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As we're closing down the decade, I thought it might be fun to reflect on the past ten years, Mega Man style, and define what single event we believe affected the series the most.

The first 12 years of the series saw the birth of Mega Man, one of the best known videogame icons; most of the run of the Original Series; the first steps of the X series; and the rise of the Legends period. It concluded with what I like the call the dark ages of the series: 1998-1999, with almost no new Mega Man games being worked on, which lead some of the community leaders to step down and move to other things.

In my opinion, here's what had the biggest impact on the series.

My pick: Mega Man Battle Network (1)
Like it or hate it, that game's release shaped the franchise like none other.

When the first screenshots for an odd game titled "Battle Network Rockman EXE" showed up on the web, many fans were skeptical. "What's this?" "RPG?" "But Mega Man's about action!" "Looks ugly." "THAT's Roll?!" and so on were the comments that you could hear at the time. As the release date approached, people talked about it, got excited, played the game... and the rest is history.

Being limited to handheld releases (outside of Network Transmission), most tend to underestimate the popularity of the Battle Network universe. Did you know that, in Japan, Rockman EXE 4 remains to this day the best-selling third party game on the GameBoy Advance? The series brought us many games, up to three a year, produced a TON of merchandise, an anime TV show, a movie, two different manga series, and even it's own spin-off series!! Not everyone liked Mega Man Battle Network (1), but you can't deny it's impact on the series as a whole.

Runner-up: The no-show of Mega Man Legends 3
We're in 1997. The PSX and N64 rule the market, the Sega Saturn is not doing so great, 3D amazes everyone and 2D gaming was being pushed out of the way. Capcom's response was to bring forth a new direction for the Mega Man series: Mega Man Legends. Fully 3D, featuring expressive characters and solid voice acting, this new game was ready to take over with a new generation of gamers. A spin-off and a sequel quickly followed, improving on the original in both gameplay and story. And then... nothing.

It's no secret that I'm not a fan of those games, but the lack of a Mega Man Legends 3 still feels surprising to me. The second game ended of a cliffhanger, and everything seemed to be set to continue for a long time in 3D, leaving 2D games to portable systems. This seemed like the logical path for the series to take, at least from the market's point of view. So, what happened?

Honorable mention: Inti Creates
These guys have done it all: they kept the original Mega Man gameplay style alive and well, pushed the plot further, released 8 games this decade, made at least 14 music albums... The core of the franchise now more-or-less lives with them, leaving other teams to take care of some sequels (X series, Battle Network and Star Force, ...).


On your end, what would you say marked this decade the most? Was it a specific game's release? Some event? Anything else? Tell us about your pick!


Note: I'm posting this in the Original Series forum as it is the birthplace of the entire franchise, yet, it almost didn't get any attention this decade... outside of Mega Man & Bass (GBA), Mega Man 9 and Mega Man 10, of course!


The admin formerly known as Dr. Cossack.

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Arkane
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There are a few things I would like the point out, in no particular order.

I remember being very happy that Mega Man & Bass was coming for the GBA, translated and all. The Japanese version I received, though it did technically work on my NA GBA, kept somehow getting its' files deleted. Being that there hadn't been a "new" Classic Mega Man game since the Playstation with MM8, I was happy to see the series hadn't gone under quite yet with this simple port.

X8 was another big surprise. I think it was the first time in the series' history where they chose to go back a step after the unsuccessful attempt at a 3-D Mega Man game with X7. I remember getting super-hyped when I saw the trailer, which stated by a male-sounding Lumine, said quote "Congrats on defeating Sigma. I really can't say how many times this makes it, but rest assured, he isn't coming back." Still gives me chills.

I played the heck out of X8. The difficult, un-fun level designs, weird character models, and the exclusion of the crouch may have put a big dent in the overall experience, but the Chip Development system and Metal collecting was right on the money (pun intended). I hope any of the next possible iterations use this system, or something similar, or better.

Next, I have to take time to remember when the Battle Network series didn't eventually become even more monotonous and tedious than the Original or X series could ever hope to be. MMBN2 is the reason why I joined this board, and I remember sharing info and helping out others with the games, and how awesome it made me feel. The anime was a big hit too. I'm actually trying to find any episode downloads, from any and all of the seasons. If anyone could hook me up, I would very much appreciate it.

And if I had a number one, or even a list at all, I'd say the best thing that Mega Man has been in/done this decade would have to be Mega Man Powered Up and Mega Man Maverick Hunter X. I remember blowing my first paycheck on a PSP with these two games, and walking 3 miles to the closest Walmart and back in the winter at -25 degrees weather.

Maverick Hunter X is without a doubt, one of the best remakes ever made in gaming. I remember playing through MHX completely before I even got around to Powered Up. I think I was slightly more psyched to get MHX, being that it's a remake of probably my most favorite Mega Man game of all time, out of any series. And I'm still very surprised to this day about how overlooked Powered Up is. I've created so many levels, and I still keep going back to polish them every so often, as well as make new ones.

As of now, there seems to be much talk of X9, MM2PU, and MML3, and more possibility of them coming into fruition. Let's hope for the best!

Black Dranzer.exe
World Traveler
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1. Battle Network's debut
It took off better than anyone could predict and lured a new generation of mega man fans to the blue bomber.

2. Mega Man 9
In a time when Mega Man was starting to decline; Capcom pulled out that one little trick that they still had left and created the sequel fanboys/fangirls like us had been begging for for years. Now tell me it didn't work.

3. "Good" Mega Man anime
I really think that the EXE and Ryussei anime get overlooked for their impact on a fanbase. It was far from perfect, but it was a real representation of the continuity presented by the game. Plus, it aged well, until it jumped the shark with Beast +. I'm curious to see if we'll ever get anime like them again, but I hope we do.

4. Slowed down releases
Now, i'm probably getting crucified for saying this; but, over the decade, I was HAPPY that Capcom slowed down on the amount of mega man games being released. "But Dranzer, why?" "Two characters: X7" Dreck like this came about because Capcom was rushing through games trying to release as much as possible so we buy it. The prime example is X7, which felt so rushed that the story might as well have been a direct rip of a fan fic, and it seems like no one actually beta-tested it. When Capcom finally started to slow down, we were rewarded with better games (X8, Maverick Hunter X, MM9, etc.) And let's hope it stays this way, because i'd rather play fun games every six months than crap every two.


Hey beautiful people, you're better off trying to e-mail me than message me on here.

Blink
Commander
Inactive
75 posts
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1. Capcom showing that they are still aware of the NES Mega Man games, and have no intention of letting them die, whether it be a whole new game or a few references.

We saw this with the release of the Battle Network Series (Heat Man, among other Robot Masters were bosses in these games), Mega Man 9 and news of Mega Man 10. These types of games were nearly unimaginable, as Mega Man was already moving quite quickly into the X series, and it seemed like that they would not be looking back to the old NES games.

2. Mega Man Battle Network 1

The X series was obviously going strong, and Mega Man was obviously no where near death, but this sparked new life in the series as a whole, and allowed kids who were just getting in to video games to appreciate the Blue Bomber, and eventually appreciate all the other games in the series (i.e. Me :P).

Edited by Blink on January 1, 2010 at 21:47:13.


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