Since the move to 1.7 will feature a new land generator, no matter what we do, we'll be getting somewhat ugly biome borders. This gives us an opening to try doing stuff differently.
I received a request some time back to use large biomes for the main world, and I wanted to get the mood of the community on the idea. As a reminder, large biomes look and generate the same as regular ones, except that they're 4x4 times bigger on the x and z axis.
On the upside, large biomes mean a somewhat more realistic terrain. The extreme hills look more spread out and natural, while plains and the like are much bigger, allowing large-scale projects to happen without being stretched over several biomes (and sometimes weather!) types.
On the downside, large biomes are LARGE. You lose in diversity since everything is so spread out, and you can travel through deserts for a long time if you're looking for something else. This means that some people will be spending much more time travelling to get anywhere. At least, stupidly large oceans no longer happen so that's avoided.
How'd you feel about that?
The admin formerly known as Dr. Cossack.
Looking for me elsewhere? Maybe look at my Fediverse account for some more-or-less random postings! If you're a gamer, check out my Osmium profile. I'm building that tool!



