[quote]Originally posted by metool
Just started playing Magic the Gathering around...mid-december.....and i hate getting into TCG\'s becuase its kinda hard for me to stop and i go ALL OUT on buying packs -_-;;
I used to have 4 diff decks.
Orochi Deck
basically orochi hatchery+ sosuke,Sachi, and Seshiro. For more fun i put a Mirror Gallery in it. Mirror Gallerys effect is, \"the ledgend rule does not apply\" And since i put 4 of each of the cards aforementioned above meant much fun of increasing my snakes power. Sosuke gives each snake +1/0 and another effect...can\'t remember it....Sachi\'s is +0/+1 and all shamans get Tap: add 2 forest mana to mana pool. Seshiro\'s was +2/+2 and if i deal combat damage with my snakes i get to draw a card. This deck was really really bland all it does is get mana, over run, get mana, over run, rinse wash repeat -_-.....
Artifact Deck
The only type of land in this deck was Artifacts, the colors i used were red and white. Unfortunately, artifact lands are very prone to being destroyed easily and since they\'re non-basic can\'t really pull them out quickly. The main card here in this deck is Soul Scour \"Destory all non-artifact permanents\" downside to it was that it cost 10 mana to use, Good thing about it is once used the opponent will most likely forfeit for he/she will lose all lands, creatures and enchantments, however this deck is rendered useless against a Blue Deck due to the heavy countering cards. The main reason why i scrapped the idea for this deck was the amoutn of mana required to summon things. There were quite a few \"big\" creatures that cost a lot of mana. Arcbound overseer cost 8 mana however its effect was a major asset to arcbound reclaimer. Arcbound Overseer\'s ability was \"add a +1/+1 counter to each creature with modular that i control. Arcbound Reclaimer\'s effect was remove a +1/+1 counter to return target artifact card to the top of your library. Other cards that i had in this deck were soulblast, Dark Steel Reactor, Mind Slaver, and in the web of war.
Mind Slaver and Dark Steel reactor were 2 truly BS cards. Mind Slaver cost alot of mana but its quite good. 6 mana to play, then pay 4 and sacrifice it, gain control of target players next turn. Dark steel reactor cost 4 mana and its indestructible. put one charge counter on Dark steel reactor at the beggining of your upkeep once it has 20 charge counters you win the game. In the web of war cost 5 mana however it is also quite good as its effect is whenever a creature comes into play under your control it gets +2/0 and has haste until of end of turn. But as i said before i scrapped it becuase of high mana costing cards thus rendering it useless till the end of the game.
Sunburst Deck
This was a differnet type of sunburst deck, its main focus was Door to Nothingness, 5 mana to play, Door to nothingness comes into play tapped, pay 2 of each color mana, tap and sacrifice door to nothingness target player loses the game. I had 4 of those along with 4 doublign cubes. Doubling cube cost 3 mana to play, pay 2 mana and tap it, double the amount of mana you have in your mana pool. Also i put 2 of each Bringer and Beacon in it as well. Bringer of the red dawn and white dawn were truly annoying as hell. Gemstone array is a major asset to any sunburst deck. Cost 4 mana to play, pay 2 mana add a charge counter to Gem Stone array, remove a charge counter from Gemstone array, add one mana of any color to your mana pool. Easily use sunburst effects to their fullest this way and stack up on mana as well. I didn\'t continue to play with my sunburst because it took a bit too long too use to its fullest, around 6 or so turns. all i coudl summon at the time were myrs.....not enough to stop a haste deck or any big creatures.
Myr Retriever Deck.
This deck along with my fireball deck are the only two decks i have left.
All this deck does is use Grinding Station or Blasting Station. First get one of the 2 cards out. then get a Krark Clan ironworks and 2 myr retrievers.
I\'ll type out the Effects of the cards, see if u can figure out my strategy, kinda easy strat nothign to complicated.
Krark Clan Ironworks
4 mana cost
Sacrifice an artifact add 2 colorless mana to your mana pool.
Blasting station
3 mana cost
Tap: Sacrifice a creature: lasting station deals 1 dmg to target player, you may untap blasting station if a creature comes into play.
Grinding Station
2 mana cost
Tap: Sacrifice an artifact. Target player puts the top three cards of his/her library into their graveyard. if an Artifact comes into play you may untap Grinding Station.
Myr Retreiver
2 mana cost
Artifact Creature
When myr retreiver comes into play return target artifcat card to your hand from your graveyard.
.....so did you figure it out?
Here it is....the tried and true Fireball Deck.
Fireball Deck.
This is my best deck i have made, however its still not perfect yet.
This deck has the bare minimum of cards....40.
4x Fireballs
4x krark clan ironworks
4x ornithopter
4x Welding jar
4x paradise mantel
4x Myr moonvessel
16x mountain
Fireball
1 mountain and X
Deal X dmg to target play or creatures, pay one more for each targetted this way.
Krark Clan Ironworks
4 mana
Artifact
Sacrifice an Artifact add 2 colorless mana to your mana pool
Ornithopter
0 mana cost
Artifact Creature
0/2
Welding Jar
0 mana cost
Sacrifice welding jar, regenerate target artifact
Paradise Mantel
0 mana cost
Artifact-Equipment
Equip cost is 1 mana
Equipped creature has Tap: add one mana of any color to your mana pool.
Myr Moon Vessel
1 mana cost
Artifact Creature
When myr moon vessel is put into the graveyard from play add 1 colorless mana to your mana pool.
Basically just get krark clan ironworks out, and sac 10 artifacts, and play fireball, 20 dmg and opponent is dead. This deck is rendered useless against emmisary of despair though T_T
And well yeah thats all mine so far.
If you guys have questions i can help....i think....>>;;
[Edited on 14-3-2005 by metool] [/quote]
WTF!!!!!!!! YOU GOT A MIRROR GALLERYYYYY??????????? HOW THE HECK DID YOU GOT THAT???????!!!!!!!!!!!!!!!
All the players I know are looking for a mirror gallery :eek::eek: GOD I REALLY WANT ONE!!!!
Also, here is my favorite artifact from kamigawa block:
Kusarigama
Artifact-equip
2: equipped creature gets +1/+0 until end of turn
Equip 3
Whenever equipped creature deals damage to a creature it deals that same amount of damage to each creature defending player controls