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zeusgamer00
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Anyone like the new animtion I made, I got the sprites a spriteInc, and I used the coffeecup animator. The bass sprite is from BN4, I just recolored it,
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation9.gif

[Edited on 20-12-2003 by zeusgamer00]


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zeusgamer00
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What about this one?
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation8.gif


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zeusgamer00
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:madgo: How did you fix it????:conf:


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zeusgamer00
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I mean how did you center it, you know how did you make it stop \"bounce\":conf:


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Ultima
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Too make the bouce go away in paint make the drawing space only as big as the drawing










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zeusgamer00
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Quote:
Originally posted by Zuppahiko
I\'ll do every pic as same height/width, then arrrange them. (Usually 64x64 and it\'s easy)

Oh yeah, here\'s your other animation.

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What animator do you use?


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zeusgamer00
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Yours are so....whats the word I\'m looking for, oh yeah smooth, I\'ve got to find out how you do that!


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zeusgamer00
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Sorry for double posting, I made a new one:
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation11.gif


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AimMan v2.5
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That\'s cool. I need to find me a good GIF animation program...:(


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zeusgamer00
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Well the coffeecup one is pretty good, I\'m not sue about the Ulead animator because I never really used it. Babarosa is a pretty good animator, its the first one I used. There\'s another one too called Unfreeze, I can send you the link if you want to?:conf:


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ProtoStar
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meh... I just use adobe image ready to do my animating. :P


Zeusgamer00, if you\'re able to move around the sprite in it\'s different frames, then just line up the shadow when he\'s floating on each frame. If you can\'t move the sprite, than you\'ll need a better animator.

[Edited on 20-12-2003 by ProtoStar]

zeusgamer00
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[quote]Originally posted by ProtoStar
meh... I just use adobe image ready to do my animating. :P


Zeusgamer00, if you\'re able to move around the sprite in it\'s different frames, then just line up the shadow when he\'s floating on each frame. If you can\'t move the sprite, than you\'ll need a better animator.

[Edited on 20-12-2003 by ProtoStar] [/quote]
I never heard of adobe image, were did you get it? Your not jocking about having that animator, are you?:conf:

[Edited on 20-12-2003 by zeusgamer00]


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BladeMan.EXE
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I use the alchemy mindworks one. It costs 20 dollars, but it works pretty well. It has something called a \"super compresser.\" It\'s not good at compressing small files, but it can make larger ones smaller.


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zeusgamer00
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Quote:
Originally posted by BladeMan.EXE
I use the alchemy mindworks one. It costs 20 dollars, but it works pretty well. It has something called a \"super compresser.\" It\'s not good at compressing small files, but it can make larger ones smaller.

Where can I download it for a triel version?


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ProtoStar
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[quote]Originally posted by zeusgamer00
[quote]Originally posted by ProtoStar
meh... I just use adobe image ready to do my animating. :P


Zeusgamer00, if you\'re able to move around the sprite in it\'s different frames, then just line up the shadow when he\'s floating on each frame. If you can\'t move the sprite, than you\'ll need a better animator.

[Edited on 20-12-2003 by ProtoStar] [/quote]
I never heard of adobe image, were did you get it? Your not jocking about having that animator, are you?:conf:

[Edited on 20-12-2003 by zeusgamer00] [/quote]
\"Adobe Image Ready\" came with my version of \"Adobe Photoshop 7.0\". You can use image ready to make site layouts, image maps, animations, and alot of other stuff that you can\'t do in Photoshop 7. However, there\'s stuff in Photoshop 7 that you can\'t do in image ready, so they basically work together. There\'s even an option too while using a file to switch over from Photoshop 7 to Image Ready and vice versa.

Unfortunately, it\'s not free. I think \"The GIMP\" also has a windows version instead of only linux. You might want to try that.

[Edited on 21-12-2003 by ProtoStar]

zeusgamer00
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[quote]Originally posted by ProtoStar
[quote]Originally posted by zeusgamer00
[quote]Originally posted by ProtoStar
meh... I just use adobe image ready to do my animating. :P


Zeusgamer00, if you\'re able to move around the sprite in it\'s different frames, then just line up the shadow when he\'s floating on each frame. If you can\'t move the sprite, than you\'ll need a better animator.

[Edited on 20-12-2003 by ProtoStar] [/quote]
I never heard of adobe image, were did you get it? Your not jocking about having that animator, are you?:conf:

[Edited on 20-12-2003 by zeusgamer00] [/quote]
\"Adobe Image Ready\" came with my version of \"Adobe Photoshop 7.0\". You can use image ready to make site layouts, image maps, animations, and alot of other stuff that you can\'t do in Photoshop 7. However, there\'s stuff in Photoshop 7 that you can\'t do in image ready, so they basically work together. There\'s even an option too while using a file to switch over from Photoshop 7 to Image Ready and vice versa.

Unfortunately, it\'s not free. I think \"The GIMP\" also has a windows version instead of only linux. You might want to try that.

[Edited on 21-12-2003 by ProtoStar] [/quote]
Can it work without adobe photoshop?


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ProtoStar
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Well, If you mean running Image ready without running Photoshop at the same time, then yes. But if you mean running it with only Image ready installed and not have Photoshop installed, then I\'m not sure if it will work or not. Never tried it.

[Edited on 21-12-2003 by ProtoStar]

zeusgamer00
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heres another one:
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation12.gif
Is this one good.
:Edit:
I fixed the jumping on my second one:
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation13.gif

[Edited on 22-12-2003 by zeusgamer00]


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ProtoStar
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They still seem a bit shakey. Is there any way you can move around each individual sprite in each frame so they stay in proportion?

ShadowGS.EXE
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Quote:
Originally posted by zeusgamer00
Sorry for double posting, I made a new one:
http://img.villagephotos.com/p/2003-10/437404/BassSGSanimation11.gif


...It looks like he\'s trying to B-slap someone.

zeusgamer00
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Quote:
Originally posted by ProtoStar
They still seem a bit shakey. Is there any way you can move around each individual sprite in each frame so they stay in proportion?

No, I tried but it just doesn\'t move!


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zeusgamer00
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Sorry for double posting. I made a new one, its not a BassSGS animation, I made this one from the ProtoSoul. I just recolored and added a attack.
http://img.villagephotos.com/p/2003-10/437404/ProtosoulCreate1.gif


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