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Originally posted by Necro
If they don't think a product will sell enough to justify putting money into promotion or localization it's a waste of their time.
The only way a franchise even starts out is by first taking a risk. They don't know if it will be profitable or not. There might be a few hints to be found in what is currently mainstream or in demand, but for the most part, it has to be something entirely new in order for it to stand out.
I can understand that a game company shouldn't take risks all of the time, but at the same time, they need to stay fresh and original, at least once in a while.
I suppose Capcom has done that to some extent. Not so much with the Mega Man series, however. But that's just tough. Personally, I don't really even care about other Capcom franchises. But hey, at least someone out there is happy with what Capcom's been working on right now.
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Originally posted by The Helldragon
I see little evidence of them listening to fans, taking into consideration what games they want to play.
This maybe true for Mega Man fans and other Capcom franchise fans, but I'm sure Resident Evil And Street Fighter fans have never been happier. Capcom can only work on so many games and franchises at once, all while making some sort of revenue.
Even though Mega Man Universe got canceled, we'll be getting Mega Man Legends 3, a much requested game from fans which hadn't died off even after 10 years.
It's true that Capcom does show a lack of innovation with some of it's more successful franchises and uses the excuse of "not messing with a good thing" to justify not changing anything. But at the same time, there's money to be made off of fans who like the games keeping with their traditional formula. So don't hate the company for playing a good hand. Hate the fans that keep putting money in the pot!
Also, part of the problem with the Mega Man series, I think is that there are so many sub-franchises, that there is no - one "right" Mega Man to consider for the next installment, since each one has it's share of fans. It's a very unfocused fan base. And that came from trying to appeal to different gamers by experimenting with other genres using the franchise with each different series. And now we have so many Mega Man franchises, who the hell knows what the right decision is now?
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Originally posted by Mega X.exe
Well, with all our sparkling personalities and temper tantrums we throw whenever we get denied our arrogant demands, it's a little easier to see why we're not taken seriously.
Would it be any better if fans didn't care at all? I don't see how wanting a franchise or an idea to flourish is a bad thing.
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Originally posted by Necro
Megaman doesn't do well because in reality, it isn't more than a niche title.
There's nothing wrong with that. Other platform games like Donkey Kong Country Returns, Kirby's Epic Yarn or New Super Mario Bros. Wii weren't in demand, but were all successful. Sure, it's Nintendo, but all of those games are simple throw back titles with only graphical updates as something new for the most part. Mega Man could follow suit in something like that. (I guess Mega Man Universe WAS suppose to be something like that, but we don't even know for sure why it got canceled.)
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Originally posted by Necro
All the innovation in the world wouldn't change that, at least not without removing what makes Megaman well, Megaman.
Mega Man doesn't need a change. An update might do him good though. Look at how many franchises that stick with their roots, while utilizing the current hardware capabilities go on to be successful. (see the games mentioned above, and also Bionic Commando: Rearmed and Street Fighter 4.)
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Originally posted by Necro
The most successful games these days tend to be games which feature competitive online playing
Who says a new Mega Man needs to be a game like that to be successful? Mind you, online would be cool for Mega Man (much like it would be for most games), but not necessary.
Isn't Mega Man taking a crack at online multiplayer with Rockman Online?
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Originally posted by Necro
It's unlikely at this point Megaman at this point could move past it's status as a niche title and even if it could, that wouldn't necessarily be a good thing either.
Or could it?
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Originally posted by Necro
Hear that Activision. Stop making Call of Duty or I won't buy any titles made by you ever.
lol
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Originally posted by Dr. Cossack
It's one thing to release a product. It's another to present it to everyone, fans and newcomers alike, to generate some buzz about it. If you only throw something in stores with no further attempts (ads? promotions? new content offer? originality?), the odds that said product won't have great numbers to show a few months later shouldn't be all that surprising. As you said, it's lazy management.
It's funny that you mention this, because Mega Man Battle Network 4 sold the most out of any game in that franchise (actually, it's the 2nd highest selling Mega Man game next to Mega Man 2) and that game is the worst in the Battle Network franchise, IMO. Yet it was released around the time of Mega Man NT Warrior.
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Originally posted by Necro
I don't know MvsC3 is selling
Oh, it is:
PS3 sales
Xbox360 Sales