I'll get everyone else's commented on in a moment. I can't right now because my mom has to use the computer. :hehe:

Edited by AimMan v2.5 on June 4, 2006 at 20:51:22.


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Here we go...

name:

=== Packer-Truckman === (The Packer Truck by the way is A vehicle off GTA san andreas)

Type:Robot Master

Serial Number: RRS-005

Lair: Desert Road

Master Weapon:Rail Gun
Given:Yes

Weakness:Applaus Clap (off Showbizman)

Attacks: Railgun= His main attack, sends out 2 long black rails that stick to the wall
Car throw: catapaults some cars from his back and... well ur, hit you.
Car mode: tramsforms into a real Packer Truck and trys to plow you over (ow!)

Reason for Fighting: He's yust got road rage from the Blue Bomber and he wants to impress Dr Wily

Encounter conversation: PTM="Halt, you will die"
Megaman="Wow your even worse than Showbizman...
PTM="1 of us will leave here alive, Me!"
Megaman="are you listening to me?"
PTM="No ,not really... Fight?"
Megaman="Please"

More coming soon... (again)


Edited by Mega Master Cutman on June 4, 2006 at 11:54:32.


"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


FlareMan
DMN #007
Inactive
1175 posts
Quote

These guys are actually from series-2, but the concept is the same. Dr. Wily kidnaps the latest robots, Mega gets called in to help.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Robot Master

Name: PsycheMan

Serial Number: DJN-016

Lair: Universal Shrine.
(A stage much like AstroMan's from Mega/Bass. A Temple walls and floors with a cosmic background.)

Master Weapon: Mind Barrier
Creates a thick wall of semi-transparent yellowish energy in front of the user that is just a bit taller than Mega/Psyche. Holding the button down keeps the wall held in place in front of you. Releasing the attack button will send the wall shooting forward, even in the air. The wall itself does not hurt enemies/mega, but it causes damage when the victims are squished between it and another wall, or when the carried enemy is smacked into another enemy (The attack also carries them off-screen if there is no wall). The wall will fizzle out once it encounters another wall, or an enemy too large or strong to be moved.
Given: Yes.

Weakness: Magic (TrickMan's Flashy Trick.)
Believing strictly in logic, Magic utterly baffles PsycheMan. TrickMan's Flashy Trick stuns him temporarily and can move through the Mind Barrier.

~Other Attacks~
Teleport- PsycheMan teleports in and out of reality, leaving afterimages.

Psychic Grab- PsycheMan fires a yellowish orb in your general direction. If you get hit, it encases you. He can then manipulate the field to throw you into a wall/cieling/floor. (Or even a hole if there is one in the room.)

Room manipulation- The room in which you fight PsycheMan is made up of blocks. These blocks can be pulled out and manipulated at will. Sometimes PsycheMan will yank a block out with his telekinesis and chuck it at you. (If it's a floor block, this creates a temporary hole until the block re-appears.), and sometimes he'll make spikes appear on the walls.

~Reason for Fighting~
PsycheMan barely resisted Wily's programming. In order to avoid becoming a menace, he locked himself within the Space Temple. As MegaMan arrives, Wily's programming has allready taken it's full hold on PsycheMan, and he has been waiting to be set free as he purposely forgot the password to the door.

~Encounter conversation~
*PsycheMan teleports in out of nowhere, and faces MegaMan while floating a few inches off the ground.*

PsycheMan: ... Mega... Man...

MegaMan: PsycheMan, it's not too late! Let's take you home to be repaired!

PsycheMan: I'm afraid not... The universe has bid me to obey the wills of Dr. Wily. You must be eliminated!

*Battle start!*

~Shouts~

When powering up: There is no hope for you...

Using Mind Barrier: MIND Barrier! (or) Hah!

Teleporting: Hup! (or nothing)

Room manipulation: You can't run... (or) Now you're finished!

Hit: Uh!

Big hit: What!?

Defeated: B... but, how!?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Robot Master

Name: RocketMan

Serial Number: DJN-015

Lair: Military weapons storage facility.

Master Weapon: Blast Rocket
Fires a Rocket which moves slightly backwards at first, but then slows to a stop and begins moving forward at increasingly faster speed. The missile can be slightly shifted up and down. Erupts in a powerful explosion upon contact with an enemy or wall/floor.
Given: Yes.

Weakness: Mind Barrier
RocketMan is easily pushed around by the Mind Barrier. Smack him into the walls to crush him. The wall will even push back his weapons!

~Other Attacks~
Grenade Launcher- Fires a rain of three grenades for small explosions.

Mine Spread- Spreads three mines across the ground. If stepped on, they explode.

Ammo Dump- RocketMan unleashes a full arsenal of attacks as a desperation move.

~Reason for Fighting~
RocketMan was easily reprogrammed. His love of fighting increased his will to attack MegaMan.

~Encounter conversation~
*RocketMan blasts open a hole in the cieling and drops down from it.

RocketMan: Target sighted! Let's ROCK-ROCK-ROCKET AND ROLL!!!

MegaMan: RocketMan!? Have you allready been brainwashed!?

RocketMan: Look, it's nothing personal, I'm just in the mood for a REALLY good fight! Better not disappoint me!

*Battle start!*

~Shouts~

When powering up: Lock 'n Load!!!

Firing Blast Rocket: Blast Rocket! (or) Fiiiiireee~!!!

Firing Missiles or Grenades: Whoops! (or) Better watch it!!!

Using Ammo Dump: Gotcha in my sights!!! (or) Get READY!!!

Hit: Ow!

Big hit: G'uh!!!

Defeated: Gh, man... you're really GOOD!!!

Edited by FlareMan on June 10, 2006 at 20:44:27.


Back from another thousand-year hibernation.

The Helldragon
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Princess Celestia
Princess Celestia
Got all items in the AFD2012 event!
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Lilly Satou
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Emi Ibarazaki
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... and 18 more
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Type: Robot Master

Name: Scythe Man

Serial Number: ODN-002

Lair: Most appropriately, Scythe Man has taken over the amusement park's haunted house attraction.

Master Weapon: Shadow Scythe-Scythe Man slashes with his scythe, launching three dark crescents of energy foward.
Given: Yes.

Weakness: Rocket Fury-Rocket Man (Odin Number Version)

~Other Attacks~
Guillotine Drive-Scythe Man dashes across the room, twirling his scythe rapidly in an aura of blades.

Dark Arena-Scythe Man slams the end of his scythe on the floor, electrifying it for a brief second with dark energy.

Fear Link-Scythe Man rushes foward, hand outstretched. If he grabs Mega Man, he'll pull down his hood (his face is pointed away from the player) and drain some of Mega Man's energy and restore his health.

Fade-Scythe Man fades into darkness, and reappears elsewhere.

~Reason for Fighting~
Scythe Man loves causing pain. Though Odin has no love for him, he needs Scythe Man's incredible power in his campaign.

~Encounter conversation~
Scythe Man: You're finally here...
Mega Man: Who are you?
Scythe Man: There it is...the fear in your voice...it sounds just as fresh as a human...
Mega Man: I'm not afraid of you!
Scythe Man: You will be...(Scythe Man chuckles evilly as he fades into view.) Be sure to scream...scream for me before you die...

~Battle Quotes~

Guillotine Drive-"No one escapes..." or "Here I come..."

Fear Link-"I feel your fear..." or "Behold the face of death..."

Shadow Scythe-"Scream for me..."

Dark Arena-"Nowhere to run..."

AimMan v2.5
Superstar!
Inactive
2429 posts
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Like I was saying, this whole topic is pointless if we just keep on posting page after page of created guys. We need some feedback or discussion or something to go on, because otherwise, there's pretty much no point in the topic. I mean, what assurance do you have that anyone will even read them otherwise? With that all said, I'm going to reply to the last 5 robot masters. Really, think it over. Just say a little bit about a couple, maybe just the three before yours, after you post. You can look down at the last 10 posts to see them, after all. After this I plan to post at least one more robot master.

ScytheMan: While his attacks are fairly stereotypically dark attacks, they are all put very elegently and match his character well. Pretty realistic sounding battle quotes too. And of course, we always need a battle-crazed guy in every bunch.

PsycheMan: "Hup" is a great teleportation sound. That or "Yoda" for Street Fighter. :hehe: Pretty inventive weapon there.

RocketMan: It's always good to have one robot themed around projectiles in order to justify his overusing them. ^_^ He ends up sounding sort of like GrenadeMan.

Packer-TruckMan: Well, you know, after TurboMan, cars were kind of a done deal. Still, it's a bit of a different idea, since it's themed after an attack vehicle rather than actual speed. Road rage makes people do crazy things, after all. I remember when I joined Dr. Wily once during Rush Hour traffic.

VortexMan: His special weapon is probably one of those that only works 1-5 times off of one full energy, right? His strategy makes fighting him sound similar to fighting a certain X series guy... I can't think of who.

-----

Type: Robot Master
Name: CircuitMan
Serial Number: DWN-051
Lair: CircuitMan inhabits a formerly inactive factory. By reenergizing it, he manages to use its various gadgets to attack intruders. The ground is covered in his added circutry. He can therefore manipulate his grounded circuits to bind his opponents limbs, restricting movement.

Master Weapon: Binding Circuitry
Allows the user to launch forth a cable of electricuting circuitry, binding a single opponent and restricting his movement. This attack will not restrain particularly powerful opponents, but will still damage them.

Weakness: Because of the already high output being pressed upon CircuitMan's circutry, a Voltage Charge will short out CircuitMan's attack, damaging him, interrupting his attack, and eliminating the threat of automated ground-bound circuits for a short time.

Attacks:

Binding Circuitry: CircuitMan extends electric cables at his opponent, binding and electrocuting them for a brief period of time.

Cable Slam: CircutMan attempts to bind his opponent with a thick cable and sling them into the opposite wall. Deals far greater damage than Constricting Circuits.

Electric Mania: All ground-bound circuits suddenly activate, electrocuting any opponent they touch.

Empty Chambers: CircutMan unleashes an enormous wave of circuitry in one volley, rapidly extending circuits in many directions. To dodge, watch for the appearance of small bolts around him. The circuits should extend outward in the same directions.

Reason: CircuitMan was created with technology stolen by Wily earlier, designed to safely allow for maximum energy output. He fights for what he calls "His priveledge to live." Wily has brainwashed Circuitman into believing that at any time he chooses, he can cut off Circuitman's energy supply with the flick of a switch. He is very paranoid because most of the technology used in his design was taken from electricity-based Robot Masters who failed in the past.

Conversation:

Megaman: CircuitMan, Dr. Light can help you!

CircuitMan: Uh-what? What are you talking about? Dr. Light doesn't know anything about me. You must have come here to try and deactivate me!

Megaman: It's no good. He just won't listen.

CircutMan: You'd better leave Megaman. You'd better just stay out of my way!

Battle Quotes:

"Circuit go!" for binding circuitry.
"Get out!" for cable slam and electric mania.
"You can't! I won't let you!" for empty chambers.
"Uwah!" for heavy damage.
"Doctor, my power is..." for defeat.

Edited by AimMan v2.5 on June 4, 2006 at 20:52:15.


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Heh, Thanks Aimy...

^^^ Thornman ^^^

Type:Robot Master

Serial Number: RRS-002
Given:Yes
Lair:Wild garden

Master Weapon:Needle buster

Weakness:Rail gun (off PTM)

Attacks:Thorn whip= Short raged
Needle buster= long raged (and rapid)
Plant drill= Digs underground and sends out long tower of thorns from under.(jump backwards)

Reason for Fighting:He's a teenaged wacko and is bent on killing Megaman, with Dr Wily or not!

Encounter conversation:Thornman="so... you must be Megaman?"
Megaman="Well who else would go thought a garden made of almost Thorns to find you?"
Thornman="to true... OMG MEGAMAN? Ok now you will Die!"
Megaman="Wily must be mad to of made him..."
Thornman="grr Kill Kill Kill!
Megaman=" There goes plan B to of helped him become good."

Battle Quotes:Take that!
:Is that all you've got?
:I'l make some holes in you!
:G... Ahhh!
:No fair!

3 down 5 to go!


Edited by Mega Master Cutman on June 5, 2006 at 13:37:40.


"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


SPT Layzner
The Blue Comet
Inactive
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Type: Robot Master
Name: MagmaMan
Serial Number: DWN-099
Description: One of the few robots able to resist the intense temperature of an active volcano, MagmaMan uses the intense heat of his attacks to melt enemies. A single blow from his main weapon can take out a quarter of MegaMan's health. The downside is, it takes a lot of time to charge when he's not in his element. He also has an extremelly heavy armor that's impervious to most weapons.

Stage Name: Raging Volcano
Stage Description: An active volcano MagmaMan ran to when he managed to escape Wily's control.

Master Weapon: Magma Blast
Given: Yes

Weakness: Intense Cold (ColdMan)

Other Attacks

Magma Ball: Throws a ball of magma at the enemy.
Magma Punch: Performs a Dragon Punch with magma instead of fire.
Temperature change: Raises the temperature for a few seconds, enabling him to heal.

Reason for fighting:
1) Escaped from Wily's command. Bass is sent to bring him back or destroy him. MegaMan walks in when Bass is about to finish him and decides to attack them both. Killing MagmaMan only.
2) If this is the first RM you fight, MagmaMan simply attacks anyone who tries to take away his freedom.

Encounter Dialogue:

1)
MagmaMan: ...Why? You hate him as much as we do.
Bass: Yeah...but I'm doing this for myself.
MagmaMan: ...What?
Bass: I'm the strongest there is! *about to shoot MagmaMan*
MegaMan charges up rifle and shoots them both.
Bass ducks at the last second, MagmaMan is too damaged to evade.

2)
MagmaMan: You came here to take me back? No one will ever do that!
MegaMan: What?
MagmaMan: Silence, Wily-Bot. I'll take you out right here and now!

Edited by SPT Layzner on June 6, 2006 at 15:10:24.


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Inactive
330 posts
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Heres a funny one...

[[[ Velcroman ]]] (velcro is that black stuff that replaces shoe laces)

Type:Robot Master

Serial Number: RRS-006

Lair:clothes factory (Or whats left of it)

Master Weapon:Velcro hook

Weakness:Needle buster (attack him well enough and his velcro armour will fall off)

Attacks:Velcro hook= attacks with some little hooks on stings that try to grab Megaman and squeeze him.
Hook boomerang=simple enough
stick armour=not really an attack but if you are stupid enough to run right into him, you will stick to him and he will pull you off and hit you across the screen...


Reason for Fighting:Although he's a good mannered robot he's still thinks that Megaman is a world threat (He was reprogrammed by Dr Willy)and like to kill people.

Encounter conversation:Megaman="Vellcrowman, I won't let you harm any more Humans..."
Velcroman="It's pronounced V-e-l-c-r-o-man."
Megaman="Whatever. look, you must stop now!"
Velcroman="You Are the one who should stop!"
Megaman="???
Velcroman="You will be a world theate no more..."
Megaman="It's pronounced T-h-r-e-a-t.
Velcroman="Shut up!"

When killed: But why!..... BOOM!

4 down 4 to go!




"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


The Helldragon
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Got all items in the AFD2012 event!
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... and 18 more
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Type: Robot Master

Name: Blitz Man

Serial Number: ODN-003

Lair: Blitz Man has commadeered the hydroelectric plant for his use.

Master Weapon: Thunder Rush-Blitz Man dashes at you with great speed, his body charged in electricity. When you earn this weapon, it allows you to pass obstacles quickly and break certain blocks.
Given: Yes

Weakness: Seismic Crash-Quake Man

~Other Attacks~
Rising Thunder-Either on his own or after trying to connect with a Thunder Dash, Blitz Man performs a speeding uppercut toward the ceiling.

Thunder Breaker-After a Rising Thunder, Blitz Man will fall and slam his fist into the ground, creating a pillar of lightning about him.

Lightning Circuit-Blitz Man will shift into a ball of lightning that runs around the room several times, across the floor and ceiling and up and down the walls. At this point he can be jumped over.

~Reason for Fighting~
Blitz Man is the easy-going Robot Master who merely seeks a challenge from Mega Man.

~Encounter conversation~
Blitz Man: Hey, there's the guy I've been looking for!
Mega Man: Are you Blitz Man?
Blitz Man: That's my name, don't wear it out.
Mega Man: What are you trying to do with the hydroelectric plant?
Blitz Man: Nothing. My master said I had to guard it but I just like running around in it. Hey, wanna race?
Mega Man: No, thanks.
Blitz Man: Awwww...hey, wait a minute! You ARE the guy I've been looking for! The famous Blue Bomber! Odin said I shouldn't let you past me.
Mega Man: So now you want to fight?
Blitz Man: Oh, yeah! Let's go, man! I've always wanted to try my luck against you!

~Battle Quotes~

Thunder Rush-"Here it comes!" or "Let's roll!"

Rising Thunder-"Going up!" or "Here we go!"

Thunder Breaker-"Break it down!" or "Bring it home!"

Lightning Circuit-"On your mark...get set...go!"

Inactive
330 posts
Quote

... Yeah again.

¬¬¬ Deliveryman ¬¬¬

Type:Robot master

Serial Number:RRSv2-101

Lair:That evil Burger king place

Master Weapon:,Pizza shot
given:yes

Weakness:Velcro hook

Attacks:,Pizza shot= Sends out some disc like pizza's forward and explode.
package attack:= jumps in the air and throws 2 types of Packages= white-yust does damage=Blue- freezes you.
Homeing rush:Turns into a ball and rushes at you at high speed, droping packages on the way.

Reason for Fighting:He thinks that megaman is destroying the future of fast food (Like Velcroman, he was
reprogrammed Dr Willy), He does anything to his power to make Dr Wily happy.

Encounter conversation:Megaman= "You were reprogrammed by Dr Wily right? that means I don't really have to destroy you, come with me and..."
Deliveryman= "Would you like fries with that?"
Megaman= "No Deliveryman you don't understand",
Deliveryman= "I understand all right, I must help you, come with me and..."
Megaman= "Don't steal my lines"
Deliveryman= "Fine, if you want to order a fight thats Ok."

5 down 3 to go



Edited by Mega Master Cutman on June 7, 2006 at 11:51:50.


"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


Morphman
Niz-Da
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Bah, I'll just comment now on the already posted Robots. >.>

DragonMan: there just had to come a dragon, eh? :P
Mainly fire-themed I see. It's fairly original, though perhaps a different element might've been nice.

ShowbizzMan: not a real obvious name, and really original. What is he actually supposed to be? A magician of some sorts?

KineticMan: really good. Really. Surely original, both in name and powers.

VoltMan: well, to be honest, the name isn't original. I, myself, also have designed a 'VoltMan'. However, his attacks and quotes are good. Keep it up.

Packer-TruckMan: oh, God, just... no. The name sucks. Totally. His attacks are decent, they actually seem more GutsMan rip-offs. Sorry to say that.

RocketMan: jeez. :P
That's the word for me for this. I just had completed my design for an EXE version of a 'RocketMan' (I didn't know about the one in the EXE anime yet, though) and now I find this guy. Well, his attacks are good, all 'army-based' so to say, and not just rockets. Good one.

PsycheMan: this guy seems quite alike KineticMan. A little less original name, perhaps, but still quite original.

ScytheMan: OMG TEH GRIM REAPER!

CircuitMan:

DeliveryMan: no, just... no... no BK. Too... evil...

BlitzMan: hehe, a race-lover. Somehow those always appear fun to me. :hehe:
Anyway, his attacks and quotes are really original. That is good. Y'know, if they'd make a little mini-game in each game, and one for each Robot Master, then it'd of course be great if you'd have to race against this guy.

VelcroMan: this is one craaaaazzzyyy 'bot.

ThornMan: NeedleMan wannabe, anyone? Seriously though, he's decent enough.

MagmaMan: ...I was thinking of not commenting on this at first, since I myself have posted my own MagmaMan here. Then again, I also knew that some names would be overused.
Anyway, he's a fairly good one. There haven't been much Wily bots who disagreed with their creator in some way or another. And the temperture rise healing is a great idea. Never thought of fire as a healing thing. ;)


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All hail the Supreme Comrade Cossack!

Ray
Chocobo
Inactive
804 posts
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type: Robot Master

serial: IOC-015 (interordi custom #15 :lol: )

alias: Boulderman

this Robot's main force can be found in his high defencive capabilities. he is verry slow and not very strong but can withstand even a avalance or a rock slide.

Lair: high mountain peak where he made his own slide. he loves slides. you fight him in a cave on the top

Attacks: Earthquake, ground rumbles and the enemy is thrown off balance
Rock slide: Boulderman jumps and rocks fall from the ceiling.
Boulder throw: Boulderman grabs a boulder from the ground and twrows it, very easy.
Rockdefence: Rocks fly around boulderman and defend him against attacks.

Weakness: heat, he can't stand the heat, good defence against it but is over-sensetive to it

reason to fight: he seeks some one that can give him a good fight. because his defence noone can fight him at the same level.

begin conversation:

B-man: welcome to my humble cave, Megaman. i hope YOU can give me a good fight.
M-man: you must be Boulderman are you not?
B-man: ting, ting, ting, we have a winner.
M-man: and my price will be your defeat!
B-man: we'll see if you can pentrate my rock-hard defence, BRING IT ON


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The Helldragon
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Princess Celestia
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Got all items in the AFD2012 event!
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Of COURSE there has to be a Dragon Man. His V2 version actually is non-elemental and more focused on wrist blades, but he wouldn't fit in a Mega Man game that way...

Type: Robot Master

Name: Quake Man

Description: Quake Man is a brown and red Robot Master that resembles a bipedal elephant, similar to Flame Mammoth.

Serial Number: ODN-004

Lair: Quake Man, in a total act of unoriginality, has taken over a mine, and makes his robots work to uncover precious minerals.

Master Weapon: Seismic Crash-Quake Man stomps the ground, kicking up large chunks of rock from the earth and flinging them at Mega Man. When Mega Man uses this attack, it damages all enemies on screen.
Given: Yes

Weakness: Strike Chain-Chain Man

~Other Attacks~
Geo Tower-Quake Man stomps the ground-much quicker than if he was performing Seismic Crash. Two rocky spikes burst from the ground in an attempt to damage Mega Man.

Under Pressure-Quake Man drills into the earth and creates two rock walls around Mega Man. He then sends them together to try and crush their target.

Danger Drill-Drills begin flying back and forth from the walls. Mega Man must jump or slide under them to avoid damage.

~Reason for Fighting~
Quake Man was merely created to mine minerals to fund Odin's campaign. He is rather protective of his operation and his robots, and fights to defend them.

~Encounter conversation~
Quake Man: Are you the robot that's been destroying my mine?
Mega Man: Yes! I can't let you fund Odin's plan any more!
Quake Man: You little cretin! How dare you destroy my robots! I'll bury you six feet under for what you've done!

~Battle Quotes~

Seismic Crash-"I'll bury you!" or "RRRRRAAARGH!"

Geo Tower-"Die!"

Under Pressure-"Die!" or "I'll crush you!"

Danger Drill-"Dance! Dance!"

SPT Layzner
The Blue Comet
Inactive
1472 posts
Quote

Morph: Wily was working on 8 robots. Suddenly, 6 of them escape from his control and run away. Wily is forced to remodele the remaining ones to hunt them down. While doing that, he send Bass to fight them on his own. Of course, he would've done it anyway to prove that he's stronger than Wily's latest creations. Meanwhile, MegaMan knows nothing about this. Anyway, here's another one...

Type: Robot Master
Name: ShockMan
Serial Number: DWN-098
Description: Another one of Wily's creation that managed to free itself from his control. ShockMan is extremelly agile, thanks to the thrusters in his legs. Meaning he doesn't walk, he hovers at incredibly high speed instead. Wily designed him to be an upgraded version of Elecman. His power output is 20 times greater than Elecman's and he can stand on metal walls thanks to his static eletricity controllers on his feet.

Stage Name: Electric Dam
Stage Description: An abandonned dam where ShockMan ran off to when he escaped Wily's control. He reactivated it and made it his home.

Master Weapon: Thunderbolt
Given: Yes

Weakness: Fist Missile (PowerMan)

Other Attacks

Electric Punch: Uses his speed to close in with his enemy. Charges up his punch in the meantime and punches the enemy, shocking him at the same time.
Electric Sword: Same as Electric Punch, uses a sword instead.
Shock Crusher: Uses static electricity to control metal around the room to crush his enemy.

Reason for fighting: Escaped from Wily's command. Bass is sent to bring him back or destroy him. When MegaMan arrives, Bass is badly damaged and forced to retreat. ShockMan immediatly starts attacking MegaMan.

Encounter Dialogue:

SM: You're pathetic...
Bass(thinking) : He's stronger than I thought...what kind of monster did that old geezer make?
SM: I know what you're thinking...*notices MM* Who are you?
MM: I'm MegaMan!
Bass: Heh, guess I won't get to destroy you after all, MegaMan. *warps out*
MM: What the...?
SM: That last fool provided a good warm up. Ready or not, here I come!


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FlareMan
DMN #007
Inactive
1175 posts
Quote

Quote:
Originally posted by AimMan v2.5
RocketMan: It's always good to have one robot themed around projectiles in order to justify his overusing them. ^_^ He ends up sounding sort of like GrenadeMan.


Eeew, no. THAT guy was just plain creepy. XD

GrenadeMan: *Gets hit with an explosive.* ONE MORE! C'MON, DAMMIT! I NEED MY FIX!

RocketMan: *Gets hit with an explosion.* OW! Dammit, ow! What the f***!? Seriously!

And now for some reviews.

MagmaMan: Seems fine, except for a reference to a supposedly custom "ColdMan". Even though we're allowing people to create their "own" versions of "WaterMan" and so on, let's at the very least try not to copy names from the official games. Xp

QuakeMan: ... Oddly enough, I also have a QuakeMan. He's currently slated to be #009 in the second Jason series, (Making him the eldest of the second group.).
You get points for not being anywhere similar to mine. Xp

ShockMan: I have a feeling you wanted to emphasize that ShockMan was extremely powerful in terms of electrical output by referencing ElecMan and comparing him with a 20x power gap. I hate to say, but Wily allready crossed that power-line (No pun intended) with SparkMan. Not to mention Thunder Bolt is the same name as the weapon given to you by CloudMan. Xp

Sorry if I sound really finicky, guys. I just happen to be a nutcase fanboy when it comes to Classic MegaMan. Xp

ANYWHO, about time for an entry, eh? This time, I'll bring you Jason's most powerful Robot, SolarMan.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Type: Robot Master

Name: SolarMan

Serial Number: DJN-002 (Doctor Jason Number)

Lair: Desert, inside an artificial pyramid which houses his beloved garden.

Master Weapon: Solar Option
Summons four glowing orbs of pure light that orbit around the user. Press the fire button again to send off individual orbs, which then home in on the closest target and erupt in bright flashes of damaging, explosive light.
Given: Yes.

Weakness: Ice. Specifically, SleetMan's Flash Freeze.

~Other Attacks~
Teleportation- SolarMan can change his body into untouchable light energy and instantly transport around the room at will.

Light Restoration- Whenever the sun shines on SolarMan, he slowly regains health. (Unless trapped in ice.)

Light Beam- The true symbol of SolarMan's power. SolarMan gathers light energy from the sun and unleashes it in a powerful ray that can plow through multiple enemies at once. The laser can be aimed and swept across the room at various angles and arcs.

~Reason for Fighting~
SolarMan was too strong of will and mind to be corrupted by Dr. Wily's programming, however the old goat had a wild card on him. He was able to reprogram most of the other Jason robots. SolarMan must confront and fight MegaMan or the evil doctor threatens to destruct them all.

~Encounter conversation~
SolarMan: ... You shouldn't have come.

MegaMan: SolarMan? Dr. Jason asked me to bring you home! Please come along peacefully!

SolarMan: *sighs and shakes his head.* I'm sorry, but I must do this!

*Battle start.*


Back from another thousand-year hibernation.

SPT Layzner
The Blue Comet
Inactive
1472 posts
Quote

Quote:
Originally posted by FlareMan
MagmaMan: Seems fine, except for a reference to a supposedly custom "ColdMan". Even though we're allowing people to create their "own" versions of "WaterMan" and so on, let's at the very least try not to copy names from the official games. Xp

ShockMan: I have a feeling you wanted to emphasize that ShockMan was extremely powerful in terms of electrical output by referencing ElecMan and comparing him with a 20x power gap. I hate to say, but Wily allready crossed that power-line (No pun intended) with SparkMan. Not to mention Thunder Bolt is the same name as the weapon given to you by CloudMan. Xp


Man, I pretty much forgot that there was a Coldman in the original games XD And there was a WaterMan in the games as well? I remember creating a guy with that name in the old topic.

Anyway, time for another one =D

Type: Robot Master
Name: HolyMan
Serial Number: DWN-101
Description: Orginally built to work in tandem with DeathMan, HolyMan is the only RM that was built with teamwork in mind. His arsenal consists moslty of ranged weaponry and he isn't physically strong. However, he has an inflexible will that can keep him functionning for a long time.

Stage Name: Cathedral (right next to DeathMan's stage)
Stage Description: Religion has been abandonned for quite sometime now, but some churches and cathedrals are still standing. HolyMan runs to one of them after escaping Wily's control.

Master Weapon: Holy Buster
Given: Yes

Weakness: Magma Blast

Other Attacks: Unfortunetaly, when he escaped Wily's lab, he was still in an incomplete state. His other weapons weren't implemented, leaving him with his Holy Buster as his only attack.

Reason for fighting: HolyMan hates fighting, but when MegaMan arrives, his primary programming kicks in. Making him fight against his will.

*MM enters and sees HolyMan sitting on the ground.*
MM: ...
*HM notices MM*
HM: Leave at once I...wait...I know you...
MM: Uh?
*HM stands up, his eyes turning red*
MM: ...This can't be good...


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Morphman
Niz-Da
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You know, Ray gave a good idea:

Quote:
serial: IOC-015 (interordi custom #15 :lol: )


(But wouldn't those be Cossack bots? :P)


Anyway, the show must go on:


Type: Robot Master
Name: RayMan (hey, at least I need an original name!)
Serial Number: LGN-003
Looks: RayMan's body, head and limbs are separated. He keeps himself straight up through a small magnetic field that surrounds him all the time. The parts that make up his body are mostly round, and he has some little spikes on some spots. His colour is mainly yellow with a little bit of brown.

Stage Name: Power Plant
Stage Description: the stage is set inside a giant building that was made to look like a plant. This building is used as a power 'plant'.

...pun galore.

Master Weapon: Electronic Burst
Weapon Description: RayMan charges his body with a lot of electrical power and dashes across the battlefield, including through the air. High-damage attack. Can cross large gaps, like the ones in his stage, with this weapon.
Given: Yes

Weakness: GeoMan's Rock Crush.

~Other Attacks~
Charge Claw: RayMan sends a large claw-like fist flying at you. It returns to him a few seconds later, like a boomerang, so watch out. Medium Damge attack.

Thunder Storm: RayMan stands still and charges himself with energy, then teleports into the air. Seconds later, many lightning bolts 'rain' down from the sky. Fairly high damage per bolt, does this only after he has lost at least 1/2 of his HP. Does this only once per battle.

Force Field: Increases the power of his magnetic field. His limbs and head stick to his body, and he cannot be damaged now. He can move a bit around the field, and you may be pulled to him. If you touch the Force Field, you take some damage.

~Reason for Fighting~
He used to be a normal bot. However, an accident inside the power plant short-circuited him, and the government asked Giganus to repair him, as he was an expert and one of the few in the area at that time. Giganus re-programmed him, so that he'd follow him when the time was right. Which is now, apparently.

~Encounter conversation~
*MegaMan enters, holding his buster ready*
RayMan: Zap! Zappity zap, bzzztt!
MegaMan: What is going on here?
*RayMan turns around*
RayMan: Intruder! Commence battle operation!
MegaMan: Now wait a second!
RayMan: All your circuit are belong to me! There is no way to escape, make my day!

~Battle Quotes~
Electronic Burst: "You better watch out, you bad-bot!" or "Ready or not, here I come!"

Charge Claw: "Chaaaaarrrgggeee!!" or "Eat metal!"

Thunder Storm: "You don't mess with the God of electricity!"

Force Field: "Ka-BOO-BOO-BOO-BOO-BOOMMM!!!" or "YIIIIIIII!!!"

Edited by Morphman on June 8, 2006 at 8:58:46.


Image
All hail the Supreme Comrade Cossack!

Inactive
330 posts
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Yes... Burger king... *Twich* Evil...

### Sportman ### (or you could call him Gridman - real world)

Type:Robot master

Serial Number:RRSv2-202

Lair:Olympic Stadium

Master Weapon:Rugby Tackle

Weakness:,Pizza shot

Attacks:Rugby Tackle= Runs foward and Trys to knock you of your feet
Football kick= Kicks a football that bounce's around the room, er... areana
Baseball bat= pulls out a Baseball Bat and trys to hit you with it, short raged

Reason for Fighting: 3 things =1, he's really stupid. 2, he doesn't listen to Dr wily. 3, he thinks that Bass is hes enemy. He is destroying the City looking for him and ends up in a Olympic areana (Bass is really weak)

~Encounter conversation~
[Megaman comes into the room and finds bass really damaged from the fight]
Megaman"You 2 stop now!"
Bass"I... Lost?, This isn't the end!"
[Bass beams off]
Sportman"What a sore loser"
Megaman"What was that all about?"
Sportman"I am Sportman, Dr wily robot and I am sent out to
destroy all, oh and Bass
Megaman"why?"
Sportman"because Dr Wily told me too, I think so anyway..."
Megaman"No wait stop..."
Sportman"Hmm...? You wish to challenge me?"

6 down 2 to go.





Edited by Mega Master Cutman on June 8, 2006 at 20:43:14.


"I worship the Supreme Comrade Cossack!" yeah, I passed the n00b test.

Poor Hardman.


The Helldragon
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Princess Celestia
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You know, the encounter conversation and battle quotes really help me flesh these guys out. Before I hadn't thought much about their personality. I never imagined Hydro Man as an "old war horse" type before, but it's kinda cool.

Type: Robot Master

Name: Hydro Man

Description: Hydro Man is blue, with many fins and a huge tank of water on his back. He also wields a gold, three-pronged trident.

Serial Number: ODN-005

Lair: Hydro Man has taken over an underwater research lab used for digging into the Earth.

Master Weapon: Hydro Tower-Hydro Man slams his hand to the ground and produces towers of water that dash at you. They must be jumped to be avoided.
Given: Yes

Weakness: Thunder Rush-Blitz Man

~Other Attacks~
On Point-Hydro Man dashes at you, thrusting with his trident.

Trident Launch-Hydro Man launches his trident at you, then pulls it back. Mega Man must slide under the trident both times to dodge the attack.

Tsunami Neptune-Hydro Man raises his hands and begins summoning typhoons of water that cross from floor to ceiling. Mega Man has to watch where the floor is broken before the tower of water rises if he hopes to escape damage.

~Personality~
Hydro Man is the old dog of the group (or fish, if you want to be more accurate). Despite being the fifth created, he is the wisest, and often corresponds with Odin on proper plans of action. He fights to preserve his master's legacy and thinks Mega Man is foolish for not considering the whole picture.

~Encounter conversation~
Hydro Man: You've done well to make it this far.
Mega Man: It ends here, Hydro Man!
Hydro Man: You are such a fool, Mega Man. So naive...so young. Even if I am destroyed, Odin's mission will continue...it must continue.
Mega Man: So you can keep harming humans?
Hydro Man: No. We are a new race-a race superior to humanity in every way. Yet they feel they can treat us as inferior tools. Odin will not stand for that. I will not stand for that. (He pushes himself out of his chair with his trident.) And you...will not stop me for believing it.
Mega Man: ...then I have no choice but to destroy you.
Hydro Man: Maybe you'll learn, in time...

~Battle Quotes~
Hydro Tower-"Go!" or "Will you remain so innocent?"

On Point-"Make my blow strike true."

Trident Launch-"Go forth." or "Have you finally realized it?"

Tsunami Neptune-"Behold my truth."

Edited by The Helldragon on June 9, 2006 at 1:43:31.