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Topic: Mega Man X game weirdness.

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Posted on April 7, 2007 at 19:04:53 [Post link]
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Nayus Dante
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Posted on April 7, 2007 at 21:48:37 [Post link]
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Ummmm, source?

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Posted on April 7, 2007 at 22:31:08 [Post link]
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Breakman
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Posted on April 8, 2007 at 5:39:17 [Post link]
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The password isn't as uncommon as I thought it was, because in Ecco the Dolphin (for the Sega Genesis), there are similar password mysteries.

I wouldn't doubt that these "useless" passwords were for programmers to record cutscenes or demos.


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Nayus Dante
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Posted on April 10, 2007 at 2:01:36 [Post link]
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Odd...

It didn't work on the rom I found (which must have been the later version)

On my actual cart, it gave me the bad password sound, but did exactly what you said. Gonna try watching the demo now...

Edit: Wow, it worked. Four subtanks, all weapons, but no upgrades. I know of a Game Genie code that did the weapons at the beginning, but the subtanks are new. And one has ONE BAR full. Rom still doesn't do anything, but I noticed it said Nintendo instead of Capcom, so it must be the rereleased version.

Try using the storm tornado on the giant bees, heh... If you have a Game Genie, the jump codes work for that.

Edited by Nayus Dante on April 9, 2007 at 22:11:17.

HollowTorment
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Posted on April 13, 2007 at 22:20:38 [Post link]
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...there was a rerelease?

Also this code sounds awesome. *writes it down to try later*


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Nayus Dante
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Posted on April 16, 2007 at 2:25:06 [Post link]
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I guess the proper term is "reissue." Majesco published the game in the mid 90s, after the initial run in the early 90s. It was in some old issue of Nintendo power where they threw in some strategy to honor the reissue.

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Posted on June 18, 2016 at 1:46:21 [Post link]
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