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Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by Pocket
Quote:
Originally posted by Zero EXE
Here\'s my folder.

Anti dmg M
Muramasa M
Lava Stage *
Long Sword L
Wide Sword L
Sword L
Roll V3 R
Navi +40
Random Meteor M
Magnum M V S
Rock Cube * x3
Poltergiest G
Hero\'s Sword H
Step Sword P
Recover +120 x2
Black Bomb S
Fire Ratton H
Condor C
Heat Shot H
Heat-V I
Heat Side J

AUGH! The codes are all over the place, the chance you\'ll pull off a P.A. is minimal, you have a navi+40 in there with only one navi chip, there\'s no theme... This is like the folder I had when I was looking for just strong chips. You should modify your folder so that there\'s only one code and more chips of the same type if you plan on using type specific +damage chips (ie. Not atk +X chips). That may mean removing your really good chips like Muramasa and the Random Meteor but you\'ll be gaining fluidity which is more important in the long run.

Sorry Zero.EXE, but I\'m giving your folder a 4/10 only because the average strength of your chips somewhat makes up for the poor \'assembly\'. If you insist on keeping this folder, take out the magnum (or the weakest of your chips) and replace it with a FstGauge and make it your regular. That way, you\'ll be getting those strong chips in faster.


Pocket has said it the best way possible. I will not further comment on this folder.
I highly recommend you follow Pocket\'s wise suggestions. Doing so we greatly increase your folder\'s efficiency.
The three things I\'m always keeping my eye on are:

C-odes
E-fficiency
T-heme

Remember, everyone, the next time you\'re posting a folder...ask yourself, do I have the CET\'s of a good folder?
If you wish to focus on PA\'s, select one of the existing PA\'s in your folder, and focus your folder around that as your basis, or theme. That is the intent you must try to utilize in battle.

\"There comes a time when we as the folder maker just look for the strong chips. Then there comes the time when you realize that your folder really reeks.\"

-Me, 2004 A.D

[Edited on 11-2-2004 by Zaleon]


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Pocket
Old School
Inactive
782 posts
Quote

I think my \"It takes guts to put a fork in the toaster\" folder is pretty good, mostly because I spend so much time in the undernet (full of aqua virii) and MagBomb and Dash seem to work well together.

A problem with this folder is that it can\'t be used to fight Bass. Possible damage using single chips ranges from 60 to 100 and only one chip (ElecSwrd) does 100 by itself. The 400 damage from the GutsShoot P.A. is supposed to be directed at the enemy, not wasted on its aura or other obstacles. There\'s not enough chips that do a clean aura-killing 100 damage.:(

A good point about this folder is that it\'s really good against most other navis. This folder is insanely fast. With the FstGuage regular and 3 FullCust * chips, it\'s not uncommon to pull off multiple GutsShoot P.A.s before 10 seconds. Plus, I use a custom style so I get 2 extra chips in my chip selection screen.:D

Can someone else rate my folder? And think of a better name while they\'re at it?

EDIT - Bass\'s aura is at 100, but I still have problems beating it.

[Edited on 11-2-2004 by Pocket]


Jack of all trades.
Master of none.

Zero EXE
Infected Data
Inactive
944 posts
Quote

Elecric Wrath sounds good, or
Virus Zapper (Kinda like a bug zapper) or
Electric Toast

Ok, I thought hard on this, so don\'t get mad. I thought these might be at least half-way decent for an electric folder. Oooo, I got one!
Electric Trap
Yeah, choose one of these, or think of another one....I can\'t help much here....:(


Image Do I look like I'm joking?
I didn't want to have to do this, but.....
Image
Read Me!

Random Guy: Who are you? What planet are you from? Who is your leader?
Me: Dude, it's Toast...
Random Guy: Oh...Hello, Toast! Take me to your leader!

Quote of the Week... "Butter Toast! Hello Chicken!"

Quote of the Month... "D.A.R.E. Drugs Are Really Exciting"

Zaleon
King Friday
Inactive
549 posts
Quote

Current raters are:

Myself
Pocket
AimMan v2.5
Zero EXE

Currently, I\'m in the process of devising a test for me to see your adeptness at rating folders.

May seem a bit odd, but I\'m requesting my own raters to rate the following folder:

~\'The Bends\'~*

(The Bends is a sickness that is rarely afflicted on divers. It is caused by nitrogen bubbles bubbling out in the blood. It hurts. And it hurts real bad.)

Standard:
------------

Aqua+30 * x4
Navi +20 * x4
Attk +10 * x4
PanelGrab * x4
MetaGel1 B x4
Invis * x2
Shadow * x2

Mega:
-----------

FullCust *---Preset
Navi +40 *
Bubbleman v2 B
Bubbleman v3 B
Bubbleman v4 B

Giga:
-------
FolderBak *


Bubbleman isn\'t oftenly used, but powering the fat guy up, you can turn the obese diver into one heck of a force.
Well, I shouldn\'t have to go through the lengthy process of describing this folder in detail.
The premise is simple: PanelGrab the enemy\'s center row. They should now be secluded to a single row. So in all reality, they\'ve no room to dodge the assault. Pull out a Bubbleman, with all the \'fixings\' and watch \'em wallow in the numbers. And I thought the bends was bad... If the foe should happen to flinch under the PanelGrab, the end result is the same.

My raters, please rate this folder fairly; don\'t give it a bad or good rating just because I\'m me! :P Remember, this is a test of sorts.
While I\'m aware of the few flaws in this folder, I want some of you to identify them for me.

Analysis:
--------------
Basis: Supported Bubbleman
Defense: Shadow, Invis
Fluidity: Extremely Fluid
Speed: One code

I bid you all adieu.

~Zal

[Edited on 12-2-2004 by Zaleon]

[Edited on 14-2-2004 by Zaleon]


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MegamanZero66
PS3 Trophy betch.
Inactive
683 posts
Quote

good folder Zal!
i guess i could be a rater.

Yay! my 301st post!


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Zaleon
King Friday
Inactive
549 posts
Quote

Good on you! Thanks for the compliment, btw. It has one or two readily apparent flaws though, which is why I\'m testing the raters in finding them.

After discussing with darkfirex, he\'s decided he\'s ready to be a rater now also.

Current raters:

Myself
Pocket
AimMan v2.5
Zero EXE
darkfirex
MegamanZero66

My search for raters is over! Of course, if you still want to join in our little group, please don\'t hesitate in contacting me for application!
Of course, I still need to give a standardized test as of now, to test your abilities.:rolleyes:

Keep the folders flowing. And raters, don\'t forget to rate my folder!

EDIT: Opps, Heatman.EXE declined rater \'membership\', for personal reasons.

[Edited on 14-2-2004 by Zaleon]


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darkfirex
The Dark side of Fire
Inactive
80 posts
Quote

Quote:
Originally posted by Zaleon
Heatman.EXE has agreed to become a rater. Current raters are:

Myself
Pocket
AimMan v2.5
Zero EXE
Heatman.EXE

Currently, I\'m in the process of devising a test for me to see your adeptness at rating folders.

May seem a bit odd, but I\'m requesting my own raters to rate the following folder:

~\'The Bends\'~*

(The Bends is a sickness that is rarely afflicted on divers. It is caused by nitrogen bubbles bubbling out in the blood. It hurts. And it hurts real bad.)

Standard:
------------

Aqua+30 * x4
Navi +20 * x4
Attk +10 * x4
PanelGrab * x4
MetaGel1 B x4
Invis * x2
Shadow * x2

Mega:
-----------

FullCust *---Preset
Navi +40 *
Bubbleman v2 B
Bubbleman v3 B
Bubbleman v4 B

Giga:
-------
FolderBak *


Bubbleman isn\'t oftenly used, but powering the fat guy up, you can turn the obese diver into one heck of a force.
Well, I shouldn\'t have to go through the lengthy process of describing this folder in detail.
The premise is simple: PanelGrab the enemy\'s center row. They should now be secluded to a single row. Pull out a Bubbleman, with all the \'fixings\' and watch \'em wallow in the numbers. And I thought the bends was bad. If the foe should happen to flinch under the PanelGrab, the end result is the same.

My raters, please rate this folder fairly; don\'t give it a bad or good rating just because I\'m me! :P Remember, this is a test of sorts.
While I\'m aware of the few flaws in this folder, I want some of you to identify them for me.

Analysis:
--------------
Basis: Supported Bubbleman
Defense: Shadow, Invis
Fluidity: Extremely Fluid
Speed: One code

I bid you all adieu.

~Zal


Zal, was this the folder that used to have the name Fat Boy Strikes Back? Anyways, the folder is good except that if your opponet has anit-navi on. But it won\'t matter since you are fast at hitting the button. Also, when using the Panel grabs, it takes up three spaces for the usage of chips so you can have a Bubble man and a attack or navi plus or wait for one turn or use Fullcust.

Pocket
Old School
Inactive
782 posts
Quote

Quote:
Originally posted by Zaleon
PanelGrab the enemy\'s center row. They should now be secluded to a single row


I\'m sorry, I don\'t fully understand this part. Are you trying to achieve this scenario?

O - your panels
X - enemy panels

OOOXXX
OOOOOO
OOOXXX


Jack of all trades.
Master of none.

Zaleon
King Friday
Inactive
549 posts
Quote

After mucho impressing me, WindRider~ is now a rater. He correctly identified all flaws in the test folder.

And darkfirex, as for your PanelGrab-bing comments, that\'s the reason I preset FullCust.
Every cause has an effect and reason. In this case, the cause was too trap the enemy in a single row, by using PanelGrabs.
But the effect of this was that the folder user couldn\'t use his \'beefed up Bubbleman\'.
The solution was to use the FullCust.
The reason? So the folder user could use the Bubbleman, for lords sake!

300th post...whoo hoo....

:EDIT: That is the scenario, Pocket. I have sucessfully accomplished this feet numerous times.

:EDIT2: Please PM me with the answers, raters.

:EDIT3: Pocket, WindRider~, darkfirex, and Zero EXE are so far the only raters who have sent me their completed test rating. Pocket and Windrider~ currently are the highest \'scoring\' markers as of late. But that\'s not to say they\'re more important then the latter. Don\'t get down, darkfirex, Zero EXE.:lol: You two are also
considerably just raters; there\'s always room for a little improvement. For the rest of the raters, please PM me with the test rating!

[Edited on 12-2-2004 by Zaleon]

[Edited on 12-2-2004 by Zaleon]

[Edited on 12-2-2004 by Zaleon]


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Unknown
Deleted account
Quote

Post redacted

Heatman.EXE
The Red Comet
Inactive
1438 posts
Quote

Ahem... Zaleon, I declined... I\'ll help you anyways. But before you decide to get my help anyways, perhaps you\'d better see my taste in folders, hm? From MMBN2...
Also, keep in mind, I\'d like to know how I\'m doing, but it\'s slim-to-none that I\'ll use your advice. Still, I\'d like to hear your opinion...
FlawedTactics Fldr
VarswordB
GeyserB
GrassStgD
FireSwrdH
Heatmanv3H
Ratton2J
ShadowJ
Ratton2K
HeatSprdL
Ratton2L
StepSwrdM
MagnetMnM
CrsShld2O
GaurdianO
PharoManP
Recov300R
Rollv3R
Yo-Yo3S
MineS
ShadoManS
ZeusHamrZ
Recov300Z
TreeBom1*
ElecSwrd*
AquaBlde*
CannBall*
PanlOut3*
AreaGrab*
Atk+20*
Atk+30*

Styles:WoodShield(preset) and AquaSheild
P.A.s: Z-Ratton2
Before you bust out laughing, I have beaten this game.
...I haven\'t beaten MMBN3, though...


Quote:
Originally posted by Breakman:
Saturdays: The day Protoman comes over. He doesn't do or need anything, but Roll insists Rock to sit down and talk to him. So commences the 12-hour awkward silence treatment until Protoman disappears when everybody's back is turned.

Pocket
Old School
Inactive
782 posts
Quote

Quote:
Originally posted by PocketAUGH! The codes are all over the place, the chance you\'ll pull off a P.A. is minimal, you have a navi+40 in there with only one navi chip, there\'s no theme... This is like the folder I had when I was looking for just strong chips. You should modify your folder so that there\'s only one code and more chips of the same type if you plan on using type specific +damage chips (ie. Not atk +X chips). That may mean removing your really good chips like Muramasa and the Random Meteor but you\'ll be gaining fluidity which is more important in the long run.

Sorry Zero.EXE, but I\'m giving your folder a 4/10 only because the average strength of your chips somewhat makes up for the poor \'assembly\'. If you insist on keeping this folder, take out the magnum (or the weakest of your chips) and replace it with a FstGauge and make it your regular. That way, you\'ll be getting those strong chips in faster.


Most of what I said still applies here. The folder gets a 4.5 because it\'s better than Zero.EXE\'s by just a little bit.


Jack of all trades.
Master of none.

Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by Heatman.EXE
Also, keep in mind, I\'d like to know how I\'m doing, but it\'s slim-to-none that I\'ll use your advice. Still, I\'d like to hear your opinion...
FlawedTactics Fldr
VarswordB
GeyserB
GrassStgD
FireSwrdH
Heatmanv3H
Ratton2J
ShadowJ
Ratton2K
HeatSprdL
Ratton2L
StepSwrdM
MagnetMnM
CrsShld2O
GaurdianO
PharoManP
Recov300R
Rollv3R
Yo-Yo3S
MineS
ShadoManS
ZeusHamrZ
Recov300Z
TreeBom1*
ElecSwrd*
AquaBlde*
CannBall*
PanlOut3*
AreaGrab*
Atk+20*
Atk+30*

Styles:WoodShield(preset) and AquaSheild
P.A.s: Z-Ratton2


Heatman, Heatman, Heatman...you don\'t need a superlative folder in order to be a good critic. I\'ve no doubt in your abilities, but I could say different for the folder.:D
Well, I\'m sure you yourself know that, well, there\'s no easily distinguishable theme. On another note, I can\'t see which code takes up the majority of the folder\'s space; perhaps *? Well, since this is MMBN2, increasing the AreaGrab ratio would be advisable. You forgot a rather important staple; FullCust. And, again, since this is MMBN2, you\'re not limited to just one of these invaluable support chips. Clear out all chips, firstly. Add the already mentioned chips, and begin construction of a LifeSword3 folder, as I see you\'ve 2/3 of the needed chips to utitlize the damaging PA. The \'Blade chips thankfully come in the * code, and can be found in MysteryData, in WWW Area1, though not oftenly. If you don\'t recieve one of them [the blades], simply \'soft reset\' (Start+Select+A+B, I believe). Put a minimum of 3 of the PA into the folder, and insert at least 4 Invis3*. Now, since all chips so far mentioned have been * coded, you can go wild and choose any useable code for the remaining spaces. However, I would further recommend making the folder S coded. This way, you can insert several Yo-Yo3 S\'s into the mix. Why? Well, as I\'m sure you\'re aware, this multi-hit chip doles out a stun effect on the foe, leaving them vulnerable to your assault. However, with the arrival of Yo-Yo\'s, we need to compliment them with Attk+\'s, to augment damage. Insert as many possible Attk+30 you have in possession, and a few Attk+20, if need be. Finally, to increase support to the LifeSword, you may want to insert several Fan* chips, to pull the foe to the front row. And you\'re all set. The folder should look similar to the following:

FullCust * x3 Preset
AquaBlade* x3
FireBlade * x3
ElecBlade * x3
Invis * x4
AreaGrab * x4
Yo-Yo3 S x4
Attk +30 * x2
Attk +20 * x2
Fan * x2

And a perfect code scheme. :cool: You wouldn\'t believe what a blessing * coded chips are. Now, this is simply a blueprint for what the folder may really look like, as you can change around the ratio of chips[to your liking], & your pack may vary in the chips available to you. Always remember to throughly test a newly designed folder, to becom comfortable with it, and to test it\'s strengths and weaknesses.

~Zal

PS: Simply excellent badges, Wind~! Very inspired! Perhaps we could put them into our sigs? Just an opinion. It\'s really up to you, as you\'re the creator.

[Edited on 14-2-2004 by Zaleon]


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Unknown
Deleted account
Quote

Post redacted

Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by WindRider~
That\'s why their there, Zal. I\'ll add a trancperancy thinger to the black part and then someone can host them. I WOULD but all you\'ll see is a REMOTE LINKING FORBIDDEN picture. Thanks, it took all of five minutes.


I might be able to host it...but I\'m not sure. Would Freewebs.com be okay? Or is \'REMOTE LINKING FORBIDDEN\' going to apply to all such sites? :conf: Oh well. Nothing to lose in trying, eh?


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Unknown
Deleted account
Quote

Post redacted

Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by WindRider~
*Read\'s Zal\'s sig over and over*

ANYWAY... I fixed it. It\'s in GIF format and cleaned up with a trasperancy thinger. Do whatcha want with it. freeSERVERS won\'t let anyone remote link, I dunno bout freewebs though.


I\'ll try posting it on my MMBN site soon[hint: When I stop being lazy...]. Then I\'ll post my site, which you can easily access by clicking on the button below.

Thanks again for the effort, Wind! :D


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Pocket
Old School
Inactive
782 posts
Quote

Here\'s another MMBN2 folder that I use

\"Snakes and Ladders, with Holes instead of Ladders\" :lol: These names...

CannBall (*)
Mine (S)
Guard (*)
PanlOut3 (***)
AreaGrab (SS)
Geddon1 (SSS)
Repair (**)
RockCube (**)
FstGauge (*)
FullCust (*)
Invis1 (**)
Invis3 (**)
AntiDmg (S)
Atk+30 (*)
Wood+40 (*)
Navi+40 (*)
SnakeMnV3 (SSSSS)

I\'m planning on replacing the Invis1 chips with Invis3 ones. I\'m also looking for more Wood+40 chips.

Idea - Punch out and take control of as many tiles as you can and use SnakeMnV3 with damage increasing chips to take out your opponents. Note: SnakeMnV3 will stun your opponent but will not make them invincible (flashing), so you can use them in quick succession without having to worry about wasting your attack.

I killed AirManV3 in under 3 seconds with this folder.


Jack of all trades.
Master of none.

Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by Pocket
Here\'s another MMBN2 folder that I use

\"Snakes and Ladders, with Holes instead of Ladders\" :lol: These names...

CannBall (*)
Mine (S)
Guard (*)
PanlOut3 (***)
AreaGrab (SS)
Geddon1 (SSS)
Repair (**)
RockCube (**)
FstGauge (*)
FullCust (*)
Invis1 (**)
Invis3 (**)
AntiDmg (S)
Atk+30 (*)
Wood+40 (*)
Navi+40 (*)
SnakeMnV3 (SSSSS)

I\'m planning on replacing the Invis1 chips with Invis3 ones. I\'m also looking for more Wood+40 chips.

Idea - Punch out and take control of as many tiles as you can and use SnakeMnV3 with damage increasing chips to take out your opponents. Note: SnakeMnV3 will stun your opponent but will not make them invincible (flashing), so you can use them in quick succession without having to worry about wasting your attack.

I killed AirManV3 in under 3 seconds with this folder.


Hm. I have a few minor quips with that there folder.

Remove the Mine, Guard, Cannball*, Rockcube* in favor for several more PanelOut3\'s, as well as several more \'Attk+ type chips\'. Remove the Invis1 in favor for 2 more Invis3\'s, obviously... With the inclusion of several FullCust\'s, the FastCust will be rather obselete.
Again, lone standard chips tend to be not very effective, so remove the AntiDamage, replacing it with any S coded chip already mentioned. Preset a FullCust. I advise you to increase the AreaGrab ratio.

Taking these actions will \'stream-line\' your folder, making it more effective, efficient, fluid, and faster. The inclusion of more then 2 FullCust\'s oftenly increases the fluidity of a MMBN2 folder considerably.
Use in conjunction with the HubStyle.

Sorry if I seem a little glum, just bored today...


EDIT: Fixed small spelling error.

EDIT: Rating time! I\'ll give your
folder a 7.4.


[Edited on 17-2-2004 by Zaleon]

[Edited on 17-2-2004 by Zaleon]

[Edited on 17-2-2004 by Zaleon]


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BlueSilver
Rick
Inactive
835 posts
Quote

Hello All!

For the shere fun of it, I thought I would give you all a taste of a rather mean folder that I used back in MMBN2. I don\'t use this now, since they removed all the ANTI-ELEMENTAL chips. However I hear there back in MMBN4...YES!

Here goes!

Elemental Rage
suggested style...WoodCustom

Bubwrap...(?) x3
AntiElec...(?) X3
AntiHeat...(?) x3
AntiAqua...(?) x3
Ratton1...(?) x4
Ratton2...(?) x4
Ratton3...(?) x4
ElecSword...(?) x3
FlamSword...(?) x3
AquaSword...(?) X3

This folder is not only VERY effective, but also rather fun to play with. You will spend a lot of time doing two things...

#1 Your enemys dying in story mode.
#2 Your friends swetting in VS mode.

Since most of the powerfull enemys in the game have an element, you can get them to kill themselves rather easily. You can also set up an \'S\' rank with no trouble.

Hope you enjoy it! I\'ll be around to rate folders later on too!

Untill then...keep on busting!
:)

Unknown
Deleted account
Quote

Post redacted

Zaleon
King Friday
Inactive
549 posts
Quote

You brought up several note-worthy points, very fine indeed, Windy.

But you forgot the rating.:P

Out of 10, or 5.


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flawfinder
Lead character
Inactive
104 posts
Quote

\"Ninja Folder\"

Fan * (4)
Sword L (2)
WideSwrd L (2)
LongSwrd L (2)
Mole3 L (4)
Geddon1 * (3)
TimeBomb L (1)
BlkBomb3 L (3)
Santuary L (1)
HeatSide L (2)
CrsShld3 L (4)
Boomer3 L (2)


(Look at avatar)
If you wish to spam please pull the lever to your right.
The box said Windows XP or better so I installed Linux.
n00b hunting season, gentlemen.
A must see animation:
www.boxofmystery.com/cartoons/ducktalez3.html
J01|\| 7h3 1337 g33k1|\|355

Zaleon
King Friday
Inactive
549 posts
Quote

Quote:
Originally posted by flawfinder
\"Ninja Folder\"

Fan * (4)
Sword L (2)
WideSwrd L (2)
LongSwrd L (2)
Mole3 L (4)
Geddon1 * (3)
TimeBomb L (1)
BlkBomb3 L (3)
Santuary L (1)
HeatSide L (2)
CrsShld3 L (4)
Boomer3 L (2)


At least you\'ve no code clashing to be shameful of. However, the theme is a bit...iffy. Remove the TimeBomb, and replace it with a FullCust. Remove the Boomer\'s, in favor for a FolderBak, as well as the rest of the chips needed for the HeatSprd PA: Heat-V, and HeatShot. Three Geddons is a bit much so remove one, in favor of another Sanctuary. Maybe dropping off a Fan would help, as well as abandoning two CurseShields.

New folder should look something like the following:

Fan * (3)
Sword L (2)
WideSwrd L (2)
LongSwrd L (2)
Mole3 L (4)
Geddon1 * (2)
BlkBomb3 L (3)
Santuary L (2)
Heat-Shot L (2)
Heat-V L (2)
HeatSide L (2)
CrsShld3 L (2)
FullCust *
FolderBak *


7.4/10 I\'m in a good mood today, I am.:rolleyes:

[Edited on 20-2-2004 by Zaleon]


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Unknown
Deleted account
Quote

Post redacted

Megamanexe.
future reploid
Inactive
141 posts
Quote

Folder Name: BackStabber (bkstbr)

Blackbomb2(S)
Antidamage(C,M)
Sword(L)
WideSword(L)
LongSword(L)
AirSword(J)
Magnum3(W)
RandomMeteor(S)
HoleMeteor(J)
Totem1(M)
Timebomb(L)
Areagrab(L,*,* goes good with lifeswrd)
RockCube(*)
DynaWave(N)
Recover80(J)
recover120(O)
Barrier100(E)
Barrier200(R)
LavaStage(T) im heatcustom style.
Navi+20(*)
Guardian(O)
Fountain(*)
Salamander(*)
Bolt(*)
Gaiablade(*)
Navirecycle(*)


Z£R0 I$ K£WL!!!!

Heatman.EXE
The Red Comet
Inactive
1438 posts
Quote

Quote:
Originally posted by Megamanexe.
Folder Name: BackStabber (bkstbr)

Blackbomb2(S)
Antidamage(C,M)
Sword(L)
WideSword(L)
LongSword(L)
AirSword(J)
Magnum3(W)
RandomMeteor(S)
HoleMeteor(J)
Totem1(M)
Timebomb(L)
Areagrab(L,*,* goes good with lifeswrd)
RockCube(*)
DynaWave(N)
Recover80(J)
recover120(O)
Barrier100(E)
Barrier200(R)
LavaStage(T) im heatcustom style.
Navi+20(*)
Guardian(O)
Fountain(*)
Salamander(*)
Bolt(*)
Gaiablade(*)
Navirecycle(*)

Let me try this fancy \"rating\" thing, since I haven\'t yet.
Your folder seems to try to intimidate the opponent by having all the elemental Gaia chips, correct? However, you find to many of these, like armor, make your strategy stale and hard to move.
This is important: You have no Navis in your folder. So why have the Navirecycle?
If I was fancy, I\'d probably go on to tell you your codes are mismatched, and you need a theme... I don\'t follow such, but you could find it useful...
Your folder seems to try to protect itself alot. Be aware that chips like Barrier and Recov have no attack value and may not contribute to your GaiaSwrd, which has to have a strategy almost revolve around it to be effective. Plus, your barriers and antidmgs leave exposed the fact that if your opponent is clever enough to avoid your swords, random chips like Meteors and Magnums could prove iffy to use. If you could get hold of a FldrBack to replace that NaviRecycle, it might help.


To Zaleon:
I finally got around to reading your criticism... so I respond.
For one thing, I am, by a bias, against theme and the LifeSwrd. If they made stronger gun chips, I\'d probably renounce all sword chips altogether. FullCust is not even definitely going to come up at the beginning of a match, and why hinder P.A.s by setting it as default?It gives you merely an out-of-thirty chance to draw one chip you didn\'t have before, and I am patient enough to wait. Plus, your suggestion hinted I might need to renounce my precious rattons! Unthinkable! If I had the time and energy and could renounce enough gaming values to throw randomization to the wind and soft reset over and over again to get the chips I wanted every time, then your folder would be perfect. No doubt, it is a flawless folder. It is just not my style.


Quote:
Originally posted by Breakman:
Saturdays: The day Protoman comes over. He doesn't do or need anything, but Roll insists Rock to sit down and talk to him. So commences the 12-hour awkward silence treatment until Protoman disappears when everybody's back is turned.

Pocket
Old School
Inactive
782 posts
Quote

Quote:
Originally posted by Megamanexe.
Folder Name: BackStabber (bkstbr)

Blackbomb2(S)
Antidamage(C,M)
Sword(L)
WideSword(L)
LongSword(L)
AirSword(J)
Magnum3(W)
RandomMeteor(S)
HoleMeteor(J)
Totem1(M)
Timebomb(L)
Areagrab(L,*,* goes good with lifeswrd)
RockCube(*)
DynaWave(N)
Recover80(J)
recover120(O)
Barrier100(E)
Barrier200(R)
LavaStage(T) im heatcustom style.
Navi+20(*)
Guardian(O)
Fountain(*)
Salamander(*)
Bolt(*)
Gaiablade(*)
Navirecycle(*)

Defence - 2 Barrier chips.
11 different codes (including *) within 29 listed chips.
Some moderate to high damage chips with the slim possibility of two P.A.s (LifeSwrd, MstrStyl).
No theme and apparently no connection with the name of the folder (BackStabber).
A Navi +20 and a NavRcycl chip without any navis.

I\'m going to give your folder a 2/10.
1 point for having chips that can do damage.
1 point for having some defence.

You need to pick a theme, pick a code and stick with it.

EDIT - typos.

[Edited on 20-2-2004 by Pocket]


Jack of all trades.
Master of none.

Zaleon
King Friday
Inactive
549 posts
Quote

Well, for the reasons already mentioned by old Pocket there, and several others [flaws] I\'ll be giving you a 2.1/10 for that folder.
Remove the MasterStyle, ASAP. I can\'t stress that enough. It looks like a code junkyard, if you don\'t mind me saying so. And Invis* & Shadow* > Barriers. Try taking my approach to this:

Analyze these chips, and decide the primary intent you regularily try to utilize in battle. Clear out all chips. Next, insert
chips involved in primary intent. This is the basis of the theme. Make sure of course, they comply in code--that is, that there\'s no code clashing. Finally, insert speed/fluidity support (e.g FullCust), defense (e.g Invis), theme support (e.g having an Areagrab in sword folder).
All the while maintaining a single code setup.

Why of all names Backstabber? That seems to have nothing to do with the folder\'s contents...

[Edited on 20-2-2004 by Zaleon]


Image

Pocket
Old School
Inactive
782 posts
Quote

I think that much like many of the people on this board, the cool name tries to make up for how terrible it really is.

If you took offence, I probably wasn\'t talking about you. :lol:


Jack of all trades.
Master of none.