Originally posted by Necro
Maybe it's just me, but I think you guys are worrying over the story more than necessary. Megaman came from a simpler time when the story didn't matter, where you pretty much expected to keep facing the same villain over and over again. The story never mattered in the old days because the gameplay was there and personally that's all that would really matter to me.
It's almost comical to see the same villain pop up over and over again, though Megaman always seemed to carry itself more seriously than say, Mario; Bowser could keep kidnapping Princess Peach but it seemed like down the road Nintendo was almost doing it as a parody of itself, kinda in a nudge-nudge wink-wink fashion.
Though, for games that are abit more story intensive like say Battle Network, I can understand why people wouldn't want it to get repetitive. But since when has Megaman X ever really been about the narrative?
Agreed. I'm tired of waiting for a good MegaMan console showing because Capcom cut the plots to their ends. What they should have done is leave them completely open-ended so that whatever sequels they want to push later on, they can come into being.
It's like modern moviemaking - Indiana Jones has been gone for a while, but they left it open-ended and look - Thursday marks the next movie.
I'm not saying that stuff is right, I'm just saying it keeps people entertained.
Mach Jentra: I heard you were dead.
Zero: You know me - never say 'die.'





