Quote:
Originally posted by shadow4747
SORRY!!!! about that last post, my computer messed it up really bad:(
anyway, i have a bigheart folder which is fun to use, but kinda pitiful and boring al;l at the same time.
Roll Defender:
Barrier R x4
Barr100 R x4
Barr200 R x4
areagrab R/* x4
Holypanl R x3
Recov300 R x3
Attack+10 * x2
GrabRvng R
Fstgauge * (present)
Meteors R
Atk+30 *
Roll R V1-3 (3 mega)
The Grab Revenge is used to get some good damage based on how much the opponents use panel grab and such. This can be powered up by one +10 to do up to 720 damage! this is a great way to come back. Add two +10 and you get 800 damage. This is definately not a great chip to underestimate. The main theme is to use Bigheart and +30 together to do 720 damge. You can also recover 300 hp by doing so. Then you can use another, but it would have lost some damage due tio the mega chip restrictions on attack +30. Then you can also use 500barr to stall for more chips. The meteors are just backup for your main bigheart attack.
This is a really fun folder to use, showing the defensive side to MMBN3. Equip under shirt and then you\'ll be even harder to kill.
You can edit your posts to delete them. Plus, we\'ve heard you. You have to have patience.
Only a couple of comments, this folders actually pretty good:
One: Not quite enough offence. Roll can only hit space, so relying on it and Meteor would probably only work on Navis. Fighting typical viruses might become tiresome.
Not really a problem, but remember that in a one-coded folder, it wouldn\'t really be neccesary to have R coded Areagrabs instead of *, but it doesn\'t really change anything.
Also, Atk + 20s could be nice over those plus 10s, but that\'s a resource problem, so I can\'t nitpick on it. Kudos on a really nice folder!