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MMNT Info

This page contains information about the first and only Battle Network title for the GameCube: Mega Man Network Transmission. While this game isn't an RPG (it's a platformer), the levels are quite large and feature many hidden areas, so the following maps might very well be useful to you. Mega Boy created them along with a guide featuring some extra information. Please don't put these on your site before asking for either the author's permission or mine. Also, remember that there might be possible spoilers down there. Don't say I didn't warn you! For more information about the game and these maps, please check the readme file that Mega Boy wrote.

These maps are based on the Japanese version of the games, but the differences, if there are any, are minimal.

Maps

Each of the following files displays many tricks to help you getting through the levels. The maps are available in the order that you should first encounter them.

Internet Areas

Levels

  • Garden Computer: 1 - 2
  • Shopping Computer: 1 - 2
  • WaterWorks Computer: 1 - 2 - 3
  • Bank Computer: 1 - 2
  • Arcade Computer: 1 - 2
  • PowerPlant Computer: 1 - 2
  • Old Area: 1 - 2
  • Strange Grav Area: 1 - 2
  • No Grav Area: 1 - 2
  • Zero Account
  • Legendary WWW: 1 - 2
  • Vacant WWW: 1 - 2
  • Undernet

This page is part of the Mega Man PC Website: Dr. Cossack's Lab and of Interordi.com. All pages are © 2000-2019 by Stéphane Lemay, a.k.a. Dr. Cossack. Don't take anything on this page for public use without contacting me first. Capcom created Mega Man, Roll, Dr. Cossack and all related characters, and they own the full rights toward their use. The Dr. Cossack and Kalinka sprites are by Auto, of the Rockman Robot Centre. The main website logo is by Ultimate X. Thank you for visiting!