UPDATE: Despite the posting date, this is all serious.
"- Battle routine, set!
"- Execute!!"
Do these words sound familar to you? They might - many of you have read them multiple times over the course of the Battle Network series. While the series has been over for some years now, what if you could create your own NetNavi? Go fight some viruses and opponents? And, most importantly, play against other human opponents?
What if you could do that
right here, right now?
This is what
Cyber Grid is all about!
It's a web-based, multiplayer Battle Network-like RPG game! Integrated within IOBoard, the game exists within it's own section and is available to all registered users of the forums. Once you enter the game, you create your own character (a NetNavi), define it's characteristics, define a strategy, then go battle against computer and human opponents alike! Not a fan of the Mega Man series? Never played a Mega Man Battle Network game? It doesn't matter, as no background knowledge is required to enjoy Cyber Grid!
How to access this game? Follow the
Cyber Grid link in your user options! If you're not logged in, you'll have to do that first.
Note that there are probably some game balance issues that'll need to be ironed out. As with any online game launches, I fully expect several tweaks to be necessary! Those will be posted in the
Game Log.
I'd like to thank the following people who helped me at some point with this project. All four handled parts of the game design, data entry and bug fixes, and that help was precious!
- The Helldragon
- J_Hibiki
- Arkane
- Sb20
Cyber Grid reuses several concepts of the Battle Network series yet shakes things up quite a bit with a radically different battle engine. There's a fine line in the Mega Man world between "too much reuse" and "too many changes", and I hope that we got the right balance to keep things fresh while sticking to what made the series fun in the first place. This is, hopefully, also easy to understand for non-fans of the Mega Man series.
Note that this project is definitely not aiming to compete with the folks at
MMBN Chrono X, or do something similar to them. They're going to create a full-blown sequel; what we have here is a multiplayer web game based on some concepts of the series only, which will hopefully also be attractive to non-Battle Network fans.
I'll be monitoring closely the launch for any problems or bugs that you might encouter. If something doesn't look right, please post in the
appropriate forum and I'll give it a look.
Enjoy!
Edited by Dr. Cossack on April 1, 2013 at 16:44:03
Edited by Dr. Cossack on April 2, 2013 at 0:38:53