Actually, you're completely right. I one hundred per cent agree that the story is important in the Legends series, especially when compared to the other Megaman series. What I meant is I think Capcom dropped the ball by not making more installments in both the original and Legends series. Everything after that was mostly directed towards the other Megaman series but I was too lazy to make a distinction in how Legends was different.
Originally posted by Breakman
Like it or not, think about it, when the Legend series came out, the other games started following suit in storytelling. After defeating a boss in the X4+ games, you would get someone to talk about the boss that was defeated, a storyline event would happen, or something. That didn't happen in the older games. You might get a cutscene before going to Doctor Wily's Castle, but other than the intro (before the title screen) and the ending, that was all of the story for that game. At that time, who really cared why Doctor Wily sent that robot master to that part of the world or what that robot was doing before you found it?
You can obviously see this change in the new games. And interesting enough, ever since this had happened, people haven't been extremely happy where the Megaman universe is going. You get a strong story in the first few games (such as Zero 1+2 and EXE 1-3), then it dies off. They are expecting the Original's longitude. It just can't happen.
Did I ramble? Yes. Yes, I did. ^^;
I agree with this as well. Gamers expect alot more out of games than we used to, and the lack of story in games like Megaman just isn't accepted anymore. Which I think is a shame because like you've said, it seems people began being less satisfied with each new Megaman release when Capcom actually tried to deliver a better storytelling experience with each. I personally wish it was possible to go back to when people didn't care about why we were trying to stop Wily, Sigma or any of the new villains and could just have fun playing the game.
Though to be fair, the newest series I have played is legends, so that shows how far behind the ball I am. (I thought about buying ZX but for some reason decided not to)
It's also possible that the stories in the newer Megaman games aren't really as bad or unsatisfying as most people think. Though this isn't as true as it was when I entered the Megaman community in 2000, there still is a fair share of the fanbase that grew up with the original series. We're all adults now and approach the stories with adult sensibilities. When you do that to something that is intended for children, well, you just might be selling it short to yourself.
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This is more about the state of gamers today than Megaman, but it still has a relation to the blue bomber. I find it troubling how people these days just cannot seem to appreciate a game that is short in length; people demand longer games with more hours or the game just isn't worth their money. You know what? I personally like short games that I can play through in one sitting. I think there ought to be more of them. Short games as such usually have alot of replayability that their longer counterparts do not possess. I can only speak for myself but if a game is quite long, I'll probably never play it again after finishing it because it's just too long. Especially when the answer to delivering a longer gaming experience means spending time leveling up to alot of developers. Sorry, I can do without that in alot of my games because it just makes them a chore to play, and hell to replay.
ANYWAYS. Megaman games used to always be great since they could be played through in one sitting. I think that's what we really need more of these days. ;o
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